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GashnorUploaded by
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This page was last updated on 11 November 2024, 8:49AM
- Changelogs
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Version 4.0
- Golden Gun reticle now tracks enemies
- Adjusted Slipspace Rifle to be able to shoot multiple bursts before overheating
- Reworked Barrel Launcher to aim much more accurately at your reticle positioning
- Reworked Clearly An Alien Grenade to aim much more accurately at your reticle positioning
- Reworked Broken Baseball Bat to aim much more accurately at your reticle positioning
- Reworked Projectilinator to aim much more accurately at your reticle positioning
- Reworked SHSHr Silenced Rockets to aim much more accurately at your reticle positioning
- Added new vehicle: Paper Hornet. Fires tracking paper airplanes that shoot at your enemies for you
- Added new vehicle: Ghosty Skates. A pair of two small Ghosts you slip on your feet and scoot around on
- Added new weapons: Xbox 360 & Halo 3 Edition Xbox 360
- Added new weapons: Xbox One S & Xbox One X
- Added new weapons: Xbox Series X & Halo Infinite LE Xbox Series X
- Added new weapon: Xbonk. An original Xbox on a stick.
- Added new weapon: Shottie Sniper. The versatility of a shotgun and sniper rifle as one
- Added new weapon: Super Shotgun. The DOOM-inspired weapon with classic 8-bit animations
- Added new weapon: Pocket Spartan Orbs. Can capture Covenant enemies to use for your own battles
- Added new weapons: Magic Staffs. Four possible magic staffs to cast spells on your enemies
- Added new weapons: Vault Rifles. Borderlands-inspired ARs with a variety of types
- Added new weapon: REDACTED. Used for the 343 GS final fight in the level "Halo"
- Added new weapon model: Needler Shotgun now uses the Halo Reach custom model I made
- Reworked cutscenes for the prologue
- Reworked cutscenes for Crow's Nest
- Reworked cutscenes for Flood Gate
- Reworked in-game moments from The Ark
- Reworked cutscenes for The Covenant
- Reworked cutscenes for Halo
- Reworked the 343 Guilty Spark fight for Halo
- Added custom sounds from Halo CE for the M6D Magnum
- Added new spawns for the Interdimensional Marble equipment
- Added new HUD icon for the Interdimensional Marble equipment
- Changed several encounters across every campaign mission
- Changed several in game scenery objects across multiple campaign missions
- Added several custom weapon sounds
- Added several new custom weapon fonts
- Added custom voice acting from myself and members of the community across the game
- Recast Sgt Johnson
- Made Cortana have brainrot
- Many more changes I can't remember at this moment
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Version 3.3.2
- Modified Machinegun Turret's physics to stop breaking the game when fired from a Pelican
- Modified script in the intro to the 4th level so players aren't stuck in an inescapable Warthog ride
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Version 3.3.1
- Fixed first person Needler Shotgun showing my custom model and not just a green vanilla Needler
- Fixed Super Suplex Pistol firing to not slow you down as much
- Reduced heat discharge for Super Suplex Pistol to be ready to fire sooner
- Modified The Storm's introduction Warthog section scripts
- Modified the introduction cutscene slightly
- Allowed M6D (CE Magnum) to be dual wieldable
- hanged "Nuke Launcher" to "Implosion Launcher", slightly modified projectile effect
- Adjusted Wumbo Warthog bounding radius to not get hit by objects way out of its model
- Fixed Gender Reveal Party equipment to show type of boxing glove that'll be dropped much sooner
- Fixed Gender boxing gloves to properly use their damage effect across the board
- Fixed Needler Shotgun to be able to fire when you have <5 ammo
- Adjusted Finger Gun to have projectiles that fire a little faster and little farther
- Updated Thruster Rocket Needler to be called "Thruster-er" to differentiate from Rocketer
- Added subtle sound effects to Rocket Needler variants firing effects
- Updated The Ark's intro so all players spawn with Functional Sniper Rifles
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Version 3.3
- 3 new weapons: Super Suplex, Explosive Rocket Needler, Thruster Rocket Needler, with new reticles and HUD elements
- New marble spawn effect: Spawning NPCs, both enemies and friendly
- Friendly NPCs can spawn with explosive Needler or super Suplex
- Changed a little more in the Crow's Nest cutscene and at the end of The Storm's cutscene
- Fixed Toy Tank entry radius so you don't keep sitting on the front of the tank when trying to get a Marine out to drive
