If you guys still want to use this mod. Let's go to this link Release v3.0.1 · UE4SS-RE/RE-UE4SS (github.com) and download UE4SS 3.0.1 version. Then copy all content in UE4SS zip file into your game directory/Grounded/Maine/Binaries/Win64. Check if the mod working:
Open the console in UE4SS-settings.ini file of UE4SS, find GuiConsoleVisible = 0 change to 1.
Copy pak, ucas, utoc from the mod folder and throw in LogicMods folder of Maine\Content\Paks\LogicMods. If you don't see LogicMods file, create it or play game once and it will be created.
Play game and check if the console show the following lines:
Loading mod: ModMenu Actor: ModActor_C /Game/Levels/CompanyIntro.CompanyIntro:PersistentLevel.ModActor_C_2147480990 Executing 'PreBeginPlay' for mod 'ModMenu', with path: 'ModActor_C 4. Press numpad 1 to open the menu
I'm not updating this mod because I don't have time, and the game has been out for quite a while, with most people already having played it. Additionally, the tools to support modding this game are restricted.
@Razor8TheOG maybe you just have lil trumpy hands and use one of those laptop mice or something but for anyone with normal hands who plays a lot of shooters a TKL/75/60 is often the best option if you dont want to slam your hand into your keyboard on a flick shot. Also outside of accounting or math heavy work the only people I see with full size keyboards are old af or are broke and bought some cheap keyboard at walmart.
A workaround most 60% users should take advantage of is using your keyboards software, or QMK/VIA/VIAL if available and creating an addiional FN layer. Ex. FN+1 = F1 but FN+Shift+1 = Num 1, can be useful when things like that happen.
No idea what's wrong. Can't bring up mod menu in game although other cheats work. I am using a 100 keyboard, num 1 doesn't work to bring up mod menu. please halp.
[UnrealModLoader][INFO] Created by ~Russell.J Release V 2.2.0[UnrealModLoader][INFO] Profile Detected: Maine-Win64-Shipping[UnrealModLoader][INFO] FoundNamePool: 0x00007FF692E90D00[UnrealModLoader][INFO] GObject: 0x00007FF692ECF0B0[UnrealModLoader][INFO] GWorld: 0x00007FF69304B858[UnrealModLoader][INFO] GameStateInit: 0x00007FF6904B3C40[UnrealModLoader][INFO] AActor::BeginPlay: 0x00007FF690217010[UnrealModLoader][INFO] StaticLoadObject: 0x00007FF68ED86020[UnrealModLoader][INFO] UWorld::SpawnActor: 0x00007FF69057C130[UnrealModLoader][INFO] CallFunctionByNameWithArguments: 0x00007FF68ED6F390[UnrealModLoader][INFO] UObject::ProcessEvent: 0x00007FF68ED7D410[UnrealModLoader][INFO] UClass::CreateDefualtObject: 0x00007FF68EC12390[UnrealModLoader][INFO] ProcessInternalFunction: 0x00007FF68ED7D8C0[UnrealModLoader][INFO] StaticConstructObject_Internal 0x00007FF68FB25180[UnrealModLoader][INFO] Setup Maine-Win64-Shipping[UnrealModLoader][INFO] Setting Up Loader[UnrealModLoader][INFO] MinHook Setup[UnrealModLoader][INFO] Loading Core Mods[UnrealModLoader][INFO] ScanLoadedPaks Setup[UnrealModLoader][INFO] Added hook: AGameModeBase::InitGameState[UnrealModLoader][INFO] Added hook: AActor::BeginPlay[UnrealModLoader][INFO] CreateUILogicThread CalledData: 0000020B67EAF2A0Num: 11Max: 16[1009/090610.884:ERROR:browser_gpu_channel_host_factory.cc(103)] Failed to launch GPU process.[UnrealModLoader][INFO] GameStateHook[UnrealModLoader][INFO] Scanning For UEProperty[UnrealModLoader][INFO] UEProperty is a FProperty[UnrealModLoader][INFO] FField Name Def located at: 0x0000000000000028[UnrealModLoader][INFO] FField Next Def located at: 0x0000000000000020[UnrealModLoader][INFO] FProperty Array Dim Def located at: 0x0000000000000038[UnrealModLoader][INFO] FProperty Offset Def located at: 0x000000000000004C[UnrealModLoader][INFO] All Engine Classes Found[UnrealModLoader][INFO] Engine Classes Loaded[UnrealModLoader][INFO] StaticLoadObject Found[UnrealModLoader][INFO] Finished Spawning PakMods[UnrealModLoader][INFO] Returning to GameState --------------------------------------------------------[UnrealModLoader][INFO] Beginplay Called[UnrealModLoader][INFO] GameStateHook[UnrealModLoader][INFO] Finished Spawning PakMods[UnrealModLoader][INFO] Returning to GameState --------------------------------------------------------[UnrealModLoader][INFO] Beginplay Called
77 comments
Check if the mod working:
- Open the console in UE4SS-settings.ini file of UE4SS, find GuiConsoleVisible = 0 change to 1.
