This page was last updated on 11 November 2024, 8:49AM
Changelogs
Version 4.0
Golden Gun reticle now tracks enemies
Adjusted Slipspace Rifle to be able to shoot multiple bursts before overheating
Reworked Barrel Launcher to aim much more accurately at your reticle positioning
Reworked Clearly An Alien Grenade to aim much more accurately at your reticle positioning
Reworked Broken Baseball Bat to aim much more accurately at your reticle positioning
Reworked Projectilinator to aim much more accurately at your reticle positioning
Reworked SHSHr Silenced Rockets to aim much more accurately at your reticle positioning
Added new vehicle: Paper Hornet. Fires tracking paper airplanes that shoot at your enemies for you
Added new vehicle: Ghosty Skates. A pair of two small Ghosts you slip on your feet and scoot around on
Added new weapons: Xbox 360 & Halo 3 Edition Xbox 360
Added new weapons: Xbox One S & Xbox One X
Added new weapons: Xbox Series X & Halo Infinite LE Xbox Series X
Added new weapon: Xbonk. An original Xbox on a stick.
Added new weapon: Shottie Sniper. The versatility of a shotgun and sniper rifle as one
Added new weapon: Super Shotgun. The DOOM-inspired weapon with classic 8-bit animations
Added new weapon: Pocket Spartan Orbs. Can capture Covenant enemies to use for your own battles
Added new weapons: Magic Staffs. Four possible magic staffs to cast spells on your enemies
Added new weapons: Vault Rifles. Borderlands-inspired ARs with a variety of types
Added new weapon: REDACTED. Used for the 343 GS final fight in the level "Halo"
Added new weapon model: Needler Shotgun now uses the Halo Reach custom model I made
Reworked cutscenes for the prologue
Reworked cutscenes for Crow's Nest
Reworked cutscenes for Flood Gate
Reworked in-game moments from The Ark
Reworked cutscenes for The Covenant
Reworked cutscenes for Halo
Reworked the 343 Guilty Spark fight for Halo
Added custom sounds from Halo CE for the M6D Magnum
Added new spawns for the Interdimensional Marble equipment
Added new HUD icon for the Interdimensional Marble equipment
Changed several encounters across every campaign mission
Changed several in game scenery objects across multiple campaign missions
Added several custom weapon sounds
Added several new custom weapon fonts
Added custom voice acting from myself and members of the community across the game
Recast Sgt Johnson
Made Cortana have brainrot
Many more changes I can't remember at this moment
Version 3.3.2
Modified Machinegun Turret's physics to stop breaking the game when fired from a Pelican
Modified script in the intro to the 4th level so players aren't stuck in an inescapable Warthog ride
Version 3.3.1
Fixed first person Needler Shotgun showing my custom model and not just a green vanilla Needler
Fixed Super Suplex Pistol firing to not slow you down as much
Reduced heat discharge for Super Suplex Pistol to be ready to fire sooner
Modified The Storm's introduction Warthog section scripts
Modified the introduction cutscene slightly
Allowed M6D (CE Magnum) to be dual wieldable
hanged "Nuke Launcher" to "Implosion Launcher", slightly modified projectile effect
Adjusted Wumbo Warthog bounding radius to not get hit by objects way out of its model
Fixed Gender Reveal Party equipment to show type of boxing glove that'll be dropped much sooner
Fixed Gender boxing gloves to properly use their damage effect across the board
Fixed Needler Shotgun to be able to fire when you have <5 ammo
Adjusted Finger Gun to have projectiles that fire a little faster and little farther
Updated Thruster Rocket Needler to be called "Thruster-er" to differentiate from Rocketer
Added subtle sound effects to Rocket Needler variants firing effects
Updated The Ark's intro so all players spawn with Functional Sniper Rifles
Version 3.3
3 new weapons: Super Suplex, Explosive Rocket Needler, Thruster Rocket Needler, with new reticles and HUD elements
New marble spawn effect: Spawning NPCs, both enemies and friendly
Friendly NPCs can spawn with explosive Needler or super Suplex
Changed a little more in the Crow's Nest cutscene and at the end of The Storm's cutscene