- Adjusted Bubble Pistol reticle to work with dual wielding
- Adjusted all Plasma Rifle variants to fit better together when dual wielding
- Destroying a Moa statue in game now spawns a random Marble effect of the 5 available options, including the new NPC option
- Fixed Flubberizer equipment item light to be centered around the item when on the ground
- Can now dual wield Suplex Pistols
- Made Phantoms in Crow's Nest invulnerable to block soft locking the mission
- New Arbiter skin to fit with the opening cutscene of the game
- Removed Cortana/Gravemind moments speed decrease
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Version 3.2
- Heavily reduced player knockback from enemy fire
- Reduced player damage taken from collision to 25%
- Reduced Spiker knockback
- Fixed Scarab Gun screen effect when firing
- Adjusted Scarab Gun impact effect to match radius of damage
- Adjusted Dart Rifle to fire much faster when holding down the trigger
- Increased Dart Rifle damage when AOE effect is active
- Adjusted Fertility Rifle to be able to be fired semi-automatic and can fire 8 shots before overheating (up from 2)
- Adjusted Hyper Hog Turret to have much less spread
- Reduced Octo Sniper spread
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Version 3.1
- Fixed Scarab Gun firing effects from blinding the player
- Fixed Scarab Gun not showing up in first person as an Elite
- Fixed enemy Elites from showing the correct model
- Fixed Back Smasher turret
- Adjusted Old School Rifle to be proper damage output
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Version 3.0
- Backported several Cursed ODST weapons
- Backported several Cursed ODST weapon balances from original Cursed Halo 3 release
- Backported Hoverhog from Cursed ODST
- Backported California Gender Reveal Party equipment from Cursed ODST
- Added enemy Elites to the ranks of the Covenant throughout the campaign
- Modified several encounters
- Modified several major cutscenes
- Tons of balance changes
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Version 2.6
- Fixed custom skins to be able to show on custom vehicles (Merry Ghost Round, Wumbo Warthog, Toy Tank)
- Added custom skin for the Portable Gauss Cannon, which uses the custom textures selected for the Gauss Warthog variant in the customization screen for Halo 3
- Fixed Fertility Rifle from last patch, now won't annihilate you on Normal from the barrage
- Fixed enemy rate of fire for Fertility Rifle
- Adjusted AI shooting for Toy Tank
- Adjusted AI shooting for multiple weapons, allowing them to use several of the new weapons
- Fixed the Tiny Pelican flight to be able to fly upright easier when using M&KB. Keyboard keybinds might still be messed up and require adjusting, but this helps
- Adjusted Hyper Hog Chaingun to be more useful when holding fire, and reverse the angle of projectiles so sustained fire becomes more accurate over time
- Adjusted Portable Gauss Cannon accuracy angles to not be as accurate in the hands of AI
- Increased damage from Portable Gauss Cannon by 50%
- Added new random destruction effect from Interdimensional Marble
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Version 2.5
- Fixed first person animations for Suplex Pistol and Stungun with Elites
- Adjusted AR age per fire to allow it to fire around 50% longer than before and be usable longer in fights
- Adjusted Quad Sniper Rifle, Barrel Launcher, Stungun, and Dart Rifle to allow campaign customization skins when enabled
- Added overheat effects for Stungun and Suplex pistol
- Adjusted Stungun secondary fire effect to slightly drain battery and overheat pistol for visual sake
- Adjusted Suplex Pistol to fire one shot instead of a 3-shot burst, as well as an overheat mechanic to prevent spam fire
- Fully removed friendly fire from Carbine (No more AI Arbiter killing you on accident)
- Adjusted Carbine (Fertility Rifle) projectiles to act less like Slipspace weapons and instead feel more unique
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Version 2.4
- Reduced AOE of Missile Pod (Stormcaller)
- Removed friendly fire from Carbine (Sort of)
- Added ammo meter to Octo Sniper
- Adjusted Barrel Launcher's primary & secondary fire projectile launch
- Adjusted Barrel Launcher to overheat at 6 Fusion Coils instead of 5
- Fixed animation on Suplex Pistol first person
- Added crosshair to Suplex Pistol & reinstated binocular zoom
- Buffed Scarab Gun and CE Magnum to their respective games' damage output (H2 & CE respectively)
- Fixed excessive vibration bug when firing pistols (Magnum, Plasma Pistol, M6D, etc...)
