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ihatenexusmodss0much

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ihatenexusmodss0much

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18 comments

  1. Locked
    Sticky
    !!!!!!!!!!
    !!!!!!!!!!
    I DO NOT READ THIS SECTION. I ONLY INTERACT ON GITHUB.
    !!!!!!!!!!
    !!!!!!!!!!
  2. Tallzom
    Tallzom
    • member
    • 0 kudos
    I need to figure out how to use this because the other mod manager doesnt open on steamdeck anymore and im desperate to purge the mods
    1. Tallzom
      Tallzom
      • member
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      Any idea how i purge the mods from the other loader on decl?
    2. Tallzom
      Tallzom
      • member
      • 0 kudos
      Any idea how i purge the mods from the other loader on deck?
    3. Tallzom
      Tallzom
      • member
      • 0 kudos
      Any idea how i purge the mods from the other loader on deck?
    4. Tallzom
      Tallzom
      • member
      • 0 kudos
      Any idea how i purge the mods from the other loader on deck?
  3. GorderWindings
    GorderWindings
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    It's better to leave this mod in the form of files, because on Linux, I don't understand s#*!, please hear me, at least for those who don't want to steam up to download the application for this mod, please leave the file again ^^
  4. Belgianfox
    Belgianfox
    • supporter
    • 25 kudos
    Really used to installing manually by now... but great work!
    1. I grew tired of installing them manually, so I decided to make this, I would say it's got some better functionality than the Windows counterpart (mainly because you don't have to purge and re-mount mods every time you install something new), and I'm writing code at a fast pace, so I'm hoping for parity soon enough (only thing left atm is using manifest.json to install variants, but that's going to take some time) and hopefully manage modpacks as well by using the export/import system thats already implemented
    2. sleeper1420
      sleeper1420
      • member
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      would you be able to enlighten me on how you install them manually? i did a similar method for MK1, but im not sure about which files go to which directories. Thanks
  5. Kyr4l
    Kyr4l
    • member
    • 0 kudos
    it's really sad that i can't download it from there so i can't endorse it :/
    it works perfectly, thanks man
    1. Thanks for the comment brother, it's fine if it doesn't get endorsed, Linux players are a minority anyways and the mod is indexed on DuckDuckGo and Google, so it's out there for people who search for it <3
  6. ArcanePoro
    ArcanePoro
    • premium
    • 369 kudos
    Before anyone goes on a rampage about stolen content, this is an approved fork of HD2MM for Linux by the HD2MM Dev.
    1. I have personally not received any approval, neither does it have anything to do with the HD2MM launcher. The code is entirely written by me and no one else. I actually haven't even used HD2MM (because I don't have a Windows partition), or looked at the code (I only saw the GitHub page), the only way i know what it does is because my friends complained to me that it sucks that you have to "purge" mods every time you install a new one and others complained that it doesn't work on Linux through Wine/Proton.
    2. ArcanePoro
      ArcanePoro
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      • 369 kudos
      I know Albert, and any help with Linux support is 100% approved by him as coding gives him pain already for windows OS.
    3. picarica
      picarica
      • member
      • 0 kudos
      bruh what is that virtue signaling, he has no say what other people mod? tf?
    4. Exactly my reaction too, lmao
  7. scott0421
    scott0421
    • member
    • 0 kudos
    So would this mean it would work for steam deck or still untested?
    1. Untested, I've heard that the Steam Deck uses an immutable Arch-based distro (SteamOS), and afaik it means that you can't mess your OS up by installing stuff outside of flatpaks, and since this isn't a flatpak, I don't know what will happen on reboot. If SteamOS doesn't mess with /usr/local/bin and ~/.config folders, then it should be fine, or you could just specify the install directory to somewhere you know won't get reset (but that's also in $PATH).