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TheLich

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TheLich

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About this mod

Mod provides many QoL changes, which can be configured.

Permissions and credits
Changelogs
Features:
  • "Neraby inventories" distance increased x10 (option name - ProximityInventoryRadius)
  • Hauling capacity set to 20 (option name - HaulingCapacity)
  • Tool durability change on use decreased x10 (options: AttackDurability, BlockDurability, ThrowDurability)
  • Maximum mutations set to 15 (option name - MaxActiveMutations)
  • Options to change player  and enemy damage multiplier. Works in all game difficulties (options: PlayerDamageMultiplier, EnemyDamageMultiplier)
  • Increased day and decreased night length x3 (option names - DayDayLengthMiltiplier (positive number = increase) and NightLengthMultiplier (negative number = decrease))
  • Increased perfect block window x2 (option name - PerfectBlockWindow)
  • Dew collector fill speed x3  (option name - DewCollectorAmountPerHour)
  • Log storage capacity set to 40 (option name - LogStorageCapacity)
  • Plank storage capacity set to 40 (option name - PlankStorageCapacity)
  • Resource drop amount increased by x2 (option name - DropAmountMultiplier)
  • Resource drop minimum chance set to 50% (option name - DropChanceMin, valid values from 0.0 (0%) to 1.0 (100%))
  • Increased number of resources player get, when deconstructing building to 100% (option name - DeconstructPercentage, valid values from 0.0 (0%) to 1.0 (100%))
  • Increased size of small (20->40), big (40->80) and fridge (20->40) storages (option names - SmallStorageCapacity, BigStorageCapacity and FridgeStorageCapacity)
  • Increased production speed of Campfire, Cooking Station, Drying Rack, Glue Factory, Refinery, Smelter and Spinning Wheel by x5 (option name - ProductionSpeedMultiplier)
  • Set all production queues to produce simultaniously 5 items (option name - ProductionItems)
  • Increased sprint speed by x2 (option name - PlayerSprintSpeedMultiplier)
  • Increased swim speed by x2 (option name - PlayerSwimSpeedMultiplier), thanks HYPExMon5ter for this
  • Option to disable fog at night (option name - DisableFOG), thanks to Kelso for this
  • "Invalid surface" and "Location obstructed" can be turned off, allowing building almost everywhere (see notes below).
  • AOE pickup - by pressing configured hotkey (option name AOEPickupKey and AOEPickupModifierKey, default is Alt+Numpad 4) all pickupable items in configured radius (option name AOEPickupRadius) around player will be put into inventory. This does not affect world preplaced items like small grass foliage, stone pebbles, tree sap on branches and so on. Stone pebbles, which were dropped from inventory or were spawned by destroying a rock, will be picked up.
  • AOE Pickup mode selection (option name AOEPickupMode, default 1) - by pressing configured hotkey (option name AOEPickupModeKey and AOEPickupModeModifierKey, default is Alt+Numpad 6) you can setect current pickup mode between All, Items only and Logs&Planks only
  • You can attach ziplines to lab zipline anchors.


All these options can be changed or turned off (game default values will be used).

Buiding "anywhere" notes:
If you want to build on object with "Invalid surface", put your aim on it first and press configured hotkey (option name - EnableBuildHotKey and EnableBuildHotKeyModifier), by default it is Alt+NUM_5 (numpad). There should notification appear "Build enabled" on screen.
Mod look object to modify under mouse cursor. Usually (when not in menu), mouse cursor is in center of screen and hidden. But some times game can move it a bit, so it can happen that you're pointing your crosshair on object and trying to enable build on it, but nothing happens - that is because mouse cursor not in center position. To solve this you either can open/close inventory (without moving mouse) or open pause menu, put mouse cursor over object you want to eneble build on and press configured hotkey (while in pause menu).
Mod enables build on "Invalid surface" by changing object's physical material to default (landscape). This change will apply to all object in the world with same physical material, so you will be able to build on them too. This change will not be saved to save game, but will persist between reloads, until you fully close the game (exit to desktop).
You may notice material change by hitting changed object (visually object will not differ) - OnHit particles and sound will be changed. If you want to restore original material - press configured hotkey (option name - RestoreMaterialsHotKey and RestoreMaterialsModifier), by default it is Alt+NUM_6 (numpad).

Configuration:
Mod configuration file - (GameInstallDir)/Maine/Binaries/Win64/Mods/QoLMod/options.txt
You can open it with any text edor (notepad, for example) and edit values as you like (options names above).
Everything after '--' (two dashes) is ignored, so if you want to turn off any option - just put -- in the beginnig of the line

Changed files:
None - compatible with any .pak mod.
All changes are made in runtime.

Installation (UE4SS):
Steam - Unpack ue4ss archive into (GameInstallDir)/Maine/Binaries/Win64
Windows Store/Xbox pass - Unpack ue4ss archive into (GameInstallDir)/Maine/Binaries/WinGDK, rename xinput1_3.dll to xinput1_4.dll

Installation (mod):
Download and install UE4SS (see above)

Steam - Unpack mod archive into (GameInstallDir)/Maine/Binaries/Win64
Windows Store/Xbox pass - Unpack mod archive into (GameInstallDir)/Maine/Binaries/WinGDK

Uninstallation (mod):

Steam
- Remove QoLMod from (GameInstallDir)/Maine/Binaries/Win64/Mods directory.
Windows Store/Xbox pass - Remove QoLMod from (GameInstallDir)/Maine/Binaries/WinGDK/Mods directory.

Uninstallation (UE4SS):
Steam
 - remove UE4SS-settings.ini and xinput1_3.dll from (GameInstallDir)/Maine/Binaries/Win64 directory
Windows Store/Xbox pass - remove UE4SS-settings.ini and xinput1_4.dll from (GameInstallDir)/Maine/Binaries/WinGDK directory

Credits:

This mod uses RE-UE4SS.