So yes. I'm still working on it. Sorry it's taking so long. As it currently stands, basic capabilities of reading mods are implemented. Unfortunately, the custom border and some styling had to be sacrificed to achieve cross-platform capabilities. Localization is now built into the core of the application. Managing mods is not yet implemented. Lastly, the settings are done though.
If you want to support development, you can do so on my Ko-fi.
Thank you, everyone, for being patient and suggesting good improvements.
Thank you for your work it is a lifesaver for the modding community, really looking forward to the update. I'm curious if you have any plans for selectable modding profiles? I currently run a ton of halo mods, but I also love the helldiver themed mods that come out like operation Sierra, and would love the ability to swap between a halo profile and a "helldivers +" profile at will. Ofc it's not necessary at all I'd just like to hear your input on that. Thanks.
It would be best to double check the coding of the 2.0 mod manager update before releasing it because, as of this comment, the current mod manager and the latest update to Helldivers 2 seem to be incompatible, leading to an automatic crash when deploying any mods. It might be an issue with Helldivers 2 itself, but it's best to double check.
I'm not a coder by any means, so I have no idea how it all works, I'm just addressing a problem that has just popped up and wanted to inform you about it, so it doesn't sneak up on any mod users if they are having the same problem.
Update: Absolutely not on your end or entirely the game's end. One of the hidden updates in the latest version of Helldivers 2 must have been a change to the code involving textures and graphics and messed up the codes of individual mods. Just tried it with the newest version of BFA, which would count as a texture changing mod, and it works perfectly fine now. My apologies for the confusion.
Yeah I thought I was going crazy but the new update won't let me load any mods. Kept on crashing, It did let me load reticles and map's markers but everything else just automatically crashed the game.
don't worry man, i am turly sorry for not being able to support you finacially i can wait. just another feature would love to see is drag and drop (i don't know how hard or easy it is.) would love that feature.
Your work is superb and unmatched. I second the profiles Idea, as well as having an editable numbered mod list, especially in consideration of people with large mod lists having to constantly drag new/updated mods alllll the way upwards to where they're supposed to be in the load order.
I just wanted to let you people know that the coming update for the manager will take longer than the others. Reasons for this are few and far between from mental health to me not being able to work on it full-time. But the core reason right now is that I'm rewriting most of the core functionality. As much as I'm overwhelmed by all the bugs, I will keep fixing them. Knowing that this tool still helps a lot of people keeps me going.
I'm new here so idk if this already exists, but why not post a patreon for people who have some extra money to support you? Your services are clearly heavily utilized and, besides the terminally online peeps, many of us appreciate it!
I'm aware of the issue and working on a fix. I apologize for the inconvenience. Please be patient as I have a real life and can not work 24/7 on this project.
Potential fix for recent crashes (for version 1.2.1.0) Should you see something like this: JsonReaderException: '0x00' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0. in your log file. This means that one of your mod manifest.json files is completely empty. I'm currently still looking for the cause.
To solve this You go to %localappdata%\Helldivers2ModManager\Mods and go through your mods manifest files and find the ones that are empty. You then just delete the respective mods folders.
NOTE: Your paths may vary based on your settings. This example uses the default paths.
I was doing some mod updates and had a crash in HD2MM when deleting an old mod. When this happened, the old mod was gone from the shown list but a updated mod couldn't be added. (wouldn't show up on list when added.) Deleting mod from (above) dir allows for the mod to be added to hd2mm again.
Copying the creator's latest announcement from the modding Discord:
"Potential fix for recent crashes A lot of crashes have occurred with the recent version of the manager (1.2.0.1), which has been experiencing many crashes that have been happening with the recent version of the manager (1.2.0.1).
One of the potential causes has been discovered!
Should you see something like this: DirectoryNotFoundException: Could not find a part of the path 'C:\Users\<User Name>\AppData\Local\Temp\Helldivers2ModManager\<Mod Name>\<image>.png|.jpg|ect in your log file this could be the cause. Currently there is a bug that causes the manager to write an absolute path to an icon into the manifest during the adding process. To solve thisYou go to %localappdata%\Helldivers2ModManager\<Mod Name> and open the file called manifest.json. In there you delete the part "IconPath": "<image>.png|.jpg|ect" also remove the comma (,) after it.This issue only happens with mods that do not supply a manifest. NOTE: You're paths may vary based on your settings. This example uses the default paths."
I don't know how...But I somehow managed to uninstall the "merged" mod on Vortex and can no longer use Vortex to check for mod updates. Does anyone know how to solve this problem without uninstalling/reinstalling everything?
Would be better to ask this question on the Vortex Extension page. But you can still get mod updates in Vortex. The merged mod is recreated on each deployment.
So ive toiled for a few hours trying to get my mods to work i launched the game it would crash ive now gotten it to the point where it does not crash but no mods ive added within the mod manager are actually being applied whenever im in game its just the regular game despite having all my mods loaded i will try a few more things please help
A randomizer: I put all of my Eagle-1 voice mods in a zip so HD2MM treats them like a single mod with a pull-down menu selecting which is active. It would be neat to have a random one be used when I hit "deploy."
A way to just update a mod by simply "adding" the new version. As far as I can tell, you have to manually uninstall the old mod before adding the updated version. If you simply try and add the update while the old mod is still installed, it doesn't work.
