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173 comments

  1. Tasaascaronus
    Tasaascaronus
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    Hello

    Does the Malmouth UI change the entire UI in grim dawn, from inventory to NPC, stash etc?

    Also, will this be updated for new expansion? because there are new UI elements coming
    1. JMD928
      JMD928
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      Yes, both Burrwitch and Malmouth UI themes change pretty much everything.

      Yes, I will be adding or updating anything related to the expansion.
    2. Tasaascaronus
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      Thanks man, i will be waiting when the expansion drops for updates because i like the malmouth  theme
  2. Blinkybubs
    Blinkybubs
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    I installed this using vortex, made a new character but my inventory looks no different. How do I expand it?
    1. JMD928
      JMD928
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      I have zero experience with Vortex so, I'm no help there.

      Manual Installation:
      • Copy the "X-Mod-[version]" folder to "...Grim Dawn\mods" and then start a "Custom Game".
      • To use a UI theme, copy the "X-Mod.arc" from the corresponding folder to "...X-Mod-[version]\resources".
  3. avigor
    avigor
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    Do any of these options make item sale prices visible when not at a merchant?
    1. JMD928
      JMD928
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      No.
  4. lofasz92
    lofasz92
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    Hi there!

    First of all thanks for the addon!

    Could you please make it works with Smash n Grab also?
    I'm using Dawn of Masteries with Smah n Grab at the same time, but with Smash, it looks buggy: https://imgur.com/fA9uwjU
    Skills page works well, and all others except the inventory.
    1. JMD928
      JMD928
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      Either the X-Mod needs to be merged with Smash n Grab or Smash n Grab merged with DoM, which is something I'm not going to do, unfortunately.
    2. nex2002x
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      @lofasz92

      I've merged DOM, Smash N Grab and Grim UI together ( and some other mods too), with my own modifications added to make the game even harder and more fun for me. It just takes some investment in time.

      The game comes with the tools needed to edit the files that comes with these mods. And you have programs like GIMP, WinMerge, Notepad++ to make edits to dbr files or image files, etc. I always wanted to play summoner classes, so I modded more pets/skills for the summon type classes and of course made the game equally harder to balance it out. Typically more stats for monsters, we well as more spawns or as much as my system can handle lol.

      In you case, just follow a few YouTube tutorials and spend a few hours to merge them. It'll give you experience to do them yourself in the future. A lot of mods get outdated cause the game dev releases a patch or a new DLC comes out and sometimes the mod authors have moved on from the game, so the mods get outdated. So knowing how to update or merge it yourself is very handy.

      In a game like Grim Dawn, where the playtime can be in the 1000s of hours, it's worth it.
  5. nex2002x
    nex2002x
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    @JMD928

    Hello!

    I ran into a problem and currently trying to troubleshoot it. It's a fresh install of GOG version 1.2.1.2 after uninstalling 1.2.0.3 version.

    Spoiler:  
    Show
    1. Is there any chance something in this mod could cause the class08 (Necromancer) and class09 (Inquisitor, I think, seems to be Oathkeeper) to lose their icons in the Mastery skill window?

    I did merge Grim UI with Smash N Grab, latest version of both. I removed their UI folder from theirs and added yours to it and any other folders yours came with. I believe they only had the UI folder that was a direct conflict. Also, caravan and inventory windows worked w/o any issues. Class01 thru Class07 also worked w/o any issues.

    Note: The previous version I merged was also Grim UI and Smash N Grab, but for GOG version 1.2.0.3 and everything worked just fine for all classes.

    Update 1:
    Ok, it seems I may have answered my own questions a few comments down and will try that. So ignore this question. I'll leave the comment up instead of deleting it and come back to update it soon, so others who run across this may reference it as a solution once I test it out in the next day or two.

    Update 2: [RESOLVED]
    See the replies below this post.
    1. JMD928
      JMD928
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      As I had mentioned previously, nothing in Grim UI will cause your issue(s).

      Reading back through your previous post, it seems as though you're having an issue with the file compare when using WinMerge.  I use the same program when updating the X-Mods. Here is what I do to avoid that issue, using the gameengine.dbr file as my example:

      1. Extract the database(s) and templates after an official update.
      2. Open the new gameengine.dbr file in the Asset Manager and save it without making any edits.  This will reset the file's template, which is crucial when comparing, otherwise WinMerge will show a ton of differences.
      3. Compare the new gameengine.dbr with the old using WinMerge.

      I always us the Asset Manager to edit files, as it's easier for me.

      Hope some of this helps!
    2. nex2002x
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      All good, thanks for the reply.

      I did indeed load a new gameengine.dbr (and the male01/female01.dbr files just in case) and saved the file w/o editing. Then copied over the changes from the old file to the new one with AM & DRB Editor.

      I guess when I stopped playing for 1/2 a year, I forgot what all I did. I plan to document the "issues", along with the solutions a text file for future reference from now. This way, I don't overlook these simple steps to resolving updates for mods after any GD updates from the Devs that changes any files.

      @JMD928 Thanks again for the help! I don't expect to make any posts regarding this issue in the future...well, at least not for 10 years, when I'll probably forget where I left the solution files lol. :)
    3. JMD928
      JMD928
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      You're certainly welcome, man.

