!!!Do not use version from UE4SS page!!! Mod is shipped with custom version of UE4SS. If you use version from UE4SS github page - mod may not work correctly. If you want to inject ue4ss dll manually with UE4Unlocker (or by other injector) - just use xinput1_3.dll from mod archive.
In which .txt do i have to edit the mod, i changed the hauling size to 20 but game still only lets me hold 5 in options.txt, and also when i load a new game i start in the backyard flying for some reason.
can you help me, i put all of the mods in that i want and they wont work at all i downloaded the same version of qol and ue4ss juist incase that was the issue but nothing seems to work i play on steam
I FOUND OUT HOW TO FIX CHEST STACKING, GO TO THE main.lua FILE IN THE QoLMod/Scripts FOLDER, OPEN IT IN ANY EDITOR YOU LIKE, LOCATE LINE 378, FIND THE "/Script/Maine.Storage" AND REPLACE IT TO "/Script/Maine.StorageBuilding". IT IS GUARANTEE TO WORK NORMALLY AGAIN.
Does anyone know how to make it work for all players when in multiplayer? Apparently the mod only works for me, as the host. None of the other players, even though they all installed everything the same way, have the mod working.They open the mutation settings and the number cap remains the original, while it works for me.
Ī just don't think it does, you could try sharing the world with them and having them host it to see if thats true or or if its just something wrong on their end
I believe any mod in this game is either Singleplayer or Host-Only mod. Not sure what is the issue or how Obsidian code their multiplayer experience, but basically, no mod will work if you are non-host.
Hi Lich, this might be a big ask but could you update the mod or maybe teach me how to update this? It doesn't work with the newest updates but it is a great mod to have around. Judging from the code it shouldn't be too hard for you to teach me as I know how to use that language and anything I'm not sure about function wise I should just be able to google.
The mod is seemingly abandoned but many features still work (9/3/2024). -I recommend turning off DropAmountMultiplier b/c it now causes massive food piles in ant hills, causing FPS death over time. -AOE pickup and Building features are buggy and/or nonfunctional -Chest storage capacity no longer works
TLDR: COPY & PASTE THESE SETTINGS INTO YOUR OPTIONS.TXT (Adjust as you see fit)
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Mod is shipped with custom version of UE4SS. If you use version from UE4SS github page - mod may not work correctly.
If you want to inject ue4ss dll manually with UE4Unlocker (or by other injector) - just use xinput1_3.dll from mod archive.
I FOUND OUT HOW TO FIX CHEST STACKING, GO TO THE main.lua FILE IN THE QoLMod/Scripts FOLDER, OPEN IT IN ANY EDITOR YOU LIKE, LOCATE LINE 378, FIND THE "/Script/Maine.Storage" AND REPLACE IT TO "/Script/Maine.StorageBuilding". IT IS GUARANTEE TO WORK NORMALLY AGAIN.
Apparently the mod only works for me, as the host. None of the other players, even though they all installed everything the same way, have the mod working.They open the mutation settings and the number cap remains the original, while it works for me.
The mod is seemingly abandoned but many features still work (9/3/2024).
-I recommend turning off DropAmountMultiplier b/c it now causes massive food piles in ant hills, causing FPS death over time.
-AOE pickup and Building features are buggy and/or nonfunctional
-Chest storage capacity no longer works
TLDR: COPY & PASTE THESE SETTINGS INTO YOUR OPTIONS.TXT (Adjust as you see fit)
HaulingCapacity = 20 -- default: 5
AttackDurability = 0.1 -- default: 1
BlockDurability = 0.1 -- default: 1
ThrowDurability = 0.75 -- default: 1
MaxActiveMutations = 4 -- default: 2
--PlayerDamageMultiplier = 1.2 -- default: 1
--EnemyDamageMultiplier = 1 -- default: 1
GameToRealTimeRatio = 10 -- default: 30
PerfectBlockWindow = 0.35 -- default: 0.25
--DewCollectorAmountPerHour = 25 -- default: 5
PlankStorageCapacity = 60 -- default: 24
LogStorageCapacity = 40 -- default: 21
--DropAmountMultiplier = 1 -- no default
DropChanceMin = 0.15 -- default: varies (valid values 0 (0%) - 1 (100%))
DeconstructPercentage = 1 -- default: 0.5 (valid values 0 (0%) - 1 (100%))
--SmallStorageCapacity = 40 -- default: 20
--BigStorageCapacity = 80 -- default: 40
--FridgeStorageCapacity = 40 -- default: 20
ProductionSpeedMultiplier = 5 -- default: varies (cannot be 0)
ProductionItems = 5 -- default: varies (valid values 1-5)
PlayerSprintSpeedMultiplier = 1.25 -- default: 1
PlayerSwimSpeedMultiplier = 1.25 -- default: 1
DisableFOG = false -- default: false
DayLengthMultiplier = 3 -- default: 1
NightLengthMultiplier = 1 -- default: 1
--EnableBuildHotKey = Key.NUM_FIVE -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
--EnableBuildHotKeyModifier = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
--RestoreMaterialsHotKey = Key.NUM_SIX -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
--RestoreMaterialsModifier = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
--AOEPickupRadius = 1000 -- no default
--AOEPickupKey = Key.NUM_FOUR -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
--AOEPickupModifierKey = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
--AOEPickupModeKey = Key.NUM_SIX -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
--AOEPickupModeModifierKey = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
--AOEPickupMode = 2 -- 1 - All, 2 - Items, 3 - Logs&Planks. Default - 1 (All)