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d3ad connection

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  1. d3adconnection
    d3adconnection
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    Version 9.0:
    There are lots of changes from 8.1. Here are a bunch in no particular order:

    • Overhauled many weapon effects and particles using assets from H4 and H2A
    • Adjusted Sticky Detonator explosion damage & radius
    • Reduced Fuel Rod Cannon damage
    • Made AR and all Covenant projectiles able to explode grenades
    • Increased velocity on Shade turret projectiles (with AI velocity scaled to compensate)
    • Adjusted materials on all Covenant weapons
    • Slightly reduced mounted plasma turret damage
    • Adjustment to plasma pistol charging light
    • Adjustment to Plasma Pistol charged damage flags to prevent one-shots
    • Slightly darkened and adjusted Cortana's appearance, fixed holographic appearance
    • Slightly darkened Lich purple shell material
    • Adjusted Phantom, Banshee, Ghost explosion and damage effects
    • Adjusted antigrav lights on Ghost and Banshee
    • Adjusted Banshee primary cannon damage on Phantoms

    • Increased blood spawns from melee
    • Adjusted shotgun death impact on Elites
    • Adjusted melee acceleration against Elites
    • Adjustment to SAW death impact on Elites
    • Adjusted melee acceleration against Grunts
    • Reduced Knight melee damage
    • Fixed assassinations not working on certain variations of enemies
    • Adjusted timing on "One thing at a time" and "Landing craft, flanking us!" on Dawn
    • Trimmed the animation of Covenant landing on Dawn so they're active as soon as they drop
    • Fixed script and trigger volumes for Cortana's elevator quip on Requiem
    • Fixed fade in at beginning of Forerunner
    • Reduced Knight Daemon grenade frequency
    • Promethean Covenant Elites now use Promethean (Knight) shields
    • Adjustments to Chief's armor color
    • Modified color grading on Dawn to be more consistent
    • Adjusted enemy encounter and added more crates and props in area before airlock on Dawn
    • Adjusted some glass materials to look more obvious and natural
    • Modified color grading on Requiem to be more consistent
    • Adjusted grass and land terrain color on Requiem to be less bright and more natural
    • Fixed wrong Knight colors appearing in final Requiem cutscene
    • Fixed droning sound on Forerunner
    • Fixed some objects and effects not using blue color on Forerunner
    • Enemy AI in Shutdown flight section disabled in co-op (crashes keep occurring)
    • Reduced number of Knights and extended the length between spawns during final fight on Midnight
    • Adjusted scripting around Didact cutscene & final escape sequence on Forerunner (should have no more short freeze before cutscene)
    • Fixed Chief teleporting in on last cutscene on Infinity
    • Fixed fade in at start of Reclaimer
    • Removed biped spawning effect (for Campaign only)
    • Fixed missing Energy Sword effects
    • Changed resurrection particles for post-Didact Knights & turrets to be orange instead of blue
    • Changed Watcher birth effect for post-Didact Knights to be orange instead of blue
    • Added flashlight tutorial prompt on Dawn
    • Replaced Chief's line on Dawn about the "Covenant being more fanatical" with Cortana mentioning reinforcements
    • Darkened and adjusted materials on Mammoth
    • Restored Cortana saying "I don't think this will end well" before crash cutscene on Midnight
    • Fixed weapon loadout after crash on Midnight
    • Restored the original lines for the crash scene on Midnight
    • Enhanced and adjusted many particle effects on Midnight
    • Greatly sped up Broadsword chaingun projectiles to fit better with the missile speed
    • Tried to fix weird bug where some portals are invisible
    • Adjusted brightness, fog and color grading in spire interiors on Shutdown
    • Adjusted brightness and color grading throughout Midnight
    • Adjusted some particle effects in Midnight flight section
    • Adjustments to Cortana's appearance in ending
    • Very slightly reduced AI grenade chance scales
    • Fixed Broadsword exploding when turning too tight/flipping
    • Improvements to color grading and brightness in Midnight
    • Improvements to metal materials in Midnight
    • Refined all Covenant projectiles to be more consistent in appearance
    • Slightly reduced velocity on Storm Rifle projectiles
    • Adjusted damage states and effects on Ghost and Banshee
    • Adjusted projectile effect priorities
    • Adjusted vehicle effect priorities
    • Slightly zoomed out camera in most cutscene shots
    • Adjusted lighting and brightness in several cutscenes
    • Added subtle vignette to all cutscenes

