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Installation
Download and unpack archive with mod files.
If you have previous version of EM installed, delete all old plugin folders from "*your game folder*\Plugins".
Paste all files from archive to your game folder.
If you want to change mod configuration, run "H4MS_Manager.exe".
To run modded game use "heroes4_em.exe". To run modded campaign editor use "campaign_editor_h4em.exe".
--- Fix 1.2.1k ---
Fixed game process not responding when closing it.
Fixed reported crash on AI turn, when it uses creature portal.
--- Patch 1.2.1 ---
Buildings:
Cave Lair: daily experience spawned 50 -> 30 (troglodytes 42 -> 26, beholders 6.9 -> 4.2, trolls 6.5 -> 3.9).
Creatures:
Movement changes for most creatures with 20 movement got reverted to original values: 20 -> 18.
Life:
Crossbowman: shots 15 -> 12.
Crusader: movement 18 -> 20.
Nature:
Elf: speed 7 -> 6, shots 36 -> 24.
Order:
Halfling: shots 15 -> 10.
Gold golem: movement 18 -> 20.
Dragon golem: movement 38 -> 36.
Chaos:
Orc: movement 18 -> 22.
Death:
Venom spawn: movement 24 -> 18, shots 15 -> 16.
Might:
Cyclops: shots 7 -> 8.
Fixes:
Fixed creatures in Cave Lair require to have resources to be hired when they are free.
Fixed broken Witch King and Reaver class bonuses. Now they give +3% and -5% defense per spell respectively.
Fixed some new advanced class bonuses not triggering.
Changed icon displayed in Phylactery Forge as Guardian Angel doesn't fit to death themed building.
Fixed "Requires Java Runtime Environment" error when trying to launch Mod Manager. Now it runs on all systems even without Java installed.
Fixed crash when buying creatures from castle window.
--- H4EM 1.2 CHANGES ---
This block includes changes in 1.2 compared to previous 1.1 version, full changelog compared to original Heroes 4 is placed below this one.
Mod manager
Mod manager introduced! You can run it with "H4MS_Manager.exe" and choose what modifications should be applied on your game.
H4EM 1.2 comes with some plugins included:
1. TurnOrderMod. Hold Shift or toggle Caps Lock to see order of turns in combat.
2. H4EM FixPack. It includes only bugfixes and minor changes, if you want to play original Heroes 4 but improved you should, no, you must use this!
3. H4EMAI. Improves AI and gives it some bonuses. It uses configurable "difficulty profile" system so you always can correct AI if you think it's too strong or too weak.
4. EnhancedAdvObjectPack. It includes new adventure objects added in EM 1.2 as well as objects from Equilibris 3.55 and H4ObjectPack. Turning this plugin on will make your game compatible with most maps made for Equilibris even if you are playing original version of the game!
Advanced Classes
Shadow Mage: Blur bonus removed. Now evades first hit in battle.
Witch King: now also gives allies +3% defense for every positive effect on them.
Reaver: Bloodlust bonus removed. Gives enemies -5% defense for every negative effect on them.
Pyromancer: Fire shield bonus removed. Learns Summon Fire elementals spell and can cast it without knowledge of Nature magic (without Expert Chaos or Expert Nature magic skill summoned elementals count is reduced by 50%).
All towns
Magic guilds: cost in friendly factions resources removed.
Death
NEW BUILDING Phylactery Forge: Grants visiting heroes Immortality, requires Armory, cost: 6000 gold, 10 ore, 10 sulfur.
Chaos
Cave Lair: cost: gold 3000 -> 4000. Reworked: Daily spawns Trolls, Evil Eyes or Troglodytes in garrison of the town -> Allows to recruit Trolls, Evil Eyes and Troglodytes for free. Daily experience spawned 54 -> 30.
Optional changes (turned off by default)
Added new "RemoveDwellingRestrictions" option. It allows to build 2 dwellings of the same level in one town (max 6 dwellings per town, including creature portal/cave lair).
H4EM Campaign Editor
New adventure object: Diamond of Purity. Allows to redistribute all skill points of hero who picks this gem.
New adventure object: Onyx of Change. Allows to redistribute all skill points of hero who picks this gem, but hero retains basic levels of primary skills.
New adventure object: Phylactery Forge. Grants visiting heroes Immortality.
New adventure object: Fountain of Venom. Grants visiting heroes Poison Attack for one battle.
New adventure object: Fountain of Bless. Grants visiting heroes Bless for one battle.
