Thank you for releasing this, elemental hunter is one of my favorite abilities and was sad they didnt release to base game. And after playing with the mod on I understand why, it's so strong lmao!
Hey everyone... except the rond of deflection+, is there ANY WAY or mod to further increase the parry windows (or activate auto parry) on all shields? Been looking everywhere for this and here too @TongSL has said that it's possible but for the life of me I can't find any solution. Help would be MUCH appreciated.
Hey @TongSL thanks for the mod and the instructions! Also thanks @ywrgod for the quite extensive list of perks and buffs. I have been trying to apply the most ammount of perks as possible, but have faced way too many crashes so far. I've found the most success with the following combination: GivePickupIfNotAcquired(C,"Perk_AxeDelayStancePerk_DLC") GivePickupIfNotAcquired(C,"Perk_BladesWhiplashChargeRunic_DLC") GivePickupIfNotAcquired(C,"KratosArmorTrinket_Parry") GivePickupIfNotAcquired(C,"Perk_LowHealth_RageRedirect") GivePickupIfNotAcquired(C,"Perk_EnchantmentSet_Jotunheim") GivePickupIfNotAcquired(C,"Perk_Blades_OnKill_ExplodeBuff") GivePickupIfNotAcquired(C,"Perk_StunScale_DLC") GivePickupIfNotAcquired(C,"Perk_Defense_EnhancedBlock") GivePickupIfNotAcquired(C,"Perk_OnTriangle_WeaponBlessing_DLC") GivePickupIfNotAcquired(C,"Perk_Flat_Potency_Burn") GivePickupIfNotAcquired(C,"Perk_Offense_OnMeleeDamage_SuperArmor") GivePickupIfNotAcquired(C,"Perk_SpearWindBlast_BonusStun") GivePickupIfNotAcquired(C,"Perk_Offense_OnMeleeDamage_ProcFrost") GivePickupIfNotAcquired(C,"Perk_TalismanOfUndying_Val") GivePickupIfNotAcquired(C,"Perk_Spear_StunGrab_RageBurst") GivePickupIfNotAcquired(C,"Perk_TalismanOfSoulsteal_Val") GivePickupIfNotAcquired(C,"Perk_SpearHeavyFinisher_ConcussiveWave") GivePickupIfNotAcquired(C,"Perk_HealingEfficacy") GivePickupIfNotAcquired(C,"Perk_Flat_Potency_Frost") GivePickupIfNotAcquired(C,"Perk_Axe_WhileMomentumFull_LifstealDmg") GivePickupIfNotAcquired(C,"Perk_OnDamage_CritCNC") GivePickupIfNotAcquired(C,"Perk_Evade_Distance") GivePickupIfNotAcquired(C,"Perk_EnchantmentSet_Muspelheim") GivePickupIfNotAcquired(C,"Perk_TalismanOfFateBreaker_Val") GivePickupIfNotAcquired(C,"Perk_TalismanOfBanahogg_Val") GivePickupIfNotAcquired(C,"Perk_HealingMist") GivePickupIfNotAcquired(C,"Perk_OnRageKill_MeterRestore") GivePickupIfNotAcquired(C,"KratosArmorTrinket_Parry") Which is quite a lot, in fact, but still isn't as stable as i'd like (still some crashes here and there). I am not sure yet, but it seems the game doesn't like stacking too many perks or buffs on the same action - eg: on successful parry/block -. It crashes when it needs to handle at least 4 or 5 simultaneous buffs
Hi, then I'll also share what I was able to collect and is still working stably (except valhalla, of course)
local spearWeaponMarkers = {"SpearSiphonShock","SpearSiphonLight"} local spearWeaponMarkers1 = {"SpearSiphonPoison","SpearSiphonFrost"} local spearWeaponMarkers2 = {"SpearSiphonBurn","SpearSiphonBifrost"}
function OnCreatureUpdate(C) (BEGIN) if kratos == nil then (BEGIN) kratos = C (BEGIN) end (BEGIN)
local spearWeapon = kratos:GetWeapon("kWeaponSpear") if C:PickupIsAcquired("WeaponBuff_Spear_Momentum_2") == true then GivePickupIfNotAcquired(C,"Buff_DamageShield_ElementalVal") GivePickupIfNotAcquired(C,"Buff_SpearConsume") GivePickupIfNotAcquired(C,"Buff_BlessedSpear") GivePickupIfNotAcquired(C,"Buff_NineRealmsBuffMultiple") GivePickupIfNotAcquired(C,"Buff_DefensiveRelicForsbrandr") GivePickupIfNotAcquired(C,"Buff_ValkyrieProtection") GivePickupIfNotAcquired(C,"Buff_UnwaveringStrength")
