Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features without permission from or credit to me
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission or crediting me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
Please log in to find out whether this mod is receiving Donation Points
This mod enables the game's built-in developer tools, allowing you to do things like spawn items and workers, modify worker status, etc.
Access the tools via a button at the top of the screen or using a customizable hotkey (default back tick ` ).
You can remove the button in the config file.
Technical
To install this mod you will need BepInEx, which you can download from the releases page. Download the latest BepInEx zip file for your system (unix, x64, or x86) and copy its contents into the Going Medieval folder. winhttp.dll will be in the same folder as the game's exe file. Place this mod's dll file into the BepInEx/plugins/ folder.
A config file will be created in BepInEx/config/ after running the game with this mod installed. Edit it with a text editor.