Used this mod but the terminus that dropped doesn't have catastrophe or regen, not even a lvl 1 catastrophe. It also removed all innate skills on ALL of my terminus weapons and ascension weapons I got before this mod. I removed the mod and the bug persists. I fought proto bahamut but the terminus that dropped doesn't have neither skill still. Please answer if somebody knows how to fix this. It seems to have something to do with awakening since weapons that can't awaken still have their skills. This mod ruined my save.
Ok in a desperate attempt to save my save I reinstalled the game praying it was only a problem with the weapon table being edited, and that fixed it. It probably wasn't even this mod that edited that table
However DO NOT USE THIS MOD. The weapon capped at lvl 10 needs WAY too much material to uncap to 150, it's not even worth it. You still need to fight bahamut for mat, might aswell just use the faster terminus mod instead.
Hey, it would be better to disable this mod, as I realized too late that this mod made the terminus weapon useless, and this would prevent future users from suffering the consequences of having a level 1 terminus weapon with no regen attached and a level 1 catastrophe to it. And I do hope someone can give some sort of information on how to fix the terminus weapons if it is possible. I did read Julyuary comment, and I assume it is by playing the actual Proto-Bahamut quest, but it is still unclear on if that will fix it.
I'd avoid this for now, as the Terminus weapon dropped from this quest can mess up characters on your save. The weapon drop isn't a proper Terminus as it only has level 1 catastrophe and no regen (instead of level 25 catastrophe + level 15 regen, as Terminus weapons should). This would be fine if you could just get another one later, but you only get one Terminus weapon drop per character per save.
Oh really? well good to know! Hmm... I wonder if it's tied to the quest level or something? anyway my mod diffidently doesn't suffer from that issue but does require you to do the original Proto-Bahamut quest so maybe it would be a better solution over all? Although it probably won't help with existing broken weapons...
Thanks, was able to fix my Charlotta by doing that. Wish you'd spare me the insults over something I had no way of knowing since weapons from the Bahamut quest come uncapped, but it is what it is.
Hey man, I am having an issue with the download of the utility manager. This is what I am getting non-stop in the console after booting Relink -[Reloaded] DLL Not Found! gbfrelink.utility.manager.dll Mod Name: Granblue Fantasy Relink Mod Manager, Mod ID: gbfrelink.utility.manager Please re-download the mod. It is either corrupt or you may have downloaded the source code by accident.- The only thing that is a zip file is the Source code(zip) and I don't know what to remove.
i think u downloaded the wrong file. https://github.com/WistfulHopes/gbfrelink.utility.manager/releases/tag/1.2.1 use this link then click on gbfrelink.utility.manager1.2.1.7z which is 633 kb then try again.
Please update your mod description for clarification.
Due to the quest level, the terminus weapon level may have adjusted per system rules.
Just add:
The terminus weapon dropped in this mod will be level 1 and will have the lowest stat. Uncap the max level of the Terminus weapon dropped on that mod to 150 and you get the same stats as the Terminus Weapons dropped from Proto Bahamut quest.
I made a mod that goes well with this one called Faster Terminus Weapons that guarantees one weapon per quest completion and would likely make for an incredibly fast experience with this mod.
You mean its only drop 20% of the time or the mod suddenly doesn't activate randomly? If it's the former then as i said on previous comment it's noted on the description. This only makes the stage have same drop item as the Super Baha stage. The droprate isn't changed. If it's the latter. Make sure you run the game from Reloaded II so that the mod will activate.
43 comments
However DO NOT USE THIS MOD. The weapon capped at lvl 10 needs WAY too much material to uncap to 150, it's not even worth it. You still need to fight bahamut for mat, might aswell just use the faster terminus mod instead.
This would be fine if you could just get another one later, but you only get one Terminus weapon drop per character per save.
Mod Name: Granblue Fantasy Relink Mod Manager, Mod ID: gbfrelink.utility.manager
Please re-download the mod. It is either corrupt or you may have downloaded the source code by accident.- The only thing that is a zip file is the Source code(zip) and I don't know what to remove.
https://github.com/WistfulHopes/gbfrelink.utility.manager/releases/tag/1.2.1
use this link then click on gbfrelink.utility.manager1.2.1.7z which is 633 kb then try again.
Please update your mod description for clarification.
Due to the quest level, the terminus weapon level may have adjusted per system rules.
Just add:
The terminus weapon dropped in this mod will be level 1 and will have the lowest stat. Uncap the max level of the Terminus weapon dropped on that mod to 150 and you get the same stats as the Terminus Weapons dropped from Proto Bahamut quest.
Any clues?