if spearWeapon ~= nil then if C:PickupIsAcquired("Spear_ElementalAbsorption_Buff") == false then local randomElement = math.random(1,2) C:PickupAcquire("Spear_ElementalAbsorption_Buff",randomElement-1) spearWeapon:AddMarker(spearWeaponMarkers[randomElement]) end end end
if C:PickupIsAcquired("WeaponBuff_Axe_Momentum_2") == true then GivePickupIfNotAcquired(C,"Buff_ValkyrieAxe") GivePickupIfNotAcquired(C,"Buff_NineRealmsBuffMultiple") GivePickupIfNotAcquired(C,"Buff_BlessedAxe") GivePickupIfNotAcquired(C,"Buff_LightningAxe") GivePickupIfNotAcquired(C,"Buff_DefensiveRelicForsbrandr") GivePickupIfNotAcquired(C,"Buff_DefenseAndShieldBuff") GivePickupIfNotAcquired(C,"Buff_FrostResolve") GivePickupIfNotAcquired(C,"Buff_TravelerProtection") GivePickupIfNotAcquired(C,"Buff_ValkyrieProtection")
if spearWeapon ~= nil then if C:PickupIsAcquired("Spear_ElementalAbsorption_Buff") == false then local randomElement1 = math.random(1,2) C:PickupAcquire("Spear_ElementalAbsorption_Buff",randomElement1-1) spearWeapon:AddMarker(spearWeaponMarkers1[randomElement1]) end end end
if C:PickupIsAcquired("WeaponBuff_Blades_Momentum_2") == true then GivePickupIfNotAcquired(C,"Buff_NineRealmsBuffMultiple") GivePickupIfNotAcquired(C,"Buff_Axe_Musp") GivePickupIfNotAcquired(C,"Buff_BladesTwirlSuperArmor") GivePickupIfNotAcquired(C,"Buff_DefensiveRelicForsbrandr") GivePickupIfNotAcquired(C,"Buff_Muspleheim") GivePickupIfNotAcquired(C,"Buff_DefenseAndShieldBuff") GivePickupIfNotAcquired(C,"Buff_AllDamageEnhancement") GivePickupIfNotAcquired(C,"Buff_ValkyrieProtection") GivePickupIfNotAcquired(C,"Buff_UnwaveringStrength") GivePickupIfNotAcquired(C,"Buff_DoMoreDmgTakeMoreDmg") if spearWeapon ~= nil then if C:PickupIsAcquired("Spear_ElementalAbsorption_Buff") == false then local randomElement2 = math.random(1,2) C:PickupAcquire("Spear_ElementalAbsorption_Buff",randomElement2-1) spearWeapon:AddMarker(spearWeaponMarkers2[randomElement2]) end end end
Wow! Thanks for that @OrangeJCAT! That's an interesting code to add perks at momentum activation! As I have some free time the next few days, I will test those perk combinations for weapons momentum with some of the others, to see how far we can push the game.
I also plan to look into the shields i-frames and parry implementation as soon as I can make the game minimally stable with the excessive perks
Hi. It wouldn't be bad to figure out how to activate various buffs not only from the activation of momentum, but also from the filled scale. Unfortunately, I couldn't find which part of the code is responsible for this. I hope you succeed)
Have you unpacked the engine for God of War: Ragnarök, so does that mean you can make mods to replace character models? Someone already made an improved model for Angerboda last year, but it's still just a fbx file
Absolutely love the mod, it is my dream to bring elemental hunter into the main story. I know I ask a lot, but is it possible to bring Final Awakening and Scorch Slams into the mod
Technically this is elemental hunter plus, try Impaling Thrust :) Unfortunately not all Valhalla perks can be enabled in main story with Lua tweaks. I can put Final Awakening and Scorch Slams into the mod but they will not be useable in main story.
I wantto test I added these 2 lines and works fine kratos:PickupAcquire("Buff_LightningAxe") kratos:PickupAcquire("Buff_ValkyrieAxe") But I need list of perks or buffs,how can I get these lists?
I can't thank you enough for that bro!!! 6 months of waiting worth it!!!