A NORMAL maximized mode. I really dislike how HD2MM covers up my taskbar when I maximize the window.
Profiles, for easy switching between mod sets.
A "Buy me a coffee" link inside the program, itself. If someone wants to show a little gratitude, then the option to do so should be just "right there." You've certainly provided something valuable and useful enough to warrant people being able to thank you, properly.
in your HD2MM folder next to the .exe is a lgo folder, open the most recent. first line should say what the problem is. for me it was:
[14:37::17] Helldivers2ModManager.App -> Error: An unhandled exception occured! DirectoryNotFoundException: Could not find a part of the path 'C:\Users\(me)\AppData\Local\Temp\Helldivers2ModManager\Phantom ship-1197-1-1-1742344935\icon.png'.
go to your storage dirtectory, which if you forgot where you put it, you can open the settings file in the same folder as the .exe to find it. for me i think i left it as the default of "C:\Users\(me)\AppData\Local\Helldivers2ModManager"
there i found the folder for the mod causing the issue, deleted it, and now when i try to open HD2MM it pops up instantly with no problems. big thanks to Isaac3993 below for the idea.
Found a fix for my issue with this where none of the mods had an empty Json file, bit extreme but just delete all of the mods and reset from there, worked great when the mod manager wouldn't open
525 comments
So yes. I'm still working on it. Sorry it's taking so long.
As it currently stands, basic capabilities of reading mods are implemented. Unfortunately, the custom border and some styling had to be sacrificed to achieve cross-platform capabilities. Localization is now built into the core of the application. Managing mods is not yet implemented. Lastly, the settings are done though.
If you want to support development, you can do so on my Ko-fi.
Thank you, everyone, for being patient and suggesting good improvements.
I'm not a coder by any means, so I have no idea how it all works, I'm just addressing a problem that has just popped up and wanted to inform you about it, so it doesn't sneak up on any mod users if they are having the same problem.
Update: Absolutely not on your end or entirely the game's end. One of the hidden updates in the latest version of Helldivers 2 must have been a change to the code involving textures and graphics and messed up the codes of individual mods. Just tried it with the newest version of BFA, which would count as a texture changing mod, and it works perfectly fine now. My apologies for the confusion.
i can wait.
just another feature would love to see is drag and drop (i don't know how hard or easy it is.)
would love that feature.
I just wanted to let you people know that the coming update for the manager will take longer than the others. Reasons for this are few and far between from mental health to me not being able to work on it full-time. But the core reason right now is that I'm rewriting most of the core functionality.
As much as I'm overwhelmed by all the bugs, I will keep fixing them. Knowing that this tool still helps a lot of people keeps me going.
Thank you for your patience!
It just feels selfish to advertise it.
If you want to report a bug please include the latest log file.
If your issue is more specific feel free to join the Modding Discord.
I'm aware of the issue and working on a fix. I apologize for the inconvenience.
Please be patient as I have a real life and can not work 24/7 on this project.
to also note to anyone who complains DONT USE MODS this is what you run into GROW UP let the dev do his thang..
Should you see something like this:
JsonReaderException: '0x00' is an invalid start of a value. LineNumber: 0 | BytePositionInLine: 0.
in your log file. This means that one of your modmanifest.json
files is completely empty. I'm currently still looking for the cause.To solve this
You go to
%localappdata%\Helldivers2ModManager\Mods
and go through your mods manifest files and find the ones that are empty. You then just delete the respective mods folders.NOTE: Your paths may vary based on your settings. This example uses the default paths.
"Potential fix for recent crashes
A lot of crashes have occurred with the recent version of the manager (1.2.0.1), which has been experiencing many crashes that have been happening with the recent version of the manager (1.2.0.1).
One of the potential causes has been discovered!
Should you see something like this:
DirectoryNotFoundException: Could not find a part of the path 'C:\Users\<User Name>\AppData\Local\Temp\Helldivers2ModManager\<Mod Name>\<image>.png|.jpg|ect
in your log file this could be the cause.Currently there is a bug that causes the manager to write an absolute path to an icon into the manifest during the adding process.
To solve thisYou go to
%localappdata%\Helldivers2ModManager\<Mod Name>
and open the file calledmanifest.json
. In there you delete the part"IconPath": "<image>.png|.jpg|ect"
also remove the comma (,
) after it.This issue only happens with mods that do not supply a manifest.NOTE: You're paths may vary based on your settings. This example uses the default paths."
Every time I try to open the manager, it shows the loading icon, but then the manager itself won't open.
It was working fine last night. I changed nothing.
When I watched task manager while I opened it, it said the manger was 'Suspended' right before being removed from the task manager.
Please halp.
[14:37::17] Helldivers2ModManager.App -> Error: An unhandled exception occured!
DirectoryNotFoundException: Could not find a part of the path 'C:\Users\(me)\AppData\Local\Temp\Helldivers2ModManager\Phantom ship-1197-1-1-1742344935\icon.png'.
go to your storage dirtectory, which if you forgot where you put it, you can open the settings file in the same folder as the .exe to find it. for me i think i left it as the default of "C:\Users\(me)\AppData\Local\Helldivers2ModManager"
there i found the folder for the mod causing the issue, deleted it, and now when i try to open HD2MM it pops up instantly with no problems. big thanks to Isaac3993 below for the idea.