    • Fixed some missing particle tags
    • Removed the sticky detonator marine animation on Composer and replaced with a marine and scientist going out swinging
    • Replaced and added weapon crates laying around final Atrium battle on Composer
    • Adjusted flashlight logic and extended length of time it stays on
    • Added letterbox open when using rally points
    • Tag cleanup, consolidated many of the H2A tags I've been using into their H4 locations
    • Removed and cleaned up some unused script functions
    • Other random bug fixes and adjustments

    As always, thank you so much for checking my mod out, and hope you enjoy!
  2. nero3613
    nero3613
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    in Spartan Ops Episode 3 (Catherine) chapter 2 (Galileo), this mod prevented me from activating one of the two turrets to finish the mission. I pressed the button, the turret got activated but the quest marker still remained and the game wouldn't progress.
    you might wanna check that out.
    1. FighterX72
      FighterX72
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      Same thing here.
    2. d3adconnection
      d3adconnection
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      After spending weeks trying to figure it out, I couldn't fix it, so I just cut the turret section out of the mission completely. It should be fully completable in the upcoming 9.1 release.
  3. Deadshot32
    Deadshot32
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    Hello my game brings me back to the menu every time I try to load both Spartan ops or campaign, I had only installed Spartan ops reflow and the rescored mod. Am I missing something?
    1. lyingsackoffun1
      lyingsackoffun1
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      Same for me. Not using any other mods. It just doesn't work.
    2. d3adconnection
      d3adconnection
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      Make sure your MCC is fully updated, that you replaced your campaign.map and shared.map files with the ones from the download, and you are running with anti-cheat off: https://support.halowaypoint.com/hc/en-us/articles/360037475251-How-to-Launch-Halo-The-Master-Chief-Collection-with-Easy-Anti-Cheat-EAC-Disabled
  4. Svinet86
    Svinet86
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    Sorry for asking, and I've seen the 9.1 preview release, but how do I use the tags release AssemblyTemplates for getting the vanilla HUD? Is that a manual one by one step for each map or someting easier to it?
    1. d3adconnection
      d3adconnection
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      It's a forked version of Assembly that supports them. I do not provide any support for this, but you should be able to use it: https://github.com/d3adconnection/Assembly/releases/tag/batchtemplates
    2. Svinet86
      Svinet86
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      WOW your a mod god D3ad! Let the Halo 4 adventure begin. Thank you so much for your top quality experience mod and especially all of your time dedicated to us dum dums. :-P   With the hud restored and the reshade that I brutally made in a hurry, I will differently jump with Reflow 9.1 preview as a Halo 4 and Spartan campaign virgin.
      and especially
    3. d3adconnection
      d3adconnection
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      lol! No worries at all, happy you've been enjoying it. :)
  5. Svinet86
    Svinet86
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    Hi d3adconnection
    Super nice mod you have made. LOVE IT! But before I start the story mode for real, I must say that I really miss the lens flare and bloom from the original. I know I'm not the first, but can you maybe make a loose file with the original lens flare setting and maybe bloom, or give a hint to where we can change it back? Just so we self can repack it with Assembly. I realy miss the old days, when games looked like Crysis 2 and Halo 4. 
    Like others said, why not make a cooperation with MythicJaqui and make the ULTIMATE version. I like his mod too and LOVE the preserved lens flare, but I really don't like the forced Halo 3 armor look.
    Thanks
    1. d3adconnection
      d3adconnection
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      Hello, glad you enjoy the mod. Some of the lens flare tags are disabled by setting the Far Fade Distance in the tag to 0.1. Unfortunately, these changes are scattered all over the game and it would not be an easy task to go back and revert them all.
    2. Svinet86
      Svinet86
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      A bit sad, I tried for a few hours to find some of them. What about Chief's armor and colorsceme file names, so I can try to extract yours (witch I prerfer) through Assembly and test it out in Mythic. Merry Christmas
    3. d3adconnection
      d3adconnection
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      All of Chief's armor tags are under:

