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UnknownGlitcha

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34 comments

  1. pioklo
    pioklo
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    I don't think it works. I don't see any difference.
    1. UnknownGlitcha
      UnknownGlitcha
      • supporter
      • 3 kudos
      the raytracing bounces twice allowing for more realistic reflections, the lod has been changed to a higher value and all graphic settings are set to ultra
    2. IbraTheIrma
      IbraTheIrma
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      rockstar patched this, second bounce can't be enabled now
    3. Rewilo
      Rewilo
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      • 0 kudos
      Source? Cant find any patch notes for the latest update
    4. Technoet1c
      Technoet1c
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      • 7 kudos
      I am on the latest patch, and second bounce is still enabled. 
    5. IbraTheIrma
      IbraTheIrma
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      you can still see a setting in settings.xml, but it will do nothing, we made a comparison on several pcs
    6. Rewilo
      Rewilo
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      • 0 kudos
      Too bad they patched it. Maybe it wasnt a big upgrade anyway with secondbounce, haven't seen any comparison.
    7. Exoticspeedefy
      Exoticspeedefy
      • member
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      Then how was I able to enable it? I can still edit the xml, and under <RTIndirectDiffuse_SecondBounce_Enabled value="true" />
    8. BENDJ1
      BENDJ1
      • member
      • 8 kudos
      What about second bounce? Some say it still works, others emphatically say it doesn't. So where's the truth?
    9. BENDJ1
      BENDJ1
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      • 8 kudos
      I think it works if you change it also in settings_preset_very_high_rt.xml and settings_preset_maximum_rt.xml in Grand Theft Auto V Enhanced\update\update.rpf\x64\data\ui

      You can also enable Hyper-Threading by changing to true <MulticoreRendering value=“true” /> I don't know how this will affect performance, but I think it's a bit better. This is disabled by default. This needs to be changed in addition to the path \Grand Theft Auto V Enhanced\x64a.rpf\data in settings.xml and presets.meta

      I also recommend replacing procedural.meta in Grand Theft Auto V Enhanced\update\update.rpf\common\data\materials to enable shadows to all small objects and debris, which are disabled by default even with ray tracing.

      I probably won't write how to change the .rpf on Enhanced to make it work. There is already enough information about it somewhere.
    10. speedtreee
      speedtreee
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      I also recommend replacing procedural.meta in Grand Theft Auto V Enhanced\update\update.rpf\common\data\materials

      Replacing? With what?
    11. Fadebit
      Fadebit
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      Bro, how to "replacing procedural.meta in Grand Theft Auto V Enhanced\update\update.rpf\common\data\materials to enable shadows to all small objects and debris"
    12. Fadebit
      Fadebit
      • supporter
      • 0 kudos
      And is it possible to play online with these changes? And how? I have a error from anti-cheat on the file dsound.dll
  2. excelatrate
    excelatrate
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    LODscale should be removed as it is set to 0 by the game if you try to tweak it. Also double bouncing was disabled so that too should be removed. 
    1. excelatrate
      excelatrate
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      Medium works now even with LODScale set to 1.0! Nice, Endorsed! 

      I did notice Ped and Vehicle LOD got reset really low so i closed the game and changed both back to 1.0 and it's sticking for now. I'm not sure why your config doesn't have NVIDIA Reflex and DLSS on by default tho, it's easy performance gains and reduces load on the GPU. Also having V-SYNC on is kinda weird but IG a lot of people still dont have monitors that support G-SYNC/FreeSync. 
    2. UnknownGlitcha
      UnknownGlitcha
      • supporter
      • 3 kudos
      Legit 50% of people say it gets changed by the game and another 50% say its unchanged, for me they are unchanged including double bounce, its weird how some people get that and some people dont. and i dont have dlss or nvidia reflex on by default so people with amd gpus or intel gpus can select it on their own terms lol
    3. UnknownGlitcha
      UnknownGlitcha
      • supporter
      • 3 kudos
      :
  3. cacauscat
    cacauscat
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    GAME IS CRASHING WITH YOUR SETTINGS
    1. UnknownGlitcha
      UnknownGlitcha
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      • 3 kudos
      try medium
  4. darcy1965
    darcy1965
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    This mod is wrong for lod. Lod scale should be at max default of 1. Edit this setting, MaxLodScale value.  <MaxLodScale value="4.000000" />. this is max lod for Draw distance. Lowest is zero highest is 4. There is a major framerate hit at 4 so setting it at 2 or 3 won't be as much of a framerate hit.
    1. aterikasedi
      aterikasedi
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      Yes its true.
  5. pioklo
    pioklo
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    It seems to me that such "mods" should be blocked from the moment when comparison screenshots are posted. I tried to find the difference, but I didn't see it.
  6. ThatchKin
    ThatchKin
    • supporter
    • 1 kudos
    this mod high key does not function and only introduces crashes, can't recommend for now
  7. Vladdrakula
    Vladdrakula
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    • 1 kudos
    Is there any way to remove or reduce the bloom?
    1. UnknownGlitcha
      UnknownGlitcha
      • supporter
      • 3 kudos
      thats in openformats by alexander blade not settings.xml, we simply need to wait for an update, this mod unlocks hidden settings that usually cant be edited, allowing for higher LOD, better looking raytracing, and full ultra settings.
    2. Vladdrakula
      Vladdrakula
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      • 1 kudos
      Thanks
    3. Exoticspeedefy
      Exoticspeedefy
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      • 0 kudos
      You can edit them with Notepad++
    4. BENDJ1
      BENDJ1
      • member
      • 8 kudos
      You can disable any post effects with Shader Toggler, which can't even be disabled using the game settings and without having to edit tweaks in .rpf files.
      https://github.com/FransBouma/ShaderToggler
  8. WWasilij1244
    WWasilij1244
    • member
    • 2 kudos
    Waste of time. Doesn't work! 
  9. Rewilo
    Rewilo
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    • 0 kudos
    The settings.xml file keep changing when launching the game. Looking at the file while in game the LodScale is suddenly 0.000000 instead of 2.000000. Any solution to this?
  10. Konopniak420
    Konopniak420
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    Hi can you instead write down what setting were changed so we can adjust it manually ? 
    1. Rewilo
      Rewilo
      • supporter
      • 0 kudos
      +1
    2. Takeshino
      Takeshino
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      • 0 kudos
      Compared to mine, I see these changes, aside from stuff like upscaling and a very weird 990p resolution:
          <LodScale value="2.000000" />
          <PedLodBias value="0.400000" />
          <VehicleLodBias value="0.300000" />
          <UltraShadows_Enabled value="true" />
          <Shadow_Distance value="2.000000" />
          <RTIndirectDiffuse_SecondBounce_Enabled value="true" />
       So yes aside from the double RT bounce it is just the extra LODs, really.
    3. UnknownGlitcha
      UnknownGlitcha
      • supporter
      • 3 kudos
      the exact changes are to Lodscale, PedLodBias, VehicalLodBias, All graphic settings to ultra, RTIndirectDiffuse_SecondBounce, and a couple more basic ones e.g. MaxLodScale, Resolution, and Ignore Limits.