New adventure object: Sparkling Fountain. Reduces cost of visiting heroes spells by 2 for one battle.
Added support of H4 Object Package by Karmakeld.
Added support of all Equilibris 3.55 adventure objects by Equilibris team, including artifacts.
Added possibility to give heroes all unteachable spells (Terror, Choking gas, demon summoning spells etc.). Note: Adding this spells to magic shrines or guilds doesn't work, they are available only as starting spells or with scripts
Fixes
Improved overall mod stability.
Fixed AI casting Retribution and Fire Aura spells on enemies.
Fixed effects of Dragonscale Shield and all warding shields disappearing after movement of creatures.
Fixed crash when Nomad Blackbow, Horned Bow or one of GTS artifacts are generated on the map.
H4EM 1.2.0 CHANGES COMPARED TO VANILLA GAME
IMPORTANT
Heroes 4 Enhancement Mod (H4EM) can be installed in the same folder with the base game or with other mods thanks to RoseKavaliers' H4 Modding System. Note: MAY BREAK HEROES 4 ULTIMATE MOD v7.2 or earlier !!!
It is still recommended to store saves made in H4EM separately from other saves, or at least to mark in their title that they are from this mod. Loading H4EM saves in original game may cause crashes or different bugs. Original saves loaded in H4EM don't crash and are generally playable, but some mod-exclusive mechanics may work incorrectly. To ensure everything will work, you need to start a new game and make saves/loads only on modded version !!!
AI changes
AI now hires creatures from creature portal.
AI now uses immortality potions with heroes.
Improved AI behaviour on adventure map.
Interface changes
Movement values displayed in combat changed to represent how many tiles (instead of rounded down "yards") creature can pass.
Skills
Tactics: Combat movement bonus (value is given in tiles) 3/4.5/6/7.5/9 -> 4/5/6/8/10.
Nobility:
Grandmaster Nobility allows to build twice a turn in the goverened town.
Grandmaster Nobility allows to REBUILD goverened town to the faction of the lord: cost: gold 15000, wood 30, ore 30, crystal 10, sulfur 10, mercury 10, gems 10.Almost all buildings are demolished. Unhired creatures in dwellings and creature portal are gone. Spells in magic guild are reset.
! Town screen pictures refresh only after you exit the town and enter it again.
Necromancy:
Master Necromancy: requires Advanced Death Magic -> requires Expert Death Magic.
Grandmaster Necromancy: requires Expert Death Magic -> requires Master Death Magic.
Sorcery: Spell damage bonus 20/40/60/80/100 % -> 30/60/90/120/150 %.
Master Sorcery: requires Advanced Chaos Magic -> requires Expert Chaos Magic.
Grandmaster Sorcery: requires Expert Chaos Magic -> requires Master Chaos Magic.
Summoning: Summoned experience 10/20/30/40/50 -> 15/30/45/60/80.
Advanced Classes
Ranger: Saves up to 15 movement points for the army after retreating from combat.
Dark Lord: Evil transformer in town governed by this hero transforms level 1 creatures into skeletons in 1 to 1 ratio.
Warlord: Attack bonus removed. +50% growth of level 1 creatures in governed town.
Guildmaster: Stun bonus removed. +50% growth of level 2 creatures in governed town.
Ninja: Poison bonus removed. Casts random harmful spell on attack.
Seer: Vision bonus +2 -> +3.- Prophet: Spiritual armor bonus removed. When casting healing spell on creature, use 25% of excess healing to resurrect dead creatures.
Beast Lord: now also learns "Summon white tiger" spell. "Summon white tiger" doesn't require Advanced Nature Magic to be used by Beast Lord.
Shadow Mage: Blur bonus removed. Now evades first hit in battle.
Witch King: now also gives allies +3% defense for every positive effect on them.
Reaver: Bloodlust bonus removed. Gives enemies -5% defense for every negative effect on them.
Pyromancer: Fire shield bonus removed. Learns Summon Fire elementals spell and can cast it without knowledge of Nature magic (without Expert Chaos or Expert Nature magic skill summoned elementals count is reduced by 50%).
Artifacts
Cloak of Distraction: Old useless bonus removed. Gives +1 to Stealth skill (does nothing if hero has GM Stealth).
Added artifacts from Equilibris 3.55.
Creature abilities
Block: creature has 40% to block a hit. It will block at least once every 3 hits, but can't block 3 times in a row (something similar to H5 ghosts).
Acid: renamed to Corruption because of change in Acid spell name and effect.