Fixed Toy Tank entry radius so you don't keep sitting on the front of the tank when trying to get a Marine out to drive
Adjusted Bubble Pistol reticle to work with dual wielding
Adjusted all Plasma Rifle variants to fit better together when dual wielding
Destroying a Moa statue in game now spawns a random Marble effect of the 5 available options, including the new NPC option
Fixed Flubberizer equipment item light to be centered around the item when on the ground
Can now dual wield Suplex Pistols
Made Phantoms in Crow's Nest invulnerable to block soft locking the mission
New Arbiter skin to fit with the opening cutscene of the game
Removed Cortana/Gravemind moments speed decrease
Version 3.2
Heavily reduced player knockback from enemy fire
Reduced player damage taken from collision to 25%
Reduced Spiker knockback
Fixed Scarab Gun screen effect when firing
Adjusted Scarab Gun impact effect to match radius of damage
Adjusted Dart Rifle to fire much faster when holding down the trigger
Increased Dart Rifle damage when AOE effect is active
Adjusted Fertility Rifle to be able to be fired semi-automatic and can fire 8 shots before overheating (up from 2)
Adjusted Hyper Hog Turret to have much less spread
Reduced Octo Sniper spread
Version 3.1
Fixed Scarab Gun firing effects from blinding the player
Fixed Scarab Gun not showing up in first person as an Elite
Fixed enemy Elites from showing the correct model
Fixed Back Smasher turret
Adjusted Old School Rifle to be proper damage output
Version 3.0
Backported several Cursed ODST weapons
Backported several Cursed ODST weapon balances from original Cursed Halo 3 release
Backported Hoverhog from Cursed ODST
Backported California Gender Reveal Party equipment from Cursed ODST
Added enemy Elites to the ranks of the Covenant throughout the campaign
Modified several encounters
Modified several major cutscenes
Tons of balance changes
Version 2.6
Fixed custom skins to be able to show on custom vehicles (Merry Ghost Round, Wumbo Warthog, Toy Tank)
Added custom skin for the Portable Gauss Cannon, which uses the custom textures selected for the Gauss Warthog variant in the customization screen for Halo 3
Fixed Fertility Rifle from last patch, now won't annihilate you on Normal from the barrage
Fixed enemy rate of fire for Fertility Rifle
Adjusted AI shooting for Toy Tank
Adjusted AI shooting for multiple weapons, allowing them to use several of the new weapons
Fixed the Tiny Pelican flight to be able to fly upright easier when using M&KB. Keyboard keybinds might still be messed up and require adjusting, but this helps
Adjusted Hyper Hog Chaingun to be more useful when holding fire, and reverse the angle of projectiles so sustained fire becomes more accurate over time
Adjusted Portable Gauss Cannon accuracy angles to not be as accurate in the hands of AI
Increased damage from Portable Gauss Cannon by 50%
Added new random destruction effect from Interdimensional Marble
Version 2.5
Fixed first person animations for Suplex Pistol and Stungun with Elites
Adjusted AR age per fire to allow it to fire around 50% longer than before and be usable longer in fights
Adjusted Quad Sniper Rifle, Barrel Launcher, Stungun, and Dart Rifle to allow campaign customization skins when enabled
Added overheat effects for Stungun and Suplex pistol
Adjusted Stungun secondary fire effect to slightly drain battery and overheat pistol for visual sake
Adjusted Suplex Pistol to fire one shot instead of a 3-shot burst, as well as an overheat mechanic to prevent spam fire
Fully removed friendly fire from Carbine (No more AI Arbiter killing you on accident)
Adjusted Carbine (Fertility Rifle) projectiles to act less like Slipspace weapons and instead feel more unique
Version 2.4
Reduced AOE of Missile Pod (Stormcaller)
Removed friendly fire from Carbine (Sort of)
Added ammo meter to Octo Sniper
Adjusted Barrel Launcher's primary & secondary fire projectile launch
Adjusted Barrel Launcher to overheat at 6 Fusion Coils instead of 5
Fixed animation on Suplex Pistol first person