Axe ✅ Spear ✅ Blades (if it works, cause you said there are some perks that doesn't with your method) -> Focus the Flames is the most important glyph/perk for the blades. Please have a look, if this perk works.
Thank you again for that awesome work nobody else did.
Where can I donate, I don't find any button for that, please let me know TongSL.
One last things (only if you want to) to have look at:
- Does Blessed Armaments from Valhalla work, where the current weapon you holding get's the Buff and not a random like in Main Game - Is it possible (I don't think so) to give the mod tokens all Buffs (like Damage+, Elemental+, Defend+ and so on), in Valhalla you get all, but Main Game only choosing one is possible
Thannks again Bro for everything, Focus the Flames works perfectly
Thank you so much for the support. I appreciate it. Blessed Armaments doesn't seem to work in main game. Surprisingly, the Valhalla skill mod works in main game. Check out the new mod. https://www.nexusmods.com/godofwarragnarok/mods/136
You're a MACHINE 🗿🗿🗿🗿🗿 The Tokens are working perfectly again and WOW it's so good.
THANK YOU!!!
The last thing I am thinking of and where the majority would agree is:
-> Making Runic Attacks strongerand/or make the Zeus Armor stronger, cause in 2018 it was very nice, but Raggy, it's not even half as good. The 80 % in total are nothing, especially for the Runic Attacks, cause they nerfed them to the ground, at least for Main Game. Santa Monica buffed them for Valhalla, but come on men, why not Main Game. Cheat Trainer is a tricky one, because you can only increase the whole Damage output and not exclusively for Runic Attacks.
Maybe it's possible for you BROTHER, but I don't want you to this, you already did so much 🤣🤣🤣 BUT MAYBE...................
45 comments
Hi everybody. Does anyone know where there is a video or a detailed text guide on how to use the lz4 decompiler for .dcb files?
Been looking everywhere for this and here too @TongSL has said that it's possible but for the life of me I can't find any solution.
Help would be MUCH appreciated.
Also thanks @ywrgod for the quite extensive list of perks and buffs. I have been trying to apply the most ammount of perks as possible, but have faced way too many crashes so far. I've found the most success with the following combination:
GivePickupIfNotAcquired(C,"Perk_AxeDelayStancePerk_DLC")
Which is quite a lot, in fact, but still isn't as stable as i'd like (still some crashes here and there).GivePickupIfNotAcquired(C,"Perk_BladesWhiplashChargeRunic_DLC")
GivePickupIfNotAcquired(C,"KratosArmorTrinket_Parry")
GivePickupIfNotAcquired(C,"Perk_LowHealth_RageRedirect")
GivePickupIfNotAcquired(C,"Perk_EnchantmentSet_Jotunheim")
GivePickupIfNotAcquired(C,"Perk_Blades_OnKill_ExplodeBuff")
GivePickupIfNotAcquired(C,"Perk_StunScale_DLC")
GivePickupIfNotAcquired(C,"Perk_Defense_EnhancedBlock")
GivePickupIfNotAcquired(C,"Perk_OnTriangle_WeaponBlessing_DLC")
GivePickupIfNotAcquired(C,"Perk_Flat_Potency_Burn")
GivePickupIfNotAcquired(C,"Perk_Offense_OnMeleeDamage_SuperArmor")
GivePickupIfNotAcquired(C,"Perk_SpearWindBlast_BonusStun")