Poison: if effect of poison applied by this attack is stronger than effect on already poisoned target, stronger poison is applied.
New ability: Positive Morale. This creature's morale can't get lower than +2. It is also immune to Sorrow and Despair spells.
New ability: Corruption. This creature's attack reduces target HP by 25% and applied healing or resurrecting effects by 75%.
New ability: Tactical retreat. This creature can retreat from battlefield together with your heroes or on their own.
New ability: Gate Destroyer. This creature deals full damage to the castle gates.
New ability: Terrain walk. Creature ignores terrain penalties in combat (including quicksand).
New ability: Strikes and shoots twice.
New ability: Invulnerable. Creature resurrects loses at the start of it's turn (power of resurrection = 10% of current stack HP).
All towns
Creatures:
Spellcaster creatures can cast mass versions of spells if there are more than 5 weekly growths of them.
Buildings:
Town hall: wood 10 -> 5, ore 10 -> 5.
City hall: instead of 5 crystals and 5 gems now requires 5 faction resources.
Citadel: gold 7500 -> 3000, wood 10 -> 5, ore 10 -> 5.
Castle: gold 7500 -> 4500, wood 10, ore 10.
Caravan: gold 4000 -> 3000, wood 10, ore 0 -> 2.
Magic guild: faction resource cost doubled.
Libraries: faction resource cost doubled.
Life
Creatures:
Crossbowman: shots 10 -> 12.
Squire: growth 21 -> 24.
Pikeman: defense 14 -> 16.
Ballista: defense 16 -> 14, movement 8 -> 11, cost 190 -> 195. Gets "Giant Slayer" ability.
Crusader: hp 65 -> 75, movement 18 -> 20, growth 5 -> 6.
Monk: cost 550 -> 600, loses "Death ward" ability. Can cast "Death ward" and "Chaos ward".
Champion: movement 30 -> 34, speed 6 -> 7.
Buildings:
Guardhouse: Doesn't require Tavern.
Stables: gold 2750 -> 2500, wood 10 -> 12.
Order
Creatures:
Dwarf: attack 11 -> 10, defense 11 -> 14.
Mage: spell power 24 -> 32, mana 16 -> 18, cost 160 -> 170. Gets "Precision" spell.
Gold golem: damage 8-12 -> 10-12, movement 18 -> 20, cost 240 -> 250.
Genie: defense 18 -> 16, movement 30 -> 28, spell power 45 -> 38, growth 6 -> 5, cost 550 -> 700, exp 105 -> 120.
Naga: movement 20 -> 28, exp 157 -> 175, gets "Three headed attack" ability.
Dragon golem: damage 36-55 -> 42-55. Gets "Terrain walk" ability.
Buildings:
NEW BUILDING Order Library: Adds 1 extra order spell on every level of magic guild, Requires level 1 magic guild, Cost: gold 2500, wood 2, ore 2, gems 4.
Golem factory: gold 3000, ore 6 -> 8.
Mage tower: requires Order Library.
Golden pavilion: gold 6250 -> 6500, crystal 4 -> 6, doesn't require Treasury.- Altar of wishes: crystal 0 -> 6.
Dragon factory: gold 14000, ore 30 -> 26, crystal 4 -> 3, sulfur 4 -> 3, mercury 4 -> 3, gems 4 -> 3.
Treasury: gold 6000 -> 1500, wood 5 -> 2, ore 10 -> 2, crystal 0 -> 1, sulfur 0 -> 1, mercury 0 -> 1, gems 0 -> 1.
Death
Creatures:
Imp: damage 1-2 -> 1-3, defense 10 -> 9.
Skeleton: hp 8 -> 10.
Cerberus: damage 4-6 -> 4-8, movement 22 -> 26, speed 6 -> 7.
Ghost: damage 2-4 -> 2-5, exp 33 -> 35.
Vampire: attack 30 -> 25, defense 30 -> 25, movement 38 -> 36, exp 205 -> 260.
Venom spawn: attack 26 -> 24, shots 15 -> 16, now is immune to "Poison" spell. Gets "Corruption" ability.
Devil: damage 34-50 -> 35-60, experience 614 -> 621.
Zombie: gets "Invulnerable" ability.
Mummy: hp 30 -> 40, exp 39 -> 32.
Dark champion: exp 1000 -> 900.
Buildings:
NEW BUILDING Phylactery Forge: Grants visiting heroes Immortality, Requires Armory, Cost: 6