Added crosshair to Suplex Pistol & reinstated binocular zoom
Buffed Scarab Gun and CE Magnum to their respective games' damage output (H2 & CE respectively)
Adjusted Slipspace Pistol to misfire less and at a lower battery level, and adjusted battery used per shot
Increased AR damage by 50%
Version 2.3
Fixed Fire Hydrant water variant from self destructing and having far too much reach
Adjusted first person animations for Barrel Launcher and Stungun
Fixed missing icon for Golden Gun when using Fonts folder with custom icons
Removed junk spawning effects from Interdimensional Marble to ease the amount of physics items deleted by the Halo 3 engine
Fixed Assault Rifle and Needler custom skins showing when Campaign Customization is enabled
Version 2.2
Buffed the Dart Rifle: 2x damage, and 2x the poison cloud area of effect from supercombine effects
Buffed the Slipspace Pistol: Less time spent with slow projectiles, projectiles speed up faster, and have less physics knockback
Buffed the Slipspace Rifle: Less time spent with slow projectiles, projectiles speed up faster and max speed has been increased
Buffed the Acid Rain Stormcaller. Rain has more area of effect and more damage per rain drop
Version 2.1
Increased water damage vs The Flood
Fixed issue with The Flood not spawning from the Spore Rifle at the beginning of Sierra 117
Fixed issue with drivers taking too much collision damage in Hyper Hog and Merry-Ghost-Round
Increased lifespan of fire from Fire Hydrant to be able to scorch the area around the hydrant
Changed how Brute Chopper fires to make it less excruciating to fight AI piloting the vehicle
Added Flamethrower and Missile Pod to Interdimensional Marble weapon spawns
Increased Missile Pod acid rain damage by 3x
Increased damage from Confetti Cannon
Version 2.0
Now includes every campaign map in Halo 3
Added new damage type for Water
Added new material type for Cardboard (very weak against water)
Added several new weapons (Missile Pod, Shade Turret, two new plasma rifles, one new pistol, and even more)
Added several new vehicles
Updated the Interdimensional Marble effects to now be more varied. There will now be one of four effects chosen at random (Weapon spawn, vehicle spawn, equipment spawn, or destruction spawn)
Fire Hydrant now has a 50/50 chance of spewing water or fire on deployment
Updated Jackal Sniper AI to be less accurate with Gauss Rifle
Updated AI to support all new weapons added, including the Scarab Gun
Updated AI to support all new vehicles added
Lots of custom animations added to characters when riding new vehicles
Updated several weapons damage output to be more powerful and useful
Quad Sniper now actually shoots where you're aiming
Added Octo Sniper to add even more barrels
And so much more
Version 1.1.2
FIxed Jackals not holding Carbines
Fixed Spike Rifle reloading after one shot
Fixed Spike RIfle charge effect
Fixed some impulse physics
Version 1.1
Changed "Slipspace Carbine" to be its own unique weapon. Now functions with projectiles that seek out enemies and hurt them instead of launching them. Moved away from feeling like a hybrid to the Slipspace Rifle/Slipspace Pistol
Increased damage for several weapons to make them feel more satisfying for getting kills
"Laser Light Show" now is much more colorful. Now has a secondary charged fire which sends a single large spike, capable of some anti-vehicle combat and open areas
Needler Shotgun is much easier to supercombine shots now. Reduced supercombine amount from 15 -> 7 needles
Added new weapon: Boxing Glove
Added new weapon: Flood Spore Rifle
Added custom icons for a few weapons that were missing them and new weapons (Flood Spore Rifle, Boxing Glove, Baseball Bat, Gauss Rifle, Quad Sniper)
Added custom reticle for baseball bat and boxing glove
Modified Quad Sniper to be more accurate. Also now fires a quick 4-round burst instead of a single blast of 4 shots.
Fixed bug with Fuel Rod Cannon not firing when picked up from dead enemies occasionally
Version 1.0
Initial upload. Contains Sierra 117, Crow's Nest, and Tsavo Highway.