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Dekurwinator

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--------------------------North Yankton DLC v.4.1.2 [BETA] created by Dekurwinator----------------------------


----------------------------------------------Installation----------------------------------------------------
1.Unpack
2.Import north_yankton_dlc folder to your dlcpacks folder (\Grand Theft Auto V\mods\update\x64\dlcpacks\).
3.Using OpenIV, edit file dlclist.xml from (mods\update\update.rpf\common\data)
4.Add to your dlclist.xml the line:

<Item>dlcpacks:\north_yankton_dlc\</Item>

5.Import file playerinfo.ymt to (mods\x64a\data\tune)

------------------------------------------------OPTIONAL------------------------------------------------------

6.Place files menyoo teleports.xml or menyoo peds, cars, teleports.xml or both
in \Grand Theft Auto V\menyooStuff\Spooner
7.Have fun :)

------------------------------------------------IMPORTANT------------------------------------------------------

This mod is heavy for low end computers - big FPS drop.
If you have too low FPS then go to (in OPENIV)
(mods\update\x64\dlcpacks\north_yankton_dlc\dlc.rpf\x64\levels\gta5\north_yankton_metadata.rpf\)
and delete file(s):
_ny_treez.ymap <--almost 2000 trees
_ny_treez_mission_hill.ymap <--trees near small town (wheres two helipads)
oilrig.ymap <--big oilrig
bridge2.ymap <--second bridge to NY (near airport)
Choose by yourself witch one file you want to delete and how many FPS you will gain by that.

Graphic mods with this mod can too make many FPS drop (I tested with VisualV)

Not recommended is to spawning North Yankton by mods/trainers cuz it will be doubled.

When game crash on start up then use another gameconfig
(im using this https://pl.gta5-mods.com/misc/gta-5-gameconfig-300-cars)


Dont go further after red warning signs (near airport) otherwise near the end of the map game will crash.

I know how its looks this green bridge (bad rotation ect i will fix that in next update)

---------------------------------------HOW TO DISABLE/ENABLE THIS MOD------------------------------------------

Go to (\Grand Theft Auto V\mods\update\x64\dlcpacks\) and change folder name from north_yankton_dlc to
north_yankton_dlc1 and this mod will be disabled, when you want to enable it change back name to
north_yankton_dlc



>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>credits<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<

Shaezbreizh - i used his green parts of bridge and opened firestation and reworked mountains
(source https://pl.gta5-mods.com/maps/custom-prop)

Tim Armarego - i edited and converted from menyoo to ymap location of trees
(source https://pl.gta5-mods.com/maps/forested-north-yankton-more-the-mercanti-family)

Hardboiledgregg - i used his collisions to remowe invisible wall
(source https://pl.gta5-mods.com/maps/north-yankton-town-invisible-wall-removal-hardboiledgregg)


Changelog:
v.4.1.2 (BETA) 2017-05-08
-added new buildings, interiors
-added over 2000 trees
-reworked 2nd bridge
-fixed stability bugs
-added cars by ymap �need fixes so decided to not release in this version
-added teleports (menyoo) � in future it will be without it
-released to public as BETA
v.4.1.1 (ALPHA) - unreleased to public
-fixed stairs collisions of all objects with stairs
-fixed quaternion rotation of bad converted coords
-stability tests
v.4.1 (ALPHA) - unreleased to public
-converted menyoo.xml to ymap
-fixed bugs
-deleted trees, some props, train tracks, tunnels, docks, second bridge (from v.3.3)
v.4.0 (ALPHA) - unreleased to public
conversion to DLC
-changed structure of RPF archive
-converted ymaps, ytyps
-changed ybn files
-created spawn of full North Yankton
-first alpha tests
v.3.3 - unreleased to public
-fixed glowing props
-fixed textures on few objects
-changed mountains to better ones
-added hospital, cinema, new safehouses, Burger King, NXT arena
-added map editor version
-added compatibility to other mods with addonprops
v.3.2 2017-01-06
-added 3 safehouses
-added enterable church
-added new enterable police station (RE2 locations)
-added new terminal at airport
-added 4 secret maps (backalley, 747, oilrig, estate)
-added new tunnels for train
-added train tracks
-added route for train (from LS to North Yankton around and back to LS)
v.3.1.1 2016-12-14
-changed name of cs3_04_bus already used by game.
v.3.1 2016-12-11
-added invisible wall removal thanks to Hardboiledgregg
-fixed height of ground collision and added last missing parts
-added more buildings
-upgraded airport
-added tunnel from NY port to LS airport
-added travel points in/out NY airport
-added enterable buildings: 2x lighthouses, 3x gas stations, 3x new safehouses, warehouse with garage and office,
office, tower at NY airport, police station, bank, Caipira travel agency
-upgraded garage at old safehouse
v.3.0 2016-11-27
-changed name to North Yankton DLC
-created everything from beginning with new features
-added grounds with collisions (99% of map is solid)
-added roads, buildings, trees, cars, peds
-added mountains (island, not floating in air)
-added 3 small "cities"
-added airport
-added port
-added 2 new bridges
-added enterable fire station
-added safehouse in new city with garage and helipad on the roof
-added secret cars (Big Crane, Crusher, Monster Guardian, Noobike, Spaceshit, Survival Bus, Wrecked Van)
-added few hidden stuff
v.2.1.1 (BETA) 2016-10-28
-fixed North Yankton spawn
-added cars
v.2.1 (BETA) 2016-10-27
-added missing walls in buildings
-added safe house with garage
-added more roads
-added gas station (early release)
-added more buildings
-added spawn for North Yankton when loading map
v.2.0 (BETA) 2016-10-20
- changed everything
- added new bridge, roads, few buildings, trees
- added airport with few planes, helis
- This version dont need Map Builder 2.3E
v.1.1 (BETA) 2016-10-12
- changed name to Project North Yankton
- added lights, pillars with working ladders, trees and few missing walls in buildings.
v.1.0 (BETA) 2016-10-12
- first release.






dekurwinator@gmail.com
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