File information

Last updated

Original upload

Created by

Just Alex

Uploaded by

A2EX012

Virus scan

Safe to use

29 comments

  1. A2EX012
    A2EX012
    • member
    • 3 kudos
    Locked
    Sticky
    join my discord to keep track of updates for the assets: https://discord.gg/ZaKcA8eJfd
  2. itzgazzy
    itzgazzy
    • member
    • 0 kudos
    how do u convert the vehicles blender tags to vehicle files??? when i open sapien and click on vehicles, theres no vehicle.file and idk how to convert
  3. StealthYakumama
    StealthYakumama
    • member
    • 0 kudos
    Could you put the folders on public? I want to download several files AND It only allows download  one at a Time currently
  4. mandalorion1234
    mandalorion1234
    • member
    • 0 kudos
    Can you rerelease forerunner forest or guardian forest how ever you like to call it i really want to try it out and the custom odst mission
    1. A2EX012
      A2EX012
      • member
      • 3 kudos
      i am still working on them, i just want to release my missions in a single pack. if you can i would apreciate some feedback, part 1 is odst and part 2 is elite.

      https://steamcommunity.com/sharedfiles/filedetails/?id=3041857965 part 1
      https://steamcommunity.com/sharedfiles/filedetails/?id=3041872076 part 2
    2. mandalorion1234
      mandalorion1234
      • member
      • 0 kudos
      hell yeah
  5. UltraBlast87
    UltraBlast87
    • member
    • 0 kudos
    They also work in odst?
    1. A2EX012
      A2EX012
      • member
      • 3 kudos
      yes
  6. i'm confused where to put the tag folder at
  7. OGMOOZ
    OGMOOZ
    • member
    • 0 kudos
    how do i install this i replaced the data folder with the new one it crashes my game?
    1. A2EX012
      A2EX012
      • member
      • 3 kudos
      i dont know, the data folder is not nesesary, it is just if you want to modify something or port one of my assets to other game.
  8. KatarinaBohtana
    KatarinaBohtana
    • member
    • 0 kudos
    Is there a certain way to get the vehicles to work with AI?
    1. A2EX012
      A2EX012
      • member
      • 3 kudos
      the generic.character is what allows the ai to use the vehicles, dowload it from the drive "tags/ai/generic.character"
    2. KatarinaBohtana
      KatarinaBohtana
      • member
      • 0 kudos
      Thank you! I just saw that
  9. ZenoElitez000
    ZenoElitez000
    • member
    • 1 kudos
    stop with tags pls
    1. KatarinaBohtana
      KatarinaBohtana
      • member
      • 0 kudos
      More tags please.
  10. gnademassica117
    gnademassica117
    • premium
    • 40 kudos
    These tags are absolutely amazing, I hope you don't mind me using some of them in a future Ultimate Firefight update :D

    Thank you so much for releasing them!
    1. A2EX012
      A2EX012
      • member
      • 3 kudos
      Of course you can use them, also thanks for supporting me in my patreon!
    2. gnademassica117
      gnademassica117
      • premium
      • 40 kudos
      Np at all dude! I have some tags that aren't quite ready for release but are workable for modders that know how to fix stuff up, if you'd ever like them just hit me with a dm :) Coincidently it seems like I've managed to pick the Halo Wars stuff that you haven't, so these tags are saving soooooo much work for me. I've custom animated the Cyclops, Skitterer and Flood Abomination, and have started work on the flood spawner form, :)

      If you're looking for more Halo Wars tags for any of your projects, GreenKnight has released some amazing ones on his discord too!
  11. Ludantes
    Ludantes
    • member
    • 2 kudos
    Hello, I'll try to test them all, here are my problems and thoughts for the moment (your mod is amazing so I don't feel confortable writing only "bad" things) :

    • the hunter_flak_cannon is invisible and does not have any pick up prompt
    • for target_locator_unsc, I don't remember well how it works in Reach but I think that there is no charging
    • the heavy flamethrower : MC is aiming the sky instead in front of him
    • The vulture is amazing but his garbage contains a lot of untextured cables (purple)
    • I think on wraiths you added shields but I don't think their is a HUD indicator for it
    • The motor sound of the wolverine is the warthog one
    • adding fuel tanks to the flamethrower warthog is a great idea but there is too many, or placement feels wrong
    • sparrow is acting odd, see screenshot here 

    1. A2EX012
      A2EX012
      • member
      • 3 kudos
      - the hunter flak cannon i think i neved edited it and it was just to remind me to do it
      - the vulture destruction is something i forgot to fix
      - there is no way of adding shield indicators for vehicles, they just tell the players shiled/health
      - yeah the wolverine was made using a warthog as a base
      - what is wrong exactly with the flame warthog?
      - i gave up on the sparrowhawk
    2. Ludantes
      Ludantes
      • member
      • 2 kudos
      For the flamehog it just a personnal feeling, I would have place one tank between seats and turret, to make it more "embeded" 

      I continue my testing :

      • the revenant is very well imported, you nailed it (only thing is you used wraith sfx), however why did you named it "reverant" ?
      • seraph is awesome (cockpit is great but lack of screens or kinda console for the pilot) but waaaaaaaay overpowered
      • new hunter flak canon update is perfect, there might be a confusion for user because in the folder hunter_flak_cannon there is 2 files .weapon (flak_cannon.weapon and hunter_flak_cannon.weapon)
      • the Spirit has no turret and a texture/shader (I don't have 3D knowledge sorry) must be missing, see the screenshot
      • the spirit SFX is hearable in the whole map just as if you were standing near it
      • in the tags file, the Spirit seems to have destruction feature but I could not do any damge to the vehicle
      • I can't enter the Sabre pilot seat (and not passenger too if there is one)
      • I don't know if you did this on purpose but the player is able to grab the turret of the drivable Pelican
      • in the gremlin files there is "warthog.vehicle" file, when I spawn this, there is a gremlin which can't fire his canon
      • there is a file "falcon_transport.vehicle - Shortcut" in the falcon directory
      • cov_capital and cov_cruiser don't have a .vehicle file
      • the prompt of the Mantis is misplaced (should be in the back if I remember well Halo 4)
      • the Mantis has no control (I only managed to use the horn which is not in Halo 4)
      • what is the drone fighter ? (I guess you are still working on it because there is no shader)
      • ghost snow is a regular ghost (or I messed somewhere)
      • the extra cargo's door from the transport condor does not open
      • you have a banshee - copia.vehicle in a weird banshee - copy folder
      • I tried the Locst, I guess the driving feature is in at an early state


      Voila ! I had a great time testing your files and I discovered some vehicle that I totally forget they exist (or it's the first time I see it).
      I could not imagine what a campaign level could be like with these tags, you did an amazing work
      Did some of your work ended up in the rejected shotgun/ greenknight forge mod ?
      I did not test the characters because I don't know anything about this for the moment
    3. A2EX012
      A2EX012
      • member
      • 3 kudos
      Most of those stuff are just left overs from testing and i think that masterchief  is missing an animation for driving the sabre