GivePickupIfNotAcquired(C,"Perk_Offense_OnMeleeDamage_ProcFrost")
GivePickupIfNotAcquired(C,"Perk_TalismanOfUndying_Val")
GivePickupIfNotAcquired(C,"Perk_Spear_StunGrab_RageBurst")
GivePickupIfNotAcquired(C,"Perk_TalismanOfSoulsteal_Val")
GivePickupIfNotAcquired(C,"Perk_SpearHeavyFinisher_ConcussiveWave")
GivePickupIfNotAcquired(C,"Perk_HealingEfficacy")
GivePickupIfNotAcquired(C,"Perk_Flat_Potency_Frost")
GivePickupIfNotAcquired(C,"Perk_Axe_WhileMomentumFull_LifstealDmg")
GivePickupIfNotAcquired(C,"Perk_OnDamage_CritCNC")
GivePickupIfNotAcquired(C,"Perk_Evade_Distance")
GivePickupIfNotAcquired(C,"Perk_EnchantmentSet_Muspelheim")
GivePickupIfNotAcquired(C,"Perk_TalismanOfFateBreaker_Val")
GivePickupIfNotAcquired(C,"Perk_TalismanOfBanahogg_Val")
GivePickupIfNotAcquired(C,"Perk_HealingMist")
GivePickupIfNotAcquired(C,"Perk_OnRageKill_MeterRestore")
GivePickupIfNotAcquired(C,"KratosArmorTrinket_Parry")
I am not sure yet, but it seems the game doesn't like stacking too many perks or buffs on the same action - eg: on successful parry/block -. It crashes when it needs to handle at least 4 or 5 simultaneous buffs
local spearWeaponMarkers = {"SpearSiphonShock","SpearSiphonLight"}
local spearWeaponMarkers1 = {"SpearSiphonPoison","SpearSiphonFrost"}
local spearWeaponMarkers2 = {"SpearSiphonBurn","SpearSiphonBifrost"}
function OnCreatureUpdate(C) (BEGIN)
if kratos == nil then (BEGIN)
kratos = C (BEGIN)
end (BEGIN)
local spearWeapon = kratos:GetWeapon("kWeaponSpear")
if C:PickupIsAcquired("WeaponBuff_Spear_Momentum_2") == true then
GivePickupIfNotAcquired(C,"Buff_DamageShield_ElementalVal")
GivePickupIfNotAcquired(C,"Buff_SpearConsume")
GivePickupIfNotAcquired(C,"Buff_BlessedSpear")
GivePickupIfNotAcquired(C,"Buff_NineRealmsBuffMultiple")
GivePickupIfNotAcquired(C,"Buff_DefensiveRelicForsbrandr")
GivePickupIfNotAcquired(C,"Buff_ValkyrieProtection")
GivePickupIfNotAcquired(C,"Buff_UnwaveringStrength")
if spearWeapon ~= nil then
if C:PickupIsAcquired("Spear_ElementalAbsorption_Buff") == false then
local randomElement = math.random(1,2)
C:PickupAcquire("Spear_ElementalAbsorption_Buff",randomElement-1)
spearWeapon:AddMarker(spearWeaponMarkers[randomElement])
end
end
end
if C:PickupIsAcquired("WeaponBuff_Axe_Momentum_2") == true then
GivePickupIfNotAcquired(C,"Buff_ValkyrieAxe")
GivePickupIfNotAcquired(C,"Buff_NineRealmsBuffMultiple")
GivePickupIfNotAcquired(C,"Buff_BlessedAxe")
GivePickupIfNotAcquired(C,"Buff_LightningAxe")
GivePickupIfNotAcquired(C,"Buff_DefensiveRelicForsbrandr")
GivePickupIfNotAcquired(C,"Buff_DefenseAndShieldBuff")
GivePickupIfNotAcquired(C,"Buff_FrostResolve")
GivePickupIfNotAcquired(C,"Buff_TravelerProtection")
GivePickupIfNotAcquired(C,"Buff_ValkyrieProtection")
if spearWeapon ~= nil then
if C:PickupIsAcquired("Spear_ElementalAbsorption_Buff") == false then
local randomElement1 = math.random(1,2)
C:PickupAcquire("Spear_ElementalAbsorption_Buff",randomElement1-1)
spearWeapon:AddMarker(spearWeaponMarkers1[randomElement1])
end
end
end
if C:PickupIsAcquired("WeaponBuff_Blades_Momentum_2") == true then