      LOL Yeah, I forget things quite often myself, so don't feel bad.  It's just another awesome non-perk of aging!
  6. Killusives
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    Hi, so i have both mods working but when i click custom game i am unable to use any premade heroes? is there something i did wrong or is there a work around, when i use a already made hero, the UI is working but it doesnt have Hoarder unless i custom game
    1. JMD928
      JMD928
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      The UI themes will work with the main campaign and custom games.  The X-Mods will normally only work with a custom game.  There is, however, a way to use them with the main campaign.  See this post on how to do it: Basemods
    2. BINARYGOD
      BINARYGOD
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      Thanks for the top, I wanted to use your mod in a non-custom game because of my stash, and that did the trick - excellent!!! 
  7. JMD928
    JMD928
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    • X-Mods Hoarder and Strategist
    - Fixed the game crashing when opening the character window to view a newly picked up item with the "Interface" option "New Item Highlight" enabled.
  8. JMD928
    JMD928
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    • X-Mods Hoarder and Strategist
    - The game will crash when using an X-Mod and you open the character window to view a newly picked up item. Not sure why but, it has something to do with the “New Item Highlight” in the “Interface” tab. Disable this option for the time being.
  9. borjoyzee
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    Hello, just wondering if you could help with something.

    Firstly the mod works great on its own, but I'm trying to merge this with another mod using Asset Manager. Strangely, and I've never had this problem before the latest update, whenever I build the 2 mods in Asset Manager, things go wrong in game. The UI seems to go transparent and I cannot stack items. Like scrap or any components.

    Got any idea what that is?
    1. JMD928
      JMD928
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      Yeah, that's really weird.  I haven't heard of this before.

      The only thing that comes to mind is, pay close attention to what files get overwritten (if any) when you merge.  It sounds to me like the gameengine.dbr file could be involved, but that's a total guess.

      If you're using the latest play test version of the game, the X-Mods are not compatible at the moment, but I think that would cause the game to crash and not what you're describing, however.

      Sorry, man...this is a head scratcher for me.
    2. borjoyzee
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      Hey, thanks for the reply.

      I got it all sorted, and you were right, I narrowed it down and it did have something to do with that file. And after googling that it has something to do with the 1.2 update and the way it uses the gameengine.dbr file. Anyway I removed just it, and it worked.

      Strange but there we go. Thanks again.
    3. JMD928
      JMD928
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      You're welcome, although I provided zero help.  I'm glad you got it fixed.
  10. nex2002x
    nex2002x
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    I just wanted to ask if anything related to this mod could affect Inquisitor, Necromancer and Oathkeeper skill window UI?

    Trying to troubleshoot why the skill icons/buttons are missing and Undo Class button is also missing. I'm using the latest Hoarder version. I'm also using Smash N Grab mod which I renamed to basegame.arz for using /basemods command, while using this mod for Custom Game. Skill UI window for classes 01 to 06 all work fine.

    Any help or hint would be appreciated. Everything else works, great mod! :)
    1. JMD928
      JMD928
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      X-Mod Hoarder (and Strategist) do not change any class related windows.

      If you're using a ui theme, there could be a conflict with other mods, however, if they made edits to the ui.  Strange that it only affects the DLC classes though.

      Sorry...wish I was more help.
    2. nex2002x
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      Thank you for reply!

      I tested the mod by itself and everything works great. So, something happened when I merged it with Smash N Grab. I think I have a better idea now and I properly setup AM to keep a seperate "Working" folder in the main game folder per a Crate forum AM tutorial post. This should keep it from mixing unpacked files with base game packed files. I'll be testing it out tonight. Crosses fingers.

      Using Notepad++ and WinMerge to compare. If you know of any better tools, feel free to let me know. =P

      Hopefully I can I can get SnG merged with your mod to get it working. Your mod is amazing and I love both mods, so time for some trial and error lol. If it all works out, I'd be more than happy to send a copy to you and the author of SnG mod, if that's a possibility. Assuming I can get it working haha.

      I'll post an update if it works and again, thank you for the awesome more! You made the game so much more fun to play. :)

      P.S. - Btw, in case anyone is wondering. Monster Power mod (more mobs), Pet Patch (more pets) & Run Speed (faster player & pet run speeds) mods and all are simple merges with this mod. Pretty much straight forward copy & paste w/o any overlaps. You do have to merge the gameengine.dbr a little bit and use AM to Build the .arz file again. Hope this helps those who want more pets and/or higher monster density. :)

      (Note: For Pet Patch mod, the last 3 class (all from DCLs) are bugged right now for me, but the merge works fine for classes 1 thru 6. Currently working to fix that. If anyone else figures it out first, please post solution if you can. Thanks!)
    3. nex2002x
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      Quick correction. I didn't use any of the UI themes, so the issues are not from your mod. I'll still post an update in case people have similar issues.

      Just FYI, I am using latest Grim Dawn version 1.2.0.3 from GOG.
    4. nex2002x
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      I got it all worked out, thank you and you were a great help! So, now I have a completed merged mod (with all 5 mods merged properly) that's working and enjoying the game all over again (with lots of hoarding =P).

      I also learned a valuable lesson and that is to use DBR Editor to make changes and comparisons, instead of Notepad++ or WinMerge (both are great tools, just not as good for GD dbr editing). Makes a HUGE difference in editing .dbr files for gGrim Dawn lol. It's the right tool to display the header and everything properly.

      I think that's where I messed up ending some dbr file (probably gameengine.dbr) that affected the last 3 classes skill windows. (Using 2 windows of DBR Editor helps for comparing files, suprisingly easy)

      Not sure where I made the mistake, but doing it over with DBR Editor fixed everything and it had nothing to do with your mod. I wholeheartedly recommend your mod, it's a huge QoL for the game. :)

      I like your Malmouth theme a lot, but decided to stick with your mod w/o any themes. It's really nice that Grim Dawn has so many modding options.
    5. JMD928
      JMD928
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      Awesome, man!  I'm glad you got everything working and thank you for the compliments!