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Sascha Petersen

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ashbrain

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715 comments

  1. ThatOneGuy78
    ThatOneGuy78
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    I'm not sure why this is but whenever I start a new character to play this mod, the emissary just does not appear. I have the new character set to normal + veteran and am loading in the combomod custom map/world but he just does not appear for me, only the omega NPC appears. I have the latest version of this mod downloaded and own both Ashes of Malmouth and Forgotten gods, I also have DPyes and the grim dawn texture mod installed. I have DOM installed in my mods folder but its not active. How can I fix this?
    1. ashbrain
      ashbrain
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      The Emissary should spawn after talking to John Burbon as an option to spawn.
  2. deadela26
    deadela26
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    Hello , just a little question. Thanks you for this compilation and to keep this game alive.
    Sorry for my english ^^
    But when you say "when starting this mod as a FRESH CHARACTER you should speak to the Emissary" 
    Where is he because I don't have anyone by that name 

    Thank you very much 
    1. ashbrain
      ashbrain
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      Howdy. 
      The Emissary is the NPC that you are talking to when you want to go to The Conclave of the Three. he stands at the Gate in Devils Crossing and on all other usual spots aswell, right from the start, to let you start with the Shattered Realm right from the start.
    2. deadela26
      deadela26
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      Thanks , but i have not the emissary . 

      
    3. ashbrain
      ashbrain
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      You should see him.. There seems to be an issue on your end, as everything is working as intended and there was no update to the game, verify your files please and maybe reload the mod to its destiny folder. Me also noticed that not even the headicon from the clicked NPC is correcly shown :D

      
    4. ThatOneGuy78
      ThatOneGuy78
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      I'm having this exact same issue but I'm not sure what you mean by reloading the mod to its destiny folder.
  3. JoaoEdu92
    JoaoEdu92
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    Can you make a version with the difficulty and XP gain of the vanilla game? I would like to get more out of the mod, but I don't have time.
    1. ashbrain
      ashbrain
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      No!
  4. SOSolacex
    SOSolacex
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    Is there a way to disable the moaning when grabbing those boss soul thingies? My GF doesn't want to enable it because of it lmao
    1. ashbrain
      ashbrain
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      Sure, turn down the volume xD Or the long route -> edit the mod to your personal choice and rebuild it :)
  5. itati85aa
    itati85aa
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    First of all, thank you so much for creating this amazing mod! I really appreciate all the work you've put into it.I'm currently working on a Japanese translation for the mod, but I've run into an issue. I can't seem to find the conversation data for the NPCs (like Grimmest and kamui) in either text_en.arc or conversations.arc. I'm looking to translate the NPC dialogue, but I'm not sure where these conversation files are stored.Would anyone happen to know:

    • Where these specific NPC conversation files are located?
    • If there are any special requirements for accessing these dialogue files?
    Any help or guidance would be greatly appreciated!Thanks in advance for your assistance!
    1. ashbrain
      ashbrain
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      Howdy :)

      Thank you very much! All new conversation files are located in the sourcefiles "/xpac_combomod/conversations/". I hope that helps!

      Cheers.
  6. berkenkamp25
    berkenkamp25
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    How do i level up? i did the first cave and still only level 2.
    1. ashbrain
      ashbrain
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      The usual way -> killing and quests xD XP gain IS slow by default, you CAN use XP Potions at anytime you want, craftable at any station and as a reward for new characters. This can expand or shorten your adventure tremendously, you choose your speed.
    2. themarsdrummer
      themarsdrummer
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      you can use one of each type of experience potion at a time as well. I put them all three on and leveling is a decent speed. 
      also if you die you will only lose the normal amount of experience and when you pick your body back up after using the experience potions it will boost the experience you get from the body. it's almost a guaranteed level when done. 
    3. ashbrain
      ashbrain
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      Having options is always great i think :)
  7. themarsdrummer
    themarsdrummer
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    how do you activate the omega leveling? the omega leader in homestead just says I'm not ready yet. I'm lvl 100. do I need to beat the game or something? 
    1. ashbrain
      ashbrain
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      This feature is available on difficulty level elite and beyond.
    2. themarsdrummer
      themarsdrummer
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      oh I gotcha. I forgot I turned elite off in the middle of my run lol. 

      the mod is fantastic though!!! it's challenging. 
    3. ashbrain
      ashbrain
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      Nice one! Thank you very much and happy hunting! :) Update process atm is slow, i hope i get into it again when the new DLC is releasing :) Cheers.
  8. Gooplah
    Gooplah
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    Hello! I just downloaded the mod to try it and the skills page is bugged. I am unable to pick some classes and there are some overlapped others
    Nevermind fixed it!
    1. Gooplah
      Gooplah
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      Nevermind I found out how to fix it! I just gotta learn what the new stuff are.
  9. CrimsonHDX
    CrimsonHDX
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    Hey!
    I'm really enjoying the mod.