- Copy pak, ucas, utoc from the mod folder and throw in LogicMods folder of Maine\Content\Paks\LogicMods. If you don't see LogicMods file, create it or play game once and it will be created.
- Play game and check if the console show the following lines:
Loading mod: ModMenuActor: ModActor_C /Game/Levels/CompanyIntro.CompanyIntro:PersistentLevel.ModActor_C_2147480990
Executing 'PreBeginPlay' for mod 'ModMenu', with path: 'ModActor_C
4. Press numpad 1 to open the menu
I'm not updating this mod because I don't have time, and the game has been out for quite a while, with most people already having played it. Additionally, the tools to support modding this game are restricted.
EDIT: nevermind
This took me a while to fix but I will try my best to help!
Everything works perfect!
get a 100% keyboard
A workaround most 60% users should take advantage of is using your keyboards software, or QMK/VIA/VIAL if available and creating an addiional FN layer. Ex. FN+1 = F1 but FN+Shift+1 = Num 1, can be useful when things like that happen.
[UnrealModLoader][INFO] Created by ~Russell.J Release V 2.2.0[UnrealModLoader][INFO] Profile Detected: Maine-Win64-Shipping[UnrealModLoader][INFO] FoundNamePool: 0x00007FF692E90D00[UnrealModLoader][INFO] GObject: 0x00007FF692ECF0B0[UnrealModLoader][INFO] GWorld: 0x00007FF69304B858[UnrealModLoader][INFO] GameStateInit: 0x00007FF6904B3C40[UnrealModLoader][INFO] AActor::BeginPlay: 0x00007FF690217010[UnrealModLoader][INFO] StaticLoadObject: 0x00007FF68ED86020[UnrealModLoader][INFO] UWorld::SpawnActor: 0x00007FF69057C130[UnrealModLoader][INFO] CallFunctionByNameWithArguments: 0x00007FF68ED6F390[UnrealModLoader][INFO] UObject::ProcessEvent: 0x00007FF68ED7D410[UnrealModLoader][INFO] UClass::CreateDefualtObject: 0x00007FF68EC12390[UnrealModLoader][INFO] ProcessInternalFunction: 0x00007FF68ED7D8C0[UnrealModLoader][INFO] StaticConstructObject_Internal 0x00007FF68FB25180[UnrealModLoader][INFO] Setup Maine-Win64-Shipping[UnrealModLoader][INFO] Setting Up Loader[UnrealModLoader][INFO] MinHook Setup[UnrealModLoader][INFO] Loading Core Mods[UnrealModLoader][INFO] ScanLoadedPaks Setup[UnrealModLoader][INFO] Added hook: AGameModeBase::InitGameState[UnrealModLoader][INFO] Added hook: AActor::BeginPlay[UnrealModLoader][INFO] CreateUILogicThread CalledData: 0000020B67EAF2A0Num: 11Max: 16[1009/090610.884:ERROR:browser_gpu_channel_host_factory.cc(103)] Failed to launch GPU process.[UnrealModLoader][INFO] GameStateHook[UnrealModLoader][INFO] Scanning For UEProperty[UnrealModLoader][INFO] UEProperty is a FProperty[UnrealModLoader][INFO] FField Name Def located at: 0x0000000000000028[UnrealModLoader][INFO] FField Next Def located at: 0x0000000000000020[UnrealModLoader][INFO] FProperty Array Dim Def located at: 0x0000000000000038[UnrealModLoader][INFO] FProperty Offset Def located at: 0x000000000000004C[UnrealModLoader][INFO] All Engine Classes Found[UnrealModLoader][INFO] Engine Classes Loaded[UnrealModLoader][INFO] StaticLoadObject Found[UnrealModLoader][INFO] Finished Spawning PakMods[UnrealModLoader][INFO] Returning to GameState --------------------------------------------------------[UnrealModLoader][INFO] Beginplay Called[UnrealModLoader][INFO] GameStateHook[UnrealModLoader][INFO] Finished Spawning PakMods[UnrealModLoader][INFO] Returning to GameState --------------------------------------------------------[UnrealModLoader][INFO] Beginplay Called
-Fancy Fletching
-Infected Broodmother Trinket
-Wasp Queen Trinket
-Volatile Fang
-Wittle Widowling
-Sticky Fingers
I believe at least I didn´t saw these, anyone else?