Should be compatible with pretty much every version of GWT on PC, the main download is updated to work with the new Denuvo/Spiders Thread update, but should still work on pre-Denuvo versions fine if you replace the UE4SS_Signatures folder with the contents of the UE4SS_Signatures\PreDenuvo\ folder.
Update 1.1: This fixes the ladder issue mentioned below, haven't ran into any other animation bugs yet, but there's still a good chance of other bugs showing up somewhere, please let me know if you find any.
The Mods\GhostwireCamFix\Scripts\main.lua file also contains some new tweaks to camera/graphics related things (open the main.lua in text editor to tweak them): - RemoveCameraLimits: this just removes the silly angle limit on looking up/down, fix is disabled by default, but worth enabling IMO. - SkipNoticesScreen: skips the notices screen after the intro videos, enabled by default - RayTracingCullingDistance / LevelStreamingDistance / LevelStreamingVramCapacity / TextureStreamingPoolSize: these allow tweaking certain graphics settings that normally can't be changed with INI or any other method, if you have the hardware for it feel free to increase these (doubling the default values can make a decent improvement)
Known issues in 1.0:
Ladder climbing animation becomes misaligned with the ladder itself, unfortunately is 100% caused by this fix, reverting the camera change while on the ladder instantly fixes the animation.
Haven't found any leads on being able to adjust this animation sadly, but might be possible to make it so this camera change un-applies itself when entering ladder / re-applies when exiting, maybe will look into that more when I have some spare time.
Haven't seen any other issues with it yet, but since there is at least 1 known animation issue with it I wouldn't be surprised if there could be others too, if anyone finds any please feel free to let me know.
Most recent mod update works flawlessly on the Epic Games version. Make sure you put the folders and .dll in GhostwireTokyo\Snowfall\Binaries\Win64 and rename xinput1_4.dll to xinput1_3.dll.
ANYONE LOOKING TO RUN THIS MOD FROM EPIC GAMES VERSION:
After a bit of fiddling between the versions of this mod, what I've done is use the old files version of this mod, but replaced the UE4SS_Signatures folder with the that of the new version, so all in all I'm still using the old version of the mod but replacing just that one folder with the newer version of it. After this, F10 will pull up the developer console, showing that the mod is working.
Hi, tried this mod and your LOD mod with the Epic Games version and UE4SS can't be injected. I'm getting Lua script 'FName_Constructor.lua' did not return a valid address for FName::FName. errors in the UE4SS.log.
Can you please look into updating your mod? Thanks in Advance! :)
For everyone having the problem with the latest update, just use the one from the old files and then rename xinput1_4.dll to xinput1_3.dll and it will work. I am on EGS version. 1.1 won't work, and I tried everything when it comes to those files.
Proof that it's running from the EGS library (I even showed the date): https://streamable.com/fvn04q
I am using only engine.ini portion of the mod and r.GameEnvSuppressRain doesn't work for me, rain still occurs as frequently as before, could anyone help please?
21 comments
Should be compatible with pretty much every version of GWT on PC, the main download is updated to work with the new Denuvo/Spiders Thread update, but should still work on pre-Denuvo versions fine if you replace the UE4SS_Signatures folder with the contents of the UE4SS_Signatures\PreDenuvo\ folder.
Update 1.1:
This fixes the ladder issue mentioned below, haven't ran into any other animation bugs yet, but there's still a good chance of other bugs showing up somewhere, please let me know if you find any.
The Mods\GhostwireCamFix\Scripts\main.lua file also contains some new tweaks to camera/graphics related things (open the main.lua in text editor to tweak them):
- RemoveCameraLimits: this just removes the silly angle limit on looking up/down, fix is disabled by default, but worth enabling IMO.
- SkipNoticesScreen: skips the notices screen after the intro videos, enabled by default
- RayTracingCullingDistance / LevelStreamingDistance / LevelStreamingVramCapacity / TextureStreamingPoolSize: these allow tweaking certain graphics settings that normally can't be changed with INI or any other method, if you have the hardware for it feel free to increase these (doubling the default values can make a decent improvement)
Known issues in 1.0:
Ladder climbing animation becomes misaligned with the ladder itself, unfortunately is 100% caused by this fix, reverting the camera change while on the ladder instantly fixes the animation.
Haven't found any leads on being able to adjust this animation sadly, but might be possible to make it so this camera change un-applies itself when entering ladder / re-applies when exiting, maybe will look into that more when I have some spare time.
Haven't seen any other issues with it yet, but since there is at least 1 known animation issue with it I wouldn't be surprised if there could be others too, if anyone finds any please feel free to let me know.
thanks for the mod! How to install for Epic games Store? Should I follow the instruction for steam or game pass?
After a bit of fiddling between the versions of this mod, what I've done is use the old files version of this mod, but replaced the UE4SS_Signatures folder with the that of the new version, so all in all I'm still using the old version of the mod but replacing just that one folder with the newer version of it. After this, F10 will pull up the developer console, showing that the mod is working.
Lua script 'FName_Constructor.lua' did not return a valid address for FName::FName.
errors in the UE4SS.log.Can you please look into updating your mod? Thanks in Advance! :)
Proof that it's running from the EGS library (I even showed the date): https://streamable.com/fvn04q
Thanks emoose! This game feels leagues better to play now.