Basically flood firefight in Halo 2 on the Waterworks map, lots of features including dropships, new Elite ranks, dialogue events/scenes, detailed environment, plenty of weapons and ammo, secret weapons to find, and much more.
Requirements
DLC requirements
DLC name
Halo 2: Anniversary
Permissions and credits
Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
- D Flog Flag - Sergeant Stacker - Mynameislol - Sean T - Kashiiera - BlackandFan - Fluffles0078
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Changelogs
Version 2.0
Added new Gauss Turret (Thanks SPARTAN-277)
Added Halo 1 Marine Monicle (Thanks AI)
Scripted Ending (no ui string popup on the pelican passenger seat but it's there left or right side works)
Added Heretic waves
Added another switch to the center building that spawns 5 waves of Heretics
Optimized the overall script and AI (more ai_living_count commands, magic sight, ignore dropships so they focus on killing whats important) They still however will target dropships sometimes if nothing engages them in direct LOS causing them to get hyperfixated on it
Added and adjusted more firing patterns for the AI for specific weapons
Adjusted Spec Ops Commander color to be more in line with H1 aesthetic (Changed to Black and Gold)
More pathfinding hint adjustments (Alot more dependable now)
Added Heretic Jackals (Thanks Sgt. Stacker)
Health and Shield values were adjusted for allies slight nerfs and buffs
Increased damage on some weapons (Brute Shot, PP, PR, BR, Pistol, C-Carbine)
Needler has better tracking
Version 1.4
Added flood brutes to the mix (Thanks Blackandfan)
Adjusted a few firing patterns for the AI
Adjusted some weapons in the beginning of the AI so there is more of a natural progression
Some scenery has been adjusted/removed to help in pathfinding and slight fixes to pathfinding hints
More flood waves were added
Added more spawns to the manual phantom drop (switch at base) to have more randomized characters
Version 1.3
Added colored Flood combat elites ranks (Thanks Sgt. Stacker.) with their own unique shield vitality's.
Updated Noire's tags with additional outfits; will now spawn with random/randomized outfits (Thanks D Flog Flag)
Adjusted some pathfinding hints; some flood would jump into the abyss
Added another reinforcement switch at the blue base; randomized spawns like with the pelican drop
Added another flood wave with Stealth bois
Fixed weapons on map not having ammo (had the values in the wrong positions)
Version 1.2
Added more pathfinding hints and made some areas more accessible to allies easier
Added additional weapons
Added three manual ways of calling reinforcements (20-25 min cooldown, be sure to reset the switches back to off after enabling them)
Adjusted some more firing positions
Adjusted trigger volumes and made them even larger so allies switch zones more reliably
Added perception values to flood and some allies to make them more responsive
Flood Juggernaut now has dialogue (Floodcarrier)
Added and fixed up some scenery
Added more flood waves
Checkpoints for every 5 flood waves completed
Brutes now properly vibe when sitting on the left side of spectre
Version 1.1
Have fixed some scenery looking weird
Adjusted some firing positions; switched some spawns and added another kill volume
Added an extra Hero spawn (Wave 16)
Updated Noire's tags -Thanks D Flog Flag
Adjusted some pathfinding hints for better accuracy (hopefully)
Optimized a part of the script having to do with music and dialogue scene
Have made the 2nd half of the intro a bit easier to trigger
So with all the Halo 3 mods that keep coming out, I thought it'd be nice to give classic Halo 2 a little bit of love and make a Flood Firefight mode esque battle on one of my favorite maps Waterworks, always thought it seemed a little spooky and perfect fit for a Flood invasion.
Features:
Lots of custom models
Pathfinding hints so the AI can utilize the map geometry more
Ai will follow you around the entire map, and also take any abandoned vehicles leading to big vehicle fights
Secret weapons to find, you'll probably need a Banshee to find them
Re-colored some Elite ranks; (Spec ops got their black armor)
Over 90 unique waves for both Flood and Allies combined
13. Wraith auto-turrets will work for player + More.
I'd like to thank the Halo Modding Discord for the help they provided in learning how to do specific things this map wouldn't be possible without them, i'd also like to thank the creators of some of the tags created and used in this mod. Credits: - D Flog Flag - Sergeant Stacker - Mynameislol - Sean T - Kashiiera - Blackandfan - MrFluffles0078 - SPARTAN-277 - AI
INSTALLATION:
Place the file inside of the zip to your MCC Halo 2 map directory located in: D:\Program Files (x86)\Steam\steamapps\common\Halo The Master Chief Collection\halo2\h2_maps_win64_dx11 and replace the file in there, be sure to make a backup of course and boot up the game with mods enabled and start up the mission Sacred Icon.
Reccomend having skulls on like They Come Back, and AI Awareness one (optional), Envy is great too but you wont get to use your flashlight (Which is able to stay on and wont turn off after 3 sec's)and all your fav usuals.
IMPORTANT NOTE: Be sure you are running the game in English or else you will get a crash.
Also during the intro sequence for those who don't know where Sgt. Banks is he's at the top of Blue Base where the Banshee spawns usually, get up close to him/near him and he'll start his lines, then the first Dropship will come in.
Be sure to set the reinforcement switches back to off (arrow screen) after turning them on (blue screen) otherwise you might overflow the amount of ai on the map.