- Adjusted Slipspace Pistol to misfire less and at a lower battery level, and adjusted battery used per shot
- Increased AR damage by 50%
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Version 2.3
- Fixed Fire Hydrant water variant from self destructing and having far too much reach
- Adjusted first person animations for Barrel Launcher and Stungun
- Fixed missing icon for Golden Gun when using Fonts folder with custom icons
- Removed junk spawning effects from Interdimensional Marble to ease the amount of physics items deleted by the Halo 3 engine
- Fixed Assault Rifle and Needler custom skins showing when Campaign Customization is enabled
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Version 2.2
- Buffed the Dart Rifle: 2x damage, and 2x the poison cloud area of effect from supercombine effects
- Buffed the Slipspace Pistol: Less time spent with slow projectiles, projectiles speed up faster, and have less physics knockback
- Buffed the Slipspace Rifle: Less time spent with slow projectiles, projectiles speed up faster and max speed has been increased
- Buffed the Acid Rain Stormcaller. Rain has more area of effect and more damage per rain drop
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Version 2.1
- Increased water damage vs The Flood
- Fixed issue with The Flood not spawning from the Spore Rifle at the beginning of Sierra 117
- Fixed issue with drivers taking too much collision damage in Hyper Hog and Merry-Ghost-Round
- Increased lifespan of fire from Fire Hydrant to be able to scorch the area around the hydrant
- Changed how Brute Chopper fires to make it less excruciating to fight AI piloting the vehicle
- Added Flamethrower and Missile Pod to Interdimensional Marble weapon spawns
- Increased Missile Pod acid rain damage by 3x
- Increased damage from Confetti Cannon
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Version 2.0
- Now includes every campaign map in Halo 3
- Added new damage type for Water
- Added new material type for Cardboard (very weak against water)
- Added several new weapons (Missile Pod, Shade Turret, two new plasma rifles, one new pistol, and even more)
- Added several new vehicles
- Updated the Interdimensional Marble effects to now be more varied. There will now be one of four effects chosen at random (Weapon spawn, vehicle spawn, equipment spawn, or destruction spawn)
- Fire Hydrant now has a 50/50 chance of spewing water or fire on deployment
- Updated Jackal Sniper AI to be less accurate with Gauss Rifle
- Updated AI to support all new weapons added, including the Scarab Gun
- Updated AI to support all new vehicles added
- Lots of custom animations added to characters when riding new vehicles
- Updated several weapons damage output to be more powerful and useful
- Quad Sniper now actually shoots where you're aiming
- Added Octo Sniper to add even more barrels
- And so much more
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Version 1.1.2
- FIxed Jackals not holding Carbines
- Fixed Spike Rifle reloading after one shot
- Fixed Spike RIfle charge effect
- Fixed some impulse physics
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Version 1.1
- Changed "Slipspace Carbine" to be its own unique weapon. Now functions with projectiles that seek out enemies and hurt them instead of launching them. Moved away from feeling like a hybrid to the Slipspace Rifle/Slipspace Pistol
- Increased damage for several weapons to make them feel more satisfying for getting kills
- "Laser Light Show" now is much more colorful. Now has a secondary charged fire which sends a single large spike, capable of some anti-vehicle combat and open areas
- Needler Shotgun is much easier to supercombine shots now. Reduced supercombine amount from 15 -> 7 needles
- Added new weapon: Boxing Glove
- Added new weapon: Flood Spore Rifle
- Added custom icons for a few weapons that were missing them and new weapons (Flood Spore Rifle, Boxing Glove, Baseball Bat, Gauss Rifle, Quad Sniper)
- Added custom reticle for baseball bat and boxing glove
- Modified Quad Sniper to be more accurate. Also now fires a quick 4-round burst instead of a single blast of 4 shots.