      tags\objects\characters\storm_masterchief\bitmaps\storm_masterchief_default
      tags\objects\characters\storm_masterchief\materials\storm_masterchief_default
      tags\objects\characters\storm_masterchief\storm_masterchief.render_model
      tags\objects\characters\storm_masterchief\storm_masterchief_solo.render_model
  6. autoxguy
    autoxguy
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    What specifically did you do for game balance in regards to enemy sponginess?  Did you lower enemy health values? 
    1. d3adconnection
      d3adconnection
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      Enemy health and shield values are heavily adjusted along with adjusted damage output from all weapons. Spartan Ops has global damage and health scales to accommodate for solo play.
    2. autoxguy
      autoxguy
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      Are you going to do a version of the updated mod with the original halo 4 weapons like you had before or is the updated version already like that? 
    3. d3adconnection
      d3adconnection
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      I will have that version uploaded as soon as it finishes building.
    4. autoxguy
      autoxguy
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      nvermind
  7. Eadmond
    Eadmond
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    I think 8.1 versiono compaing is not working. Crash on loading in
    1. d3adconnection
      d3adconnection
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    2. Eadmond
      Eadmond
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      Yes, I am doing that. I also have enable achievement .dll file to make sure the EAC isn't working and I can get points for unlocking armors.
      I have also intalled other mod, at this stage I am sure my H1, H2 and ODST's mod all work.
      For this mod, I tried both the compaign and special op mod, both crash on loading in.
    3. d3adconnection
      d3adconnection
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      Unfortunately I cannot support that .dll as I do not use it. I have received a prior report in the past about it causing issues.
    4. Eadmond
      Eadmond
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      So basicly I will need to get ride of those .dll files?
      Thanks for your response.
      MCC moding is in such a horrible state
    5. CHIEFDANA
      CHIEFDANA
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      Did you manage to disable EAC? I'm on Xbox App version of Halo MCC and can't find anywhere where to turn this thing off. Microsoft left me amazed, how the hell one of the biggest and richest IT companies in the world can't create user friendly launcher.
    6. Eadmond
      Eadmond
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      So, I find the prebuild .dll files in cheat engine site for MCC to bypass EAC.
      I mostly play single player(about 99%), and I dispise when you disable the EAC, you can't earn achievements and points for customization.
      Besides, EAC is a trash that runs in kernel level which I absolutely don't trust with.
      Also note, those .dll files don't work on steam deck.

    7. lyingsackoffun1
      lyingsackoffun1
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      I'm using the unlock everything mod and alpha ring for splitscreen and it doesn't work for me. I'm guessing it's incompatible with them.
    8. lyingsackoffun1
      lyingsackoffun1
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      It likely won't ever be fixed either. They dropped support the moment there was any backlash on microtransactions it seems.
  8. CHIEFDANA
    CHIEFDANA
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    Game crashing to menu while loading Forerunner mission, it happens only there. I'm on Xbox App and downloaded via googledrive, any help?

    Mod is overall amazing, the biggest change for me is gun sounds. Feels more impactful and less dull. Playing on heroic for now but gonna replay it again on legendary, good job!
    1. d3adconnection
      d3adconnection
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      Not sure why only that mission crashes for you, I just tried installing from the Google Drive link again with no issues, but I only have the Steam version that I can test :( Make sure you fully overwrite all of the original files with the one from the download.

