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Every weapon tweaked to fulfill their own distinct, and fun roles
The Needler fills the role of delivering high damage to high-value targets
The Needler, and heavy weaponry boast higher melee damage to match their animations
Many recycled sounds are now consistent with later entries
Vehicle physics tweaked to feel better/more practical
Splatter damage is now speed-based
The Scorpion weaponry is much more reliable
The Ghost and Banshee weaponry is much more reliable
The Shade Turret now fills an anti-vehicle role
Covenant vehicles explode a plasma-blue
Spirit turrets are now destructible
The Flood now interact with the sandbox is new, meaningful ways
Shielded Elite forms give new use to Plasma weaponry
and unshielded forms can be headshotted to their cores
Carriers can have their Infection Forms killed instantly with a Plasma Grenade stick
or Needler supercombine