i am still working on them, i just want to release my missions in a single pack. if you can i would apreciate some feedback, part 1 is odst and part 2 is elite.
https://steamcommunity.com/sharedfiles/filedetails/?id=3041857965 part 1 https://steamcommunity.com/sharedfiles/filedetails/?id=3041872076 part 2
Np at all dude! I have some tags that aren't quite ready for release but are workable for modders that know how to fix stuff up, if you'd ever like them just hit me with a dm :) Coincidently it seems like I've managed to pick the Halo Wars stuff that you haven't, so these tags are saving soooooo much work for me. I've custom animated the Cyclops, Skitterer and Flood Abomination, and have started work on the flood spawner form, :)
If you're looking for more Halo Wars tags for any of your projects, GreenKnight has released some amazing ones on his discord too!
Hello, I'll try to test them all, here are my problems and thoughts for the moment (your mod is amazing so I don't feel confortable writing only "bad" things) :
the hunter_flak_cannon is invisible and does not have any pick up prompt
for target_locator_unsc, I don't remember well how it works in Reach but I think that there is no charging
the heavy flamethrower : MC is aiming the sky instead in front of him
The vulture is amazing but his garbage contains a lot of untextured cables (purple)
I think on wraiths you added shields but I don't think their is a HUD indicator for it
The motor sound of the wolverine is the warthog one
adding fuel tanks to the flamethrower warthog is a great idea but there is too many, or placement feels wrong
- the hunter flak cannon i think i neved edited it and it was just to remind me to do it - the vulture destruction is something i forgot to fix - there is no way of adding shield indicators for vehicles, they just tell the players shiled/health - yeah the wolverine was made using a warthog as a base - what is wrong exactly with the flame warthog? - i gave up on the sparrowhawk
For the flamehog it just a personnal feeling, I would have place one tank between seats and turret, to make it more "embeded"
I continue my testing :
the revenant is very well imported, you nailed it (only thing is you used wraith sfx), however why did you named it "reverant" ?
seraph is awesome (cockpit is great but lack of screens or kinda console for the pilot) but waaaaaaaay overpowered
new hunter flak canon update is perfect, there might be a confusion for user because in the folder hunter_flak_cannon there is 2 files .weapon (flak_cannon.weapon and hunter_flak_cannon.weapon)
the Spirit has no turret and a texture/shader (I don't have 3D knowledge sorry) must be missing, see the screenshot
the spirit SFX is hearable in the whole map just as if you were standing near it
in the tags file, the Spirit seems to have destruction feature but I could not do any damge to the vehicle
I can't enter the Sabre pilot seat (and not passenger too if there is one)
I don't know if you did this on purpose but the player is able to grab the turret of the drivable Pelican
in the gremlin files there is "warthog.vehicle" file, when I spawn this, there is a gremlin which can't fire his canon
there is a file "falcon_transport.vehicle - Shortcut" in the falcon directory
cov_capital and cov_cruiser don't have a .vehicle file
the prompt of the Mantis is misplaced (should be in the back if I remember well Halo 4)
the Mantis has no control (I only managed to use the horn which is not in Halo 4)
what is the drone fighter ? (I guess you are still working on it because there is no shader)
ghost snow is a regular ghost (or I messed somewhere)
the extra cargo's door from the transport condor does not open
you have a banshee - copia.vehicle in a weird banshee - copy folder
I tried the Locst, I guess the driving feature is in at an early state
Voila ! I had a great time testing your files and I discovered some vehicle that I totally forget they exist (or it's the first time I see it). I could not imagine what a campaign level could be like with these tags, you did an amazing work Did some of your work ended up in the rejected shotgun/ greenknight forge mod ? I did not test the characters because I don't know anything about this for the moment
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https://steamcommunity.com/sharedfiles/filedetails/?id=3041857965 part 1
https://steamcommunity.com/sharedfiles/filedetails/?id=3041872076 part 2
Thank you so much for releasing them!
If you're looking for more Halo Wars tags for any of your projects, GreenKnight has released some amazing ones on his discord too!
- the vulture destruction is something i forgot to fix
- there is no way of adding shield indicators for vehicles, they just tell the players shiled/health
- yeah the wolverine was made using a warthog as a base
- what is wrong exactly with the flame warthog?
- i gave up on the sparrowhawk
I continue my testing :
Voila ! I had a great time testing your files and I discovered some vehicle that I totally forget they exist (or it's the first time I see it).
I could not imagine what a campaign level could be like with these tags, you did an amazing work
Did some of your work ended up in the rejected shotgun/ greenknight forge mod ?
I did not test the characters because I don't know anything about this for the moment