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MagicGonads

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111 comments

  1. Helloquilin
    Helloquilin
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    Cleaning edits... (if there are issues validate/reinstall files)
    Reading mod files...
    Mods/ModUtil/modfile.txt
    There was a critical error, now attempting to display the error
    'Hades.v1'
    Traceback (most recent call last):
      File "modimporter.py", line 752, in <module>
      File "modimporter.py", line 719, in start
      File "modimporter.py", line 559, in loadmodfile
    KeyError: 'Hades.v1'
    Press ENTER/RETURN to end program...


    Can someon tell me why this is happening, I changed the names of the file, so it might look wrong, but that is clearly not the isuue
    1. MagicGonads
      MagicGonads
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      your folder is still called "Hades.v1"
    2. Denkirat
      Denkirat
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      what does that even mean
    3. MagicGonads
      MagicGonads
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      their game folder is called "Hades.v1" when it should be called "Hades"
    4. nakro999
      nakro999
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      "So is there any way to fix this, bro? My file is also named Hades v1, but when I run Mod Importer, it only shows the message at the end: Key error: Hades v1
    5. Thank you so much bro I've been trying to get my mods working all day and it turns out it was because my folder was called Hades.v1 Which i never would've guessed they weren't working due to the folder name
  2. TheCannel
    TheCannel
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    Modified files for Hades mods:
    Scripts/RoomManager.lua
    There was a critical error, now attempting to display the error
    [Errno 2] No such file or directory: 'Backup/Scripts/RoomManager.lua'
    Traceback (most recent call last): 
    File "modimporter.py", line 647, in makeedit 
    File "modimporter.py", line 152, in addtopimport
    FileNotFoundError: [Errno 2] No such file or directory: 'Scripts/RoomManager.lua'

    During handling of the above exception, another exception occurred:

    Traceback (most recent call last): 
    File "modimporter.py", line 752, in <module> 
    File "modimporter.py", line 726, in start 
    File "modimporter.py", line 658, in makeedit 
    File "shutil.py", line 264, in copyfile
    FileNotFoundError: [Errno 2] No such file or directory: 'Backup/Scripts/RoomManager.lua'

    Can someone help me with this please?
  3. Crowlord1895
    Crowlord1895
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    Cleaning edits... (if there are issues validate/reinstall files)
    Scripts\Main.lua
    Reading mod files...
    Mods/ModUtil/modfile.txt
    Mods/ModUtil/ModUtil.lua
    Mods/ModUtil/ModUtil.Extra.lua
    Mods/ModUtil/ModUtil.Main.lua
    Mods/ModUtil/ModUtil.Compat.lua
    Mods/ModUtil/ModUtil.Hades.lua
    Modified files for Hades mods:
    Scripts/Main.lua
     #1     Mods/ModUtil/ModUtil.lua
     #2     Mods/ModUtil/ModUtil.Extra.lua
     #3     Mods/ModUtil/ModUtil.Main.lua
     #4     Mods/ModUtil/ModUtil.Compat.lua
     #5     Mods/ModUtil/ModUtil.Hades.lua
    1 base file imports a total of 5 mod files.
     this is what it says now but it isnt giving me my butterfly buff
  4. hydroxftw
    hydroxftw
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    thank you SO MUCH For the LINUX VERSION. you are my GOD and my SAVIOR and 
  5. nylekage92
    nylekage92
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    So I have the modimporter downloaded and the utility file downloaded (unzipped in the mods folder I created like the instructions had said.)
    my files look like

    Content
    Audio 
    Game
    Maps
    Mods
    etc
    modimorter*
    Mods/ (Inside my mods folder I have)
    (the unzipped mod I want to use)Olympusextra
    (unzipped) utility thats required

    I run the modimporter and I get this in my log

    Cleaning edits... (if there are issues validate/reinstall files)
    Reading mod files...
    Modified files for Hades mods:
    0 base files import a total of 0 mod files.


    Help!
    1. hiGhosti
      hiGhosti
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      idk why the instructions tell us to simply unzip the files in the mods folder . but then in the IMPORTANT section they say to make sure to unzip inside a folder inside the mods folder . kind of skipping a big step .  the files inside the Mods folder dont simply need to be unzipped there . they need to be unzipped into respective files . so , Mods > OlympusExtra > unzip olympusextra in here . same with Mod Utility . Mods > ModUtil > unzip mod utitlity . now mod importer will read it . BUT that being said i still cant get my olympus extra to work 
    2. MagicGonads
      MagicGonads
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      hiGhosti you are wrong, if you unzip the provided zips directly into the mods folder, they will correctly find their folders. What you are doing is going into the inner folder and dragging those out, which is not what unzipping nor extracting means.
    3. JuicyGuardian
      JuicyGuardian
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      Hey did you ever fix this? I'm having the exact same issue, can't get it to work for the life of me.
    4. Odysseyflyer
      Odysseyflyer
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      I have the same problem. 
  6. jiogo
    jiogo
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    how to use on linux ?
  7. baibai222243
    baibai222243
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    Sorry, I have met some issues that prevented the mod from loading.

    Improper command from Mods/MoreDarknessForHeat/modfile.txt:
    : Turbo Cops's MoreDarknessForHeat v0.1
    Traceback (most recent call last):
    File "modimporter.py", line 861, in <module>
    File "modimporter.py", line 828, in start
    File "modimporter.py", line 712, in loadmodfile
    Exception: Improper command from Mods/MoreDarknessForHeat/modfile.txt:
    : Turbo Cops's MoreDarknessForHeat v0.1

    And the program location is D:\Hades\Content
    1. MagicGonads
      MagicGonads
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      The mod uses an older format for the modfile.txt, it should be `::` not `:`
  8. keinn02
    keinn02
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    Hi how do i solve this? 

    Mods/CodexMenu/modfile.txt
    There was a critical error, now attempting to display the error
    'Hades.v1.38290'
    Traceback (most recent call last):
      File "modimporter.py", line 752, in <module>
      File "modimporter.py", line 719, in start
      File "modimporter.py", line 559, in loadmodfile
    KeyError: 'Hades.v1.38290'
    1. LRevolution
      LRevolution
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      Your game is cracked, you need to rename the folder to 'Hades'.
    2. allemand59
      allemand59
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      work ty
    3. bro was caught lol
    4. Bucheonpride
      Bucheonpride
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      thank you for the follow up!
    5. possionthefish1
      possionthefish1
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      Hello, thank you for the solution. I'm ashamed to say this but my game is cracked too, thank you for the fix tho!
  9. krull32
    krull32
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    is the json file in this new version included ?
    1. MagicGonads
      MagicGonads
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      for each platform specific version (e.g. the Windows version), yes, you just need the executable

      for the python version just make sure the sjson folder goes along with it
  10. syyyke
    syyyke
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    Awesome tool but for whatever reason it is importing the lua code to the wrong lua files.

    For instance, it is importing code to "RoomManager.lua" when I specified it to be imported to "EnemyData.lua".
    Import "EnemyData.lua"
    To "Scripts/EnemyData.lua"

    Should have put that file to the "EnemyData.lua" but in the picture I have linked above it did not work.
    
    1. MagicGonads
      MagicGonads
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      Swap the order of these lines