This mod simply alters the necromancy mastery a bit and a few items.
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Changelogs
Version 1.01
Changed the skeleton soldiers and skeleton arbalesters summon limit to 2 to fit the skill transmuter than reduce the limit by 1.
Changed the summon effect of the deathknight to a cooler one.
Ever felt like the necromancy is a bit underwhelming? Do you wish you had more pets and feel truly powerful after becoming an accomplished necromancer? Well, this mod tries to do just that. This is my first mod, so any feedback is welcome as it might be a bit unbalanced or if something just seems off. I tried my best to keep it okay though.
In short, this mainly separates the summons into each distinctive skill. Raise Skeletons is now broken into four different skills: Skeleton soldiers, Skeleton Arbalesters, Skeleton Mages, and Deathknights. And little something to customize your pet army to be full ranged or melee.
Alongside some modification I made with a few items (You can spot them in the inventory image), I increased the skills points gained a bit: lvl 1 to 29 = 4 points; 30 to 59 = 3 points; 60 to 89 = 2 points; and 90 to 100 = 1 points. The maximum devotion point is now 60, just to round up the number. As for the rest, I think you can discover it on your own.
I hope you'll like it and that everything works okay.