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Cleaned up the visuals; toned down bloom, fog lights, and simplified the HUD.
Cortana hair and body color altered to more resemble Halo 3.
Assault Rifle now deal bonus headshot damage. Short, controlled bursts!
Utility weapons like the BR are no longer all-rounders; they fill their own role as ranged headshot weapons.
Plasma Pistol overcharge bolt now tracks like CE and is dodgeable.
Needler projectiles now track like in CE and are dodgeable.
Needler projectiles attach to Hunter armor, a key change in all my mods!
Carbine specializes in stripping shields.
Beam Rifle specializes in stripping shields at long range.
Rocket Launcher now uses a smoke contrail.
Enemy ranks are now consistent and distinct.
More distinct and consistent enemy ranks.
Elite Ultra! Will berserk when too close.
Jackal Ultras! Stronger shields and more aggressive firing.
Active Camo works like Halo 2! No longer useless!
Hardlight shield no longer has any movement or shield recharge penalty.
Pawns now berserk when their leader is killed, so be careful and plan!
Knights are now divided up into classes identified by color; for the Forerunner mission: CQC is cyan, Ranged is blue, and Heavy is Purple. Each will always use certain weapons and abilities.
Every Knight class now boasts two ranks; Minor and Major.
Pulse Grenade now sucks in and stuns surrounding enemies. Anyone not killed will be launched away!
Boltshot now fires a short burst of projectiles which home in on enemies' heads. An automated headshot machine.
Boltshot blast will now launch enemies away from you. Yeet bitch.
Suppressor now stun locks enemies, included shielded ones! Perfect for getting Elites and Knights vulnerable.