New version coming with 1) .ini file to change keys 2) annoying debugging subtitles removed 3) a force pickup feature to retrieve stuck weapons Help me find bugs, or make suggestions ! thanks
DROP WEAPONS,THROW WEAPONS,PASS WEAPONS TO NPC'S,CARRY WEAPONS IN LEFT HAND THROUGH SWIMMING, CLIMBING,SLIDING, ANYTHING!CARRY 2 WEAPONS, 1 IN CARRY MODE, AND A 1 HANDED WEAPON ARMED.DROP WEAPONS WHEN YOU RAGDOLL.SAVE AND LOAD WEAPONS ANYWHERE ON THE MAP.GREAT FOR MACHINIMA!REALISTIC WEAPONS MOD INSTRUCTIONSFull demonstration video -https://youtu.be/vB0A1yJXkRQ-Mod Functions and controlsManual Weapon DropPress G/DpadRight:Press once in 500ms, to dropPress 2x in 500ms, to throw lightly,Press 3x in 500ms, to throw hardManual Weapon PickupPress H/DpadRight:Press once to pickup a nearby weaponThere is 3 pickup animations depending on where the weapon is in relation to your body, Low, Menium and High.NPC Actions:If you are close to a NPC, pressing DpadRight will hand your current weapon to the NPC.If you leave a weapon on the ground. Nearby NPCs MAY pick up weapons if they're unarmed.Toggle Auto NPC Actions: Press Shift-N to enable/disable NPC auto pickup/weapon handoff.Carry Mode (Carry weapons in left hand) PREVENTS WEAPONS FROM EVER DISAPPEARING, THE WEAPON WILL PERSIST AND REMAIN VISBLE AT ALL TIMES INCLUDING:-Swimming,-climbing objects-climbing ladders,-sliding,-falling,-On bikes / motorbikes-anytime your weapon woudl normally auto holster, it will not, and just remain attached to your left hand.Toggle Carry Mode: Press DPadLeft (provided you're not in a vehicle) to toggle between carry mode and normal weapon handling.In carry mode, you can deholster one-handed weapons. Allowing the player to carry 2 weapons at a time, while able to use the 1 handed weapon.Note: You can only pickup 1 handed weapons while carrying a weapon in Carrymode.Save/Load Mod Data:Press Shift-S: To save all the weapons on the map.Press Shift-L: To load all the weapons on the map.
4 comments
1) .ini file to change keys
2) annoying debugging subtitles removed
3) a force pickup feature to retrieve stuck weapons
Help me find bugs, or make suggestions ! thanks