Hello, For Moder Steam WorkShop is a Steal : Juridical Workshop : Put a Mod in WorkShop do that : Mod don't be the propriety of the Moder The Mod Owner is Steam still you put it in WorkShop. Moreover it's interdict to put the Mod in an onother place that Workshop (He it's Steam propriety now) so it's possibly dangerous to put in WorkShop and in Other Place for Moder Cause the Mod is a Steam Mod for Now not own to the Modder a the time it put in WorkShop !!!!!
Steam (Like all it do ) try in doing that to oblige if you want the mod for the games to buy it in steam in france it's name in law Concurence Disturbence and that high punished. But steam it's US (if i'm not be wrong) so like all in USA if that give money it's morale the model USA want impose in world. No thank for me the market don't work alone you need State to Organze it cause the market it's not an ubique entity it's HUMANS and as all Doctrine they always forget this fact Humanity it's f*#@ing race and all of this Doctrine are nice but forget human nature. So we Need Law and Organisation Upon Company and Market.
The DMR ballistics can affect bodies after death animation occurs and causes some nice natural ragdolling. I wonder if it would be possible to have every weapon behave this way including shotgun and assault rifle.
Precision weapons like BR and DMR do not give proper physics reaction to Brutes upon headshot. Should be similar reaction that the silenced pistol gives to Brutes after a headshot.
Edit: Seems to only be the tougher Brutes that don't lose their armor that behave this way and it does affect the silenced pistol as well. Weaker Brutes die the way their supposed to upon headshot. Wonder if this can be fixed for the stronger Brutes as well.
I do like the amount of punishment the stronger Brutes can take that's pretty cool!
Assault Rifle gives no physics reaction to Elites and only death animations. Would feel a lot better if they died straight into physics death after being shot by AR imho and would be cool if AR ballistics could affect their body after death simiar to halo 5 and Halo Reach. Would be cool if AR could affect all enemies after death actually.
Every other weapon feels perfect against Elites.
I think these changes would personally improve the realism of the gunplay and make it so that all guns feel a more consistent in how satisfying they are to use.
I was so excited to play the whole mod and then I read your sticky comment. I hope this can be fixed easily. There's currently no good ODST campaign mod playable...
Hey bro, after the update some things are still not working like the DMR sound and the phantoms remaining still and not moving, plus you can actually download the superintendent but you can't press 1 to pull him up... Overall great mod still man! <3 it just needs some TLC!
Gave the mod a shot and it looks really good! However, I've encountered a couple of issues while playing. Not sure if it's because Vortex loaded the mod improperly or not or if these are just unintended consequences of the update. -first Mombasa Streets mission you go to download the city map and...nothing. You can't bring up the city map, you can't exit the area, you're stuck -some button prompts such as interacting with the clues to your squad's whereabouts don't show up -on Uplift Reserve the Wraiths didn't move or do a lot of anything, they just sat where they spawned -the DMR has no firing sound -I couldn't interact with the destroyed Gauss cannon that loads Kizingo Boulevard -picking up the Radar Jammer doesn't give you an icon on your HUD to indicate you have it -at the last section of Kizingo Boulevard, the Phantom doesn't move in and you can't progress the level
If I haven't loaded the mod properly, please let me know!
Yeah, this is as good as its gonna get, because ODSTEK is broken at the moment, I can't load zones since Sapien would crash, so can't do more until that's fixed.
I love the Halo CE grunts with the curved methane tanks from Halo one! So cool bro! The DMR and the first mission are buggy but I just came up with the idea in my head that the DMR is a very well suppressed variant. AKA a "Silenced DMR" Great mod mate! Much love!!!!
54 comments
Love the mod ! Hope it comes to steam workshop soon
For Moder Steam WorkShop is a Steal : Juridical Workshop : Put a Mod in WorkShop do that : Mod don't be the propriety of the Moder The Mod Owner is Steam still you put it in WorkShop. Moreover it's interdict to put the Mod in an onother place that Workshop (He it's Steam propriety now) so it's possibly dangerous to put in WorkShop and in Other Place for Moder Cause the Mod is a Steam Mod for Now not own to the Modder a the time it put in WorkShop !!!!!
Steam (Like all it do ) try in doing that to oblige if you want the mod for the games to buy it in steam in france it's name in law Concurence Disturbence and that high punished. But steam it's US (if i'm not be wrong) so like all in USA if that give money it's morale the model USA want impose in world. No thank for me the market don't work alone you need State to Organze it cause the market it's not an ubique entity it's HUMANS and as all Doctrine they always forget this fact Humanity it's f*#@ing race and all of this Doctrine are nice but forget human nature. So we Need Law and Organisation Upon Company and Market.
Best regards, ExA
DMR feels and looks great.
The DMR ballistics can affect bodies after death animation occurs and causes some nice natural ragdolling. I wonder if it would be possible to have every weapon behave this way including shotgun and assault rifle.
Precision weapons like BR and DMR do not give proper physics reaction to Brutes upon headshot. Should be similar reaction that the silenced pistol gives to Brutes after a headshot.
Edit: Seems to only be the tougher Brutes that don't lose their armor that behave this way and it does affect the silenced pistol as well. Weaker Brutes die the way their supposed to upon headshot. Wonder if this can be fixed for the stronger Brutes as well.
I do like the amount of punishment the stronger Brutes can take that's pretty cool!
Assault Rifle gives no physics reaction to Elites and only death animations. Would feel a lot better if they died straight into physics death after being shot by AR imho and would be cool if AR ballistics could affect their body after death simiar to halo 5 and Halo Reach. Would be cool if AR could affect all enemies after death actually.
Every other weapon feels perfect against Elites.
I think these changes would personally improve the realism of the gunplay and make it so that all guns feel a more consistent in how satisfying they are to use.
+ thanks for adding more BRs
But the main thing ODST is holding back, Workshop wise is how its hub system interacts.
-first Mombasa Streets mission you go to download the city map and...nothing. You can't bring up the city map, you can't exit the area, you're stuck
-some button prompts such as interacting with the clues to your squad's whereabouts don't show up
-on Uplift Reserve the Wraiths didn't move or do a lot of anything, they just sat where they spawned
-the DMR has no firing sound
-I couldn't interact with the destroyed Gauss cannon that loads Kizingo Boulevard
-picking up the Radar Jammer doesn't give you an icon on your HUD to indicate you have it
-at the last section of Kizingo Boulevard, the Phantom doesn't move in and you can't progress the level
If I haven't loaded the mod properly, please let me know!