- Fixed bug with Fuel Rod Cannon not firing when picked up from dead enemies occasionally
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Version 1.0
- Initial upload. Contains Sierra 117, Crow's Nest, and Tsavo Highway.
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- Author's activity
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November 2024
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11 Nov 2024, 8:48AM | Action by: Gashnor
Mod image added
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11 Nov 2024, 8:44AM | Action by: Gashnor
Readme file added
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11 Nov 2024, 8:44AM | Action by: Gashnor
Changelog added
'Change log added for version 4.0'
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11 Nov 2024, 8:37AM | Action by: Gashnor
Attribute change
'Name changed to \'Gashnor\'s Cursed Halo 3 Campaign Overhaul 4.0\'.
Summary changed.
Description changed.
Mod version changed to 4.0.'
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11 Nov 2024, 8:36AM | Action by: Gashnor
File added
'Gashnor\'s Cursed Halo 3 v4.0 [version 4.0]'
August 2023
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10 Aug 2023, 12:36AM | Action by: Gashnor
Attribute change
'Name changed to \'Gashnor\'s Cursed Halo 3 Campaign Overhaul 3.5\'.
Summary changed.
Description changed.'
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10 Aug 2023, 12:35AM | Action by: Gashnor
File added
'Gashnor\'s Cursed Halo 3 Update 3.5 [version 3.5]'
July 2023
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14 Jul 2023, 5:48AM | Action by: Gashnor
Attribute change
'Name changed to \'Gashnor\'s Cursed Halo 3 Campaign Overhaul 3.4\'.
Summary changed.
Description changed.'
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14 Jul 2023, 5:47AM | Action by: Gashnor
File added
'Gashnor\'s Cursed Halo 3 V3.4 [version 3.4]'
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02 Jul 2023, 9:41AM | Action by: Gashnor
Changelog added
'Change log added for version 3.3.2'
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02 Jul 2023, 9:40AM | Action by: Gashnor
Attribute change
'Mod version changed to 3.3.2.'
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02 Jul 2023, 9:40AM | Action by: Gashnor
Attribute change
'Name changed to \'Gashnor\'s Cursed Halo 3 Campaign Overhaul 3.3.1 (Fix)\'.
Summary changed.'
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02 Jul 2023, 9:38AM | Action by: Gashnor
File added
'Gashnor\'s Cursed Halo 3 V3.3.2 (Crash Fix) [version 3.3.2]'
June 2023
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08 Jun 2023, 5:04PM | Action by: Gashnor
Changelog added
'Change log added for version 3.3.1'
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08 Jun 2023, 5:01PM | Action by: Gashnor
File added
'Gashnor\'s Cursed Halo 3 V3.3.1 [version 3.3.1]'
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08 Jun 2023, 4:24PM | Action by: Gashnor
Attribute change
'Name changed to \'Gashnor\'s Cursed Halo 3 Campaign Overhaul 3.3.1\'.
Description changed.
Mod version changed to 3.3.1.'
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02 Jun 2023, 9:05PM | Action by: Gashnor
Mod image added
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02 Jun 2023, 9:05PM | Action by: Gashnor
Mod image added
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02 Jun 2023, 9:05PM | Action by: Gashnor
Mod image added
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02 Jun 2023, 9:04PM | Action by: Gashnor
Attribute change
'Mod version changed to 3.3.'
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- Mod page activity
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March 2025
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29 Mar 2025, 5:35PM | Action by: Kyro99
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Gashnor's Cursed Halo 3 Campaign Overhaul 4.0
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25 Feb 2025, 11:09AM | Action by: Globalpredatorx
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January 2025
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31 Jan 2025, 3:08PM | Action by: CripplingDepression159
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22 Jan 2025, 4:48AM | Action by: BigDog97
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