    I was wondering whether the store all button in the storage is supposed to be missing or if I messed something up.
    1. ashbrain
      ashbrain
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      Howdy :)

      Yes that is intended to be missing, all good :)

      Cheers.
    2. CrimsonHDX
      CrimsonHDX
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      To get the button back, what files would I have to get from either stasher or grim ui and would I have to unpack your mod, replace the corresponding files and repack it or are they files that can just be dropped into the mod folder?
    3. CrimsonHDX
      CrimsonHDX
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      Also, is there a post somewhere I can follow in order to merge some other mastery mods and add them to the 'coming soon' slots you have in your custom masteries page or just add them without the custom page or to make my own page? I skipped through ceno's video guide but didn't see much about the masteries page.
    4. ashbrain
      ashbrain
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      You need to unpack everything, make the changes, its mainly the hud-mastertable where you have to relink them, then repack it with all non-asset resources injected, then it should work :) Not an easy task for sure. About adding more masteries, that is even a harder task to do, you can find all needed informations about that in the official forum, you need to read alot and alot of files need to be taken into consideration, you can browse through my classfile-tagfile when you have unpacked the mod to get an idea of it :)

      Cheers.
  10. FARAFONOV
    FARAFONOV
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    Good day, I would like to clarify how many more stuffy and boring mechanics do you have left? I mean, what is the justification for, for example, increasing and replacing 80-90% of all enemy NPCs with Omega NPCs? This mechanic is absolutely stupid and uninteresting, what is the point for me as a player to spend a lot of time on NPCs that do not give any experience or loot, but require a mountain of time to overcome them, and okay, they have a lot of lives and some have great damage, the most boring thing in them that you have to spend a lot of time on is the spheres with various effects, the problem is not in the spheres themselves but in the frequency of their appearance, i.e. for example, from the altar in Spinned Cove, in the process of conquering, 11 spheres appeared with a break of 5 seconds, and in a session of 1 hour 40 minutes I received 124 mercenary stones from these spheres, 1 per sphere, and this is only in places that I did not ignore. Some places are simply avoided because of this, as you need to spend a lot of time cleaning them, for example, on the secret island near Burrwich, because of the huge number of omega zombies and treasure defenders with constant spawning of spheres. Another example is the altar in Underground Cransit near the prison bars that, in order to conquer it, I needed at least 10 minutes of running from spheres with a rare chance of attacking altar mobs and omega zombies. What justifies such a frequent appearance of spheres is not clear. It is also not clear why omega mobs are needed in such quantities, I just ignore them and run through, the strength of these creatures is also different, wolves are the weakest, I mainly pumped reputation with the Omega faction on them, for the sake of a mercenary of level 3, why they are after is unclear. Moreover, these problems worsened for me in the game for the melee warrior, the summoner does not have such problems at all, well, except for the nemesis omega crocodile with an area attack. It is still unclear why treasure defenders are needed, today I killed about 30 of them, I just sell all the loot from them, because it is useless, ugly or cheating, I also killed two Bahamuts at the same time from which nothing dropped, respectively, absolutely useless monsters that take up a lot of time and do not give anything. Here are also tons of low-level loot and especially royal rings, here are stones from Diablo 2-3 which I just sell. Stones from the path of exile are interesting, but there are very few varieties of them.
    1. ashbrain
      ashbrain
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      Very good clarification xD I have plenty left, no worries, but at the moment other stuff requires more work and effort as this tiny modproject, so to clarify it for you -> this is not even 1.0, so there will be and are already changes, as the loadingtips already state since ages, which target these things you mention and really are not intended. Furthermore this mod IS, no doubt ment to be very hard and partial frustrating, sooo... about loot, you do NOT have to collect everything that is flying to the ground, so why collecting 124 merc stones then..? XD i could make some recipe to upcraft them, but that is not the point of it, yet xD About the altar in the Spinned Cove, you mean the devotionshrine? Yes, it can bring some crazy combo to the map but that is intended xD About replacing 80-90 percent of all enemies with "Omega NPC's" -> i don't see that it's the case for "most" places, maybe the other enemies are just too weak compared to.. But if you talk about the spheres, those are not even from Omega, Omega is only at endgame, and for sure are hard to beat partially but not overpowered after last balance tweak.. Spheres are starting to appear at lvl 25 and are from Hero Archetypes, you can be unlucky with spawns but that is also intended and it has to be overcome, that is the point :D About Treasure Guardians, hey it's an addition with the chance of, yes you named it, the PoE gems, and for sure also those new Treasure Items. Overall there are for sure alot of places where adjustments are needed, but as stated above, as a sideproject i can not work on it as long as initially done, but step by step things will get done. And, if you do not like it, you do not have to play it, it's free :)
    2. FARAFONOV
      FARAFONOV
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      On the contrary, I will not say that the mod is difficult, it is not the difficulty but the imbalance of some things, the same spheres, the question is not that it adds madness, it is, as I wrote above, adds boredom, a reasonable question arises, why do I need this, I mean not the mod, but this particular altar, i.e. I have to simply ignore some places. Spheres appear because of heroes and bosses, I have long understood, the 2nd time I pass the mod, well, so, ordinary omegas become heroes and bosses after death, and since there are many of them, there are also many spheres before this, up to level 94 there are no special problems with this. There are a lot of omega monsters if we talk about the beginning of the absolute from the Devil's Crossing to the Village of Thistle, for the most part they replace ordinary zombies, i.e. in the locations of the etherials there are a lot of chi. I collect stones for sale, in this case it is good to count the number of encounters with spheres, loot unfortunately is not so easy to filter, I do not remember that the game had a filter by level. Further, I simply expressed my opinion as a player, it is clear that this is not your income and you are not obliged to support it at all, develop as much as possible. In any case, I will continue to play, specifically as a melee warrior it is noticeably harder to play than as a necromancer, i.e. a necromancer from Grim Dawn + a necromancer from D3, with whom I completed this mod, trivially because the summons were a meat shield that can be sent right into the thick of things, a warrior reflector does not have such an opportunity, which is basically what I assumed.
    3. ashbrain
      ashbrain
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      Thanks for your extra ordinary feedback, i will keep that in mind :) peace