      I'm glad you've been enjoying it!
  9. BenInsanity
    BenInsanity
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    I know that you've made several lists in the past that goes over every change in the mod, but they're pretty much all obsolete by now; so do you think you could make a new one that's up to date with how the mod works? Most overhaul mods have that because with so many changes that are implimented, as it becomes hard to keep up with everything in the mod there's list description only talks about the most recent changes. There is a list of old changes, but since it was never updated there are a bunch of changes that aren't even listed, so they're jsutmissing from the list. 

    I really hope I'm not coming across as beeing needy or anything, but when I have a mod that drastically changes my game, I want to know EVERY single thing it's doing; doesn't matter how small and/or useless of a change it is, I just want to KNOW that it's there, and what it's doing. Because for all I know, one of those unlisted mod changes is actually a strain of malware that infects your game, hacks into your Steam account and steals every single game in your Steam Libraray, and then goes and sells all of them to Kim Jong Un.

    (Obiviously I'm kidding but I'm just trying to get the point accross)

    I think would be a really smart idea to have a documentation list that's up to date with everything in the mod, because that's something people(Not just me) would really want to know. Because when you see a gameplay overhaul mod that looks really good, the first thing you usually do is check the list of changes the mod makes, becuase it's very posssible there could be a change you wouldn't like, because that's something they would DEFINITELY want to know before they download it and then they come across it mid game, and if it's a change they're not comfortable with or don't like, then it could cause mess up their entire experience. But they had no idea about this change in the first place, because there either wound't be a change list  for them to look at, ubt evn if there was, it's severely out of date so it wasn't lifted witht theo other changes.

    I did NOT mean for this comment to go on for as long as it did, but I just caught up in everything.

    Now all of that being said, this is EASILY the best mod for Halo 4, and might be favorite Halo mod in general. It just always bugged me that there was never an up to date list of all of the fixes, because that's something that would not be important for just me, but anyone who sees the mod wat wants to know it's all about.

    Ok I think that's everything I needed to say so I'm fiinally ending this short novel of a comment.I hope you at least take what I've said into consideration.

    Thanks!
    1. d3adconnection
      d3adconnection
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      Hello,
      I completely understand your point and, as someone who loves reading changelogs and learning the ins-and-outs of a piece of software, I do know the documentation on Reflow is severely lacking. If I had more free time day-to-day, it wouldn't be a big deal to write something up, but I work a full-time job (in IT) and working on a degree right now, so I'm already staring at computer screens and typing literally all day, every day, haha.

      The other thing is Reflow is going on 4 years old this year, and there are sooo many little changes I've made over the years (in various degrees of sobriety and sleepiness), so to properly catalog everything will require dedicating some time to sit down and comb through the tags. I will try my best to get to it soon though!

      Because for all I know, one of those unlisted mod changes is actually a strain of malware that infects your game, hacks into your Steam account and steals every single game in your Steam Libraray, and then goes and sells all of them to Kim Jong Un.

      I see your point on this, thankfully, this isn't an issue with Halo mods as the games themselves are "containerized" pretty good by the Unreal engine. (Barring some crazy unknown ACE exploit being found, that would be wild lol)

      In the interest of full transparency and collaboration, I do have all of the tags and scripts used in the creation of Reflow under the Tag Release download, so others with the mod tools can check out what's changed and use parts of Reflow for their own projects.
  10. BenInsanity
    BenInsanity
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    Just saw the brand new update! Are you going to do a version with the vanilla weapons like you have previously?
    1. d3adconnection
      d3adconnection
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      Yep, it's still building at the moment. Once it's complete I will have it uploaded.
    2. BenInsanity
      BenInsanity
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      Just saw the new vanilla version! for the campaign! I'm assuming there's also going to be one for Spartan Ops as well?
    3. d3adconnection
      d3adconnection
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      Yep, they are both uploaded now.
    4. BenInsanity
      BenInsanity
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      Awesome! Thank you!
  11. Nachonekoo
    Nachonekoo
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    In some Spartan Ops maps the audio fails and the objectives are not updated, which makes it impossible to continue the mission
    1. d3adconnection
      d3adconnection
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      These issues should now be fixed. If you encounter any other problems while playing, let me know. Thanks!