!!!Do not use version from UE4SS page!!! Mod is shipped with custom version of UE4SS. If you use version from UE4SS github page - mod may not work correctly. If you want to inject ue4ss dll manually with UE4Unlocker (or by other injector) - just use xinput1_3.dll from mod archive.
Some features don't work. I've just tested it. You can increase your sprint speed and your proximity inventory access to build stuff around your stored resources. That's what my mod file looks like (I've not tested some features yet) :
Not really. It doesn't make you invincible or anything. You are just able to tweak some of the secondary stuff to make life easier in the game. Hence the Quality of Life in the title. If it gave you god mode, every weapon or item, or unlimited air underwater, then it would be cheat. By your logic all modes on here besides ones that change graphics would be cheat mods
In which .txt do i have to edit the mod, i changed the hauling size to 20 but game still only lets me hold 5 in options.txt, and also when i load a new game i start in the backyard flying for some reason.
I'm not a coder or understand how this mod works like at all, I plugged in what I wanted for my game and it isn't working. Like the game loads fine but nothing works. I feel like maybe I'm missing a step. Can someone Help me out?
I'm not sure if anyone else has had to deal with this, but every time I try to put the 'Xinput1_4.dll' File into the 'WinGDK' File, it causes the Windows/Xbox Gamepass version to not crash & not even open entirely. I'm pretty sure its something on my end because it kept working after the most recent Patch/Update for GROUNDED (1.4.7), but stopped working after I reset my PC in order to fix something different. I've tried re-installing GROUNDED, using Xinput1_3.dll Instead, re-installing the mod, & the Github version. If anyone has some tips please tell me.
(Post comment: I completely forgot there was a bug section, I am dearly sorry)
can you help me, i put all of the mods in that i want and they wont work at all i downloaded the same version of qol and ue4ss juist incase that was the issue but nothing seems to work i play on steam
I FOUND OUT HOW TO FIX CHEST STACKING, GO TO THE main.lua FILE IN THE QoLMod/Scripts FOLDER, OPEN IT IN ANY EDITOR YOU LIKE, LOCATE LINE 378, FIND THE "/Script/Maine.Storage" AND REPLACE IT TO "/Script/Maine.StorageBuilding". IT IS GUARANTEE TO WORK NORMALLY AGAIN.
Does anyone know how to make it work for all players when in multiplayer? Apparently the mod only works for me, as the host. None of the other players, even though they all installed everything the same way, have the mod working.They open the mutation settings and the number cap remains the original, while it works for me.
Ī just don't think it does, you could try sharing the world with them and having them host it to see if thats true or or if its just something wrong on their end
I believe any mod in this game is either Singleplayer or Host-Only mod. Not sure what is the issue or how Obsidian code their multiplayer experience, but basically, no mod will work if you are non-host.
426 comments
Mod is shipped with custom version of UE4SS. If you use version from UE4SS github page - mod may not work correctly.
If you want to inject ue4ss dll manually with UE4Unlocker (or by other injector) - just use xinput1_3.dll from mod archive.
ProximityInventoryRadius = 2000 -- default: 1000
-- HaulingCapacity = 20 -- default: 5
-- AttackDurability = 0.1 -- default: 1
-- BlockDurability = 0.1 -- default: 1
-- ThrowDurability = 1 -- default: 1
-- MaxActiveMutations = 2 -- default: 2
-- PlayerDamageMultiplier = 1 -- default: 1
-- EnemyDamageMultiplier = 1 -- default: 1
-- GameToRealTimeRatio = 10 -- default: 30
-- PerfectBlockWindow = 0.5 -- default: 0.25
-- DewCollectorAmountPerHour = 15 -- default: 5
PlankStorageCapacity = 40 -- default: 24
LogStorageCapacity = 40 -- default: 21
-- DropAmountMultiplier = 2 -- no default
-- DropChanceMin = 0.5 -- default: varies (valid values 0 (0%) - 1 (100%))
-- DeconstructPercentage = 1 -- default: 0.5 (valid values 0 (0%) - 1 (100%))
-- SmallStorageCapacity = 40 -- default: 20
-- BigStorageCapacity = 80 -- default: 40
FridgeStorageCapacity = 40 -- default: 20
-- ProductionSpeedMultiplier = 5 -- default: varies (cannot be 0)
-- ProductionItems = 5 -- default: varies (valid values 1-5)
PlayerSprintSpeedMultiplier = 2 -- default: 1
PlayerSwimSpeedMultiplier = 2 -- default: 1
-- DisableFOG = false -- default: false
-- DayLengthMultiplier = 3 -- default: 1
-- NightLengthMultiplier = -3 -- default: 1
-- EnableBuildHotKey = Key.NUM_FIVE -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
-- EnableBuildHotKeyModifier = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
-- RestoreMaterialsHotKey = Key.NUM_SIX -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
-- RestoreMaterialsModifier = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
AOEPickupRadius = 1000 -- no default
AOEPickupKey = TAB -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
AOEPickupModifierKey = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
AOEPickupModeKey = Key.NUM_SIX -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-Key
AOEPickupModeModifierKey = ModifierKey.ALT -- all variants here: https://github.com/UE4SS/UE4SS/wiki/Table-ModifierKey
AOEPickupMode = 2 -- 1 - All, 2 - Items, 3 - Logs&Planks. Default - 1 (All)
I'm pretty sure its something on my end because it kept working after the most recent Patch/Update for GROUNDED (1.4.7), but stopped working after I reset my PC in order to fix something different.
I've tried re-installing GROUNDED, using Xinput1_3.dll Instead, re-installing the mod, & the Github version.
If anyone has some tips please tell me.
(Post comment: I completely forgot there was a bug section, I am dearly sorry)
I FOUND OUT HOW TO FIX CHEST STACKING, GO TO THE main.lua FILE IN THE QoLMod/Scripts FOLDER, OPEN IT IN ANY EDITOR YOU LIKE, LOCATE LINE 378, FIND THE "/Script/Maine.Storage" AND REPLACE IT TO "/Script/Maine.StorageBuilding". IT IS GUARANTEE TO WORK NORMALLY AGAIN.
Apparently the mod only works for me, as the host. None of the other players, even though they all installed everything the same way, have the mod working.They open the mutation settings and the number cap remains the original, while it works for me.