GivePickupIfNotAcquired(C,"Buff_NineRealmsBuffMultiple")
GivePickupIfNotAcquired(C,"Buff_Axe_Musp")
GivePickupIfNotAcquired(C,"Buff_BladesTwirlSuperArmor")
GivePickupIfNotAcquired(C,"Buff_DefensiveRelicForsbrandr")
GivePickupIfNotAcquired(C,"Buff_Muspleheim")
GivePickupIfNotAcquired(C,"Buff_DefenseAndShieldBuff")
GivePickupIfNotAcquired(C,"Buff_AllDamageEnhancement")
GivePickupIfNotAcquired(C,"Buff_ValkyrieProtection")
GivePickupIfNotAcquired(C,"Buff_UnwaveringStrength")
GivePickupIfNotAcquired(C,"Buff_DoMoreDmgTakeMoreDmg")
if spearWeapon ~= nil then
if C:PickupIsAcquired("Spear_ElementalAbsorption_Buff") == false then
local randomElement2 = math.random(1,2)
C:PickupAcquire("Spear_ElementalAbsorption_Buff",randomElement2-1)
spearWeapon:AddMarker(spearWeaponMarkers2[randomElement2])
end
end
end
GivePickupIfNotAcquired(C,"Perk_Axe_WhileMomentumFull_LifstealDmg")
GivePickupIfNotAcquired(C,"Perk_Elemental_Protection")
GivePickupIfNotAcquired(C,"Perk_ValkyrieShieldProjectile")
GivePickupIfNotAcquired(C,"Perk_AxeWeaponSpecial_Throwdown")
GivePickupIfNotAcquired(C,"Perk_SpearOnDetonate_OffensiveProtection")
GivePickupIfNotAcquired(C,"Perk_SprintAttacks_DLC")
GivePickupIfNotAcquired(C,"Perk_PoisonExplosions")
GivePickupIfNotAcquired(C,"Perk_RisingFury")
GivePickupIfNotAcquired(C,"Perk_AxeDelayStancePerk_DLC")
GivePickupIfNotAcquired(C,"Perk_AxeTriangleCharged_OffensiveProtection")
GivePickupIfNotAcquired(C,"Perk_BladesWhiplashChargeRunic_DLC")
GivePickupIfNotAcquired(C,"Perk_BurnDamageIncrease")
GivePickupIfNotAcquired(C,"Perk_RegeneratingShield_Stun")
GivePickupIfNotAcquired(C,"Perk_BlockParryShieldDmg")
GivePickupIfNotAcquired(C,"Perk_Shield_Ability_Damage_Boost")
GivePickupIfNotAcquired(C,"Perk_ValkyrieShieldProjectile")
GivePickupIfNotAcquired(C,"Perk_AxeTriangleCharged_FrostResolve")
GivePickupIfNotAcquired(C,"Perk_BladesHoldLightComboPerk_DLC")
GivePickupIfNotAcquired(C,"Perk_BladeTriangleTwirl_ProjectileAbsorpion")
GivePickupIfNotAcquired(C,"Perk_SpearTornadoPerk_DLC")
GivePickupIfNotAcquired(C,"Perk_Spear_SiphonDetonateBonus")
GivePickupIfNotAcquired(C,"Perk_Spear_SiphonedStorm_DLC")
I also plan to look into the shields i-frames and parry implementation as soon as I can make the game minimally stable with the excessive perks
Perk_BladesWhiplashChargeRunic_DLC
Then use hex editor to search string inside the file.
I collected these
Perk list1
Perk_OnTakeDamage_Troll
Perk_Blades_OnKill_ExplodeBuff
Perk_Sword_Bifrost_Level1_Gameplay
Perk_BladesWhiplashChargeRunic_DLC
Perk_BladeWeaponSpecial_WeaponBuff
Perk_Spear_SprintAtk_Buff
Perk_RegeneratingShield_Stun
Perk_BladePushPull_Buff
Perk_Effect_MeleeVsHexedExplosions
Perk_AxeTriangleCharged_FrostResolve
Perk_Offense_OnMeleeDamage_MassiveExplosion
Perk_OnBlockParry_DefensiveProtection
Perk_Sword_Bifrost_Level2_Gameplay
Perk_Axe_Ranged_Momentum
Perk_Defense_OnTakeDamage_MuspBuff
Perk_RelicCollectorActive
Perk_OnBlockOrParry_Momentum
Perk_NifTotem_ElementalResistanceBuff
Perk_StunScale_DLC
Perk_Burden_BifrostCombat_DLC
Perk_OnThreeWeaponRunics_Buff
Perk_ZeusArmor_Wrist
Perk_OnParry_RealmShift
Perk_Flat_MomentumGainArmor
Perk_SprintAttacks_DLC
