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Replaces the 343 and modern Microsoft loading screens with the Ensemble Studios and classic Microsoft loading screens.
- 23.8MB
- 1
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Replaces the 343 and modern Microsoft loading screens with the Ensemble Studios and classic Microsoft loading screens.
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Firefight, FreeForAll, Sandbox, Forerunner, New Leaders, all in one mod here.
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Halo Wars Vietnamese Fan-Translation
Halo Wars: Definitive Edition Vietnamese fan translation.Mod Việt hóa Halo Wars: Definitive Edition.
- 1.1MB
- 0
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Halo Wars Vietnamese Fan-Translation
Halo Wars: Definitive Edition Vietnamese fan translation.Mod Việt hóa Halo Wars: Definitive Edition.
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This mod widely expands the base game, adding new units, buildings, upgrades, leaders, and even custom mechanics!
- 347.8MB
- 78
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This mod widely expands the base game, adding new units, buildings, upgrades, leaders, and even custom mechanics!
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Mod is in beta. This is just a basic tweaks and balances mod.
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can zoom more and dezoom more XD
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Hey i have use this mod from Blackandfan on moddb, i have import some modification like custom colors, new troops model for marines, you start with more resources, you earn more resources, dead bodies stay on the ground and more population cap. This mod add a new map for 2v2.
- 1.2GB
- 61
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Hey i have use this mod from Blackandfan on moddb, i have import some modification like custom colors, new troops model for marines, you start with more resources, you earn more resources, dead bodies stay on the ground and more population cap. This mod add a new map for 2v2.
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I take asset from nutritious edition and make it better more resource better cold down better colors.AI is much hard to beat
- 837.9MB
- 24
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I take asset from nutritious edition and make it better more resource better cold down better colors.AI is much hard to beat
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the mod change the amount of resource you get with supplypads, dead bodies stay on the ground, you spawn with 800 now with 5000, population are now min 120 and max 130, you can change the team colors. asset from TheRealSlimLady i used : Reach units and ODST units.
- 83.3MB
- 40
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the mod change the amount of resource you get with supplypads, dead bodies stay on the ground, you spawn with 800 now with 5000, population are now min 120 and max 130, you can change the team colors. asset from TheRealSlimLady i used : Reach units and ODST units.
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Gives the Arbiter Honor Guards
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Arbiter Camera fix and More Zoom
Basic zoom and rage camera tweaks
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To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions.
- 131.9MB
- 89
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To make the Forerunner Defense System function as a playable faction alongside the base/vanilla game factions.
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Weapons of Destruction Mod V1.8.2 (DISCONTINUED)
This mod is now discontinued, but don't worry! I'm developing a new mod that is more ambitious will be MUCH more polished.
- 1.7GB
- 0
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Weapons of Destruction Mod V1.8.2 (DISCONTINUED)
This mod is now discontinued, but don't worry! I'm developing a new mod that is more ambitious will be MUCH more polished.
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Leader Overhaul adds many new units and features, with the main goal of expanding the differences between each leader. There are also 3 new leaders, The United Rebel Front, The Flood, and The Grunt Rebellion
- 1.5GB
- 506
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Leader Overhaul adds many new units and features, with the main goal of expanding the differences between each leader. There are also 3 new leaders, The United Rebel Front, The Flood, and The Grunt Rebellion
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All The Units (UNSC) (Campaign) (Updated again)
All The Units is a more than massive UNSC mod for Halo Wars! Lots of New Units, Tech, and a entire new way to build your main base as the UNSC. This mod for the UNSC only, and the Campaign. This mod contains around 35-40 different troops that may be trained as well all sorts of custom Tech, including main base Tech.
- 2.1GB
- 623
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All The Units (UNSC) (Campaign) (Updated again)
All The Units is a more than massive UNSC mod for Halo Wars! Lots of New Units, Tech, and a entire new way to build your main base as the UNSC. This mod for the UNSC only, and the Campaign. This mod contains around 35-40 different troops that may be trained as well all sorts of custom Tech, including main base Tech.
News & Updates
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It's finally here! This is the AI/Civ rework:
Changelog V1.2
-AI Reworked!
-Stat tweaks to balance Forerunners, aiming for cheaper costs but slightly longer build times since units can be made in waves instead of one at a time
-The triggerscript for the skirmishAI has been reworked to handle custom civs.
-The Flood and Forerunners now use a custom civ instead of piggybacking completely off of UNSC/Cov.
-This allows for each civ to have its own aidata.
-Forerunner Tech tree reworked. Placeholder Sentinel added for later use. Right now he is a powered up version of the base sentinel.
-Placeholder/Icons added for most units.
-Flood Powers allow for expansion nodes to be placed and defensive roots to be grown
-Damage... -
-Enforcer Projectiles Fixed.
-Base turrets and deployable turret fixed, rotation angles were incorrect. Note: Base turrets are dedicated to the unit type they are strong against, so AA turrets can't hit ground, AT can't hit air, etc. This is subject to change in the future
-Garrison pad disabled, it isn't behaving correctly and extremely bugged.
-Units and hero shielding should be upgradeable.
-Sentinels now have Damage, Shield, and HP upgrade tiers. Hero and Unit upgrades are split to encourage tactical usage
-Sentinels getting stuck in expansion bases should be fixed.
-Security Drones adjusted to function as early game rushers/scouts, damage&HP nerfed
-Incinerator model changed to gold sentinel. Damage done by incinerator nerfed.
-Expan... -
NOTE: If you would like to play 1.0 the download is over on ModDB, I made the Nexus page second so I've just uploaded the latest build here.
Playstyle Focus/Gimmick Changes:
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Sentinels main gimmick should now be cheaper units that require more micro management. Since most units are trained instantly the player must be cautious with their choices since a unit build order cannot be cancelled. Structuring balanced squads should be imperative for the sentinel player since all units are trained individually instead of having premade squads.
The sentinel player must now choose between two expansion bases instead of just building another base hub. One oriented towards resources and the other to unit production. This is still experi...