intstalled the mod manager and added the hauling mod. Game does not work as of current. It just takes me to the black loading screen and freezes there forever. I even waited a full hour and it still just kept at the black loading screen. I don't think the mod manager is up to date with patch 1.3.5
you never explained how to get the "Maine-WindowsNoEditor.ucas" files. to me its just Maine-GDK.-" and i cant just rename them bc then my game doesnt open. im using the microsoft store windows version
Can this somehow cause you not to get achievements on steam? I am logged with an xbox account, playing Singleplayer, on Medium difficulty ( not custom -you will not get achievements on custom ). And I'm not getting any Achievements on Steam.
"file did not exist. Did you run the program with -ls first?" inwindows store' version. I only find "Maine-WinGDK.ucas" in "Grounded\Content\Maine\Content\Paks". Is it the reason why mods do not work?
Hi, I do not own the Windows store version of the game, so this information is new to me. The reason that the tool doesn't work on the Windows store version is probably that it doesn't have the correct name that it is expecting. Since there were some problems with unpacking other files than the game file of Grounded, I hardcoded that the file that is being unpacked must have the name "Maine-WindowsNoEditor.ucas". If you change the name of the original game files, that may just be the problem. For the new version of the Grounded Mod Manager, I'll definitely make sure that this constraint is removed.
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Early hours not recommended when installing mods..
Works as intended.
I only find "Maine-WinGDK.ucas" in "Grounded\Content\Maine\Content\Paks".
Is it the reason why mods do not work?
I do not own the Windows store version of the game, so this information is new to me.
The reason that the tool doesn't work on the Windows store version is probably that it doesn't have the correct name that it is expecting.
Since there were some problems with unpacking other files than the game file of Grounded, I hardcoded that the file that is being unpacked must have the name "Maine-WindowsNoEditor.ucas". If you change the name of the original game files, that may just be the problem.
For the new version of the Grounded Mod Manager, I'll definitely make sure that this constraint is removed.