Perk_Defense_EnhancedBlock
Perk_Armor_ValkyrieWaveSlash
Perk_WeaponSpecial_OnRefresh_RunicBuff
Perk_Kill_Any_HealthDrain
Perk_BladeTriangleTwirlEnter_SuperArmor
Perk_OnTriangle_WeaponBlessing_DLC
Perk_Defense_OnTakeDamage_FireShield
Perk_Armor_OnMeleeDamage_RandomBuff
Perk_Flat_PermaRegen
Perk_Effect_BifrostAtkCleanse_Equip
Perk_Sword_Bifrost_Level1
Perk_Resist_Light
Perk_Resist_Frost
Perk_SpearThrowSiphon_DLC
Perk_OnBurstCounterOrParry_ElemShield
Perk_AxeTriangleCharged_OffensiveProtection
Perk_RangedDamage_DLC
Perk_Flat_Potency_Burn
Perk_Flat_Potency_Burn
Perk_RealmWalk
Perk_RangedSpecialistDLC
Perk_Resist_AllDLC
Perk_OnJustEvade_Momentum_Equip
Perk_ZeusArmor_Chest
Perk_HoldAimBuffRanged
Perk_Blade_OnTriangleSkill_Cooldown
Perk_BladeHyperionGrapple_Buff
Perk_Resist_Fire
Perk_AresArmor_Chest
Perk_Blades_Rising_Momentum
Perk_Utility_JustEvade_Slowdown
Perk_Kill_Ranged_SpearBuff
Perk_Offense_OnMeleeDamage_SuperArmor
Perk_Axe_StunGrab_Cooldown
Perk_NineHitsBuff
Perk_Offense_Aura_Weaken
Perk_RisingFury
Perk_CloakArmor_Chest
Perk_Offense_OnMeleeDamage_ValkyrieBuff
Perk_SpearOnDetonate_OffensiveProtection
Perk_BladeWeaponSpecial_Cross
Perk_SpearWindBlast_BonusStun
Perk_StatusEffectActiveNegation_Equip
Perk_OnFullHealthDamage_BuffOffense
Perk_Offense_AxeHeavyHold_Cooldown
Perk_Offense_OnMeleeDamage_ProcFrost
Perk_WeaknessExploitShot
Perk_BladeWeaponSpecial_FireClap
Perk_Defense_OnBlock_Cooldown
Perk_TalismanOfUndying_Val
Perk_Sword_Heavy_Level3_Gameplay
Perk_OnDamage_BuffRandomWeapon
Perk_Offense_OnMeleeDamage_ProcLightning
Perk_Offense_OnMeleeDamage_DeathTouch
Perk_Spear_StunGrab_RageBurst
Perk_WeaponSpecial_OnKill_HealthBurst_Equip
Perk_SpearTornadoPerk_DLC
Perk_Sword_Bifrost_Level2
Perk_WeaponSpecial_OnKill_InstantRefresh
Perk_NifTotem_DamageBuff
Perk_Throw_OnHeadshot_StunBurstCNC
Perk_Offense_OnMeleeDamage_RandomBuff
Perk_TalismanOfSoulsteal_Val
Perk_Offense_OnMeleeDamage_Shield
Perk_Evade_Distance_Equip
Perk_BladeWeaponSpecial_TripleSlam
Perk_OnRunicRelic_CooldownRestore
Perk_RegeneratingShield_Stun_Equip
Perk_AxeOnRecallAttackStorm_DLC
Perk_BladeWeaponSpecial_Shotgun
Perk_SpearHeavyFinisher_ConcussiveWave
Perk_Flat_RegeneratingShield
Perk_HeroStatusDurationPower
Perk_BladeScorpionTossUppercut_TemporalShift
Perk_OnStoneUse_SoulstealBuff
Perk_Flat_PermaRegen_Equip
Perk_ZeusArmor_Waist
Perk_BurnDamageIncrease
Perk_OnBurstCounterOrParry_Cooldown
Perk_PoisonExplosions
Perk_AxeFinishersAwaken_DLC
Perk_GlassCannon
Perk_Flat_AxeTossDamage
Perk_RangedSpecialist
Perk_Axe_OnAxeThrow_BuffBare
Perk_AxeWeaponSpecial_QuickClear
Perk_Defense_OnParry_Shield
Perk_OnMomentumBuffActivate_TemporalShift
Perk_OnStoneUse_SoulstealBuff_Equip
Perk_BladesSlamToy_DLC
Perk_AresArmor_Limbs
Perk_Axe_OnKill_ExplodeBuff
Perk_BlockParryShieldDmg
Perk_AxeWeaponSpecial_Hailstorm
Perk_Spear_OnMomentumBuffActivate_TemporalShift
Perk_CloakArmor_Limbs
Perk_HealingEfficacy
Perk_Kill_Ranged_BladesBuff
Perk_Utility_Focus_Mode
Perk_Utility_Stun_Grab_Weapon_Bonus
Perk_StatusEffectActiveNegation
Perk_Flat_Potency_Frost
Perk_ChallengeEnchantment_HealingRez
Perk_OnHitStunEnemies_StackBuff_Equip
Perk_OnFinisherMomentum_MomResilience
Perk_Shield_Ability_Damage_Boost
Perk_Sprint_SuperArmor
Perk_OnDefense_ExplosionRelicCD
Perk_BladeTriangleTwirl_ProjectileAbsorpion
Perk_LowHealthDmg_DLC
Perk_JustEvadeHit_DLC
Perk_AxeWeaponSpecial_Throwdown
Perk_Utility_Bonus_Barehand_Stun_Weakness
Perk_OnHit_ExplosionRelicCD
Perk_Axe_WhileMomentumFull_LifstealDmg
Perk_OnDamage_CritCNC
Perk_Defense_OnTakeDamage_RandomBuff
Perk_Effect_BifrostAtkCleanse
Perk_Weapon_Muspelheim
Perk_Blades_OnMomentumBuffActivate_TemporalShift
Perk_LowHealth_RageRedirect
Perk_OnHitStunEnemies_StackBuff
Perk_OnFinisherMomentum_MomResilience_Equip
Perk_Spear_SiphonDetonateBonus
Perk_Defense_OnParryProjectile_Shield_Explode
Perk_Flat_Resist_DarkOne
Perk_DefenseWhileAttacking
Perk_AxeWeaponSpecial_WeaponBuff
Perk_RageMode_Olympus
Perk_HealingMist
Perk_TalismanOfBanahogg_Val
Perk_OnRageKill_MeterRestore
Perk_TalismanOfFateBreaker_Val
Perk_Kill_Any_Cooldown
Perk_Burden_OnBlockingGetPoison_DLC
Perk_Evade_Distance
Perk_OnRelic_DoMoreDmgTakeMoreDmg
Perk_BladesHoldLightComboPerk_DLC
Perk_Kill_Ranged_AxeBuff
Perk_Flat_GreaterPermaRegen
Perk_EnchantmentSet_Asgard
Perk_Resist_Seidr
Perk_Sprint_EnhancedSprint
Perk_Weapon_Niflheim
Perk_RelicCollectorGlyphPreDestroy
Perk_ShieldStatusContagion
Perk_EnchantmentSet_Muspelheim
Perk_Elemental_Protection
Perk_Spear_WhileMomentumFull_CooldownProc
Perk_OnRunicRelic_SpawnStone
Perk_Spear_SiphonDmgBonusTimed
Perk_AxeWeaponSpecial_IceBeam
Perk_ValkyrieShieldProjectile
Perk_Axe_OnMomentumBuffActivate_TemporalShift
Perk_Defense_OnTakeDamage_WitchTime
Perk_EnchantmentSet_Jotunheim
Perk_RealmShiftDamage
Perk_Resist_All
Perk_Spear_SiphonedStorm_DLC
Perk_NifTotem_DefenseBuff
Perk_OnBlockParryBash_Frost
Perk_ChallengeEnchantment_BlockBreak
Perk_WeaponSpecial_OnActivation_Shield
Perk_OnThreeWeaponRunics_Buff_Equip
Perk_EnchantmentSet_Niflheim
Perk_BladeEvadeAttacks_Buff
Perk_Flat_GreaterPermaRegen_Equip
Buff list:
Buff_Shield_Explode
Buff_Muspleheim
Buff_PowerOfTheValkyrie_01
Buff_NiflheimStoneSteal
Buff_ValorModPerk
Buff_MomentumBladesFull
Buff_EmpoweringRift_Lvl01
Buff_JustEvade_Slowdown
Buff_AllDamageEnhancement
Buff_Spear_NextMelee
Buff_BlessedSpear
Buff_RisingFury
Buff_TravelerProtection
Buff_BareEnhancement
Buff_OnRageExitBuffMultiple
Buff_RunicEnhancementNiflheim
Buff_IncreasedImmolation
Buff_DefenseWhileAttackingActivatedFX
Buff_ValkyrieShieldPerkCharged
Buff_MomentumBurstFXOnly
Buff_DefenseEnhancementNiflheim
Buff_ValkyrieProtection
Buff_EmpoweredSprintDLC
Buff_PoiseEnhancement
Buff_Nidvalir
Buff_EmpoweringRift_Lvl02
Buff_TimeBubble
Buff_OffensiveProtection
Buff_EnhancedRanged
Buff_OffenseAsgard
Buff_BlessedBlades
Buff_PowerOfTheValkyrie_03
Buff_Haste
Buff_DefensiveRelicForsbrandr
Buff_BladesTwirlSuperArmor
Buff_EnhancedBlock
Buff_Shield_Special
Buff_EasyStun
Buff_Axe_Musp
Buff_ShieldHelheim
Buff_PulseShield
Buff_Blades_NextMelee
Buff_StunningMight
Buff_UnwaveringStrength
Buff_Talisman_WeaponSpecials_Runic
Buff_BladesRunic
Buff_ArcaneStrength
Buff_NineRealmsBuffMultiple_RBR_NGP
Buff_Blades_Burn_Perk
Buff_RelicCollector
Buff_EmpoweringRift_Lvl03
Buff_ValkyrieAxe
Buff_OffenseEnhancementNiflheim
Buff_MomentumAxeFull
Buff_Talisman_WeaponSpecials_Cooldown
Buff_FocusFlames_RunicBuff
Buff_Axe_NextMelee
Buff_SpearConsume
Buff_TrollsBloodthirst
Buff_BlessedAxe
Buff_SwordHilt_Angurvadal_RefreshRunic
Buff_WeaponSpecialRefresh
Buff_PowerOfTheValkyrie_02
Buff_DamageShield
Buff_FrostResolve
Buff_DefenseAndShieldBuff
Buff_Shield
Buff_ElementalShielding
Buff_PostEvadeAttackBuffMini
Buff_HealingMist
Buff_MistsNidavellir
Buff_SuperArmor
Buff_Immunity
Buff_CastingDefenseEnhancement
Buff_LightningAxe
Buff_MomentumSpearFull
Buff_DamageShield_Frost
Buff_Shield_SingleHit
Buff_RunicWarrior
Buff_Axe_Nid
Buff_NineRealmsBuffMultiple
Buff_OnThreeRunicsCombatBuff
Buff_DamageShield_ElementalVal
Buff_DoMoreDmgTakeMoreDmg
Buff_JustEvade_Slowdown
Unfortunately not all Valhalla perks can be enabled in main story with Lua tweaks. I can put Final Awakening and Scorch Slams into the mod but they will not be useable in main story.
Can I ask how many perks from Valhalla you can bring into the main story and do you have any plans to work on them
I added these 2 lines and works fine
kratos:PickupAcquire("Buff_LightningAxe")
kratos:PickupAcquire("Buff_ValkyrieAxe")
But I need list of perks or buffs,how can I get these lists?
6 months of waiting worth it!!!
Axe ✅
Spear ✅
Blades (if it works, cause you said there are some perks that doesn't with your method) -> Focus the Flames is the most important glyph/perk for the blades. Please have a look, if this perk works.
Thank you again for that awesome work nobody else did.
Where can I donate, I don't find any button for that, please let me know TongSL.
Have a nice day y'all!
You are the first one asking for a link to donate :)
So here it is.
https://ko-fi.com/eiton
One last things (only if you want to) to have look at:
- Does Blessed Armaments from Valhalla work, where the current weapon you holding get's the Buff and not a random like in Main Game
- Is it possible (I don't think so) to give the mod tokens all Buffs (like Damage+, Elemental+, Defend+ and so on), in Valhalla you get all, but Main Game only choosing one is possible
Thannks again Bro for everything, Focus the Flames works perfectly
CHEERS!
Blessed Armaments doesn't seem to work in main game.
Surprisingly, the Valhalla skill mod works in main game. Check out the new mod.
https://www.nexusmods.com/godofwarragnarok/mods/136
THANK YOU!!!
The last thing I am thinking of and where the majority would agree is:
-> Making Runic Attacks stronger and/or make the Zeus Armor stronger, cause in 2018 it was very nice, but Raggy, it's not even half as good. The 80 % in total are nothing, especially for the Runic Attacks, cause they nerfed them to the ground, at least for Main Game. Santa Monica buffed them for Valhalla, but come on men, why not Main Game. Cheat Trainer is a tricky one, because you can only increase the whole Damage output and not exclusively for Runic Attacks.
Maybe it's possible for you BROTHER, but I don't want you to this, you already did so much 🤣🤣🤣 BUT MAYBE...................
Btw Scorching Slams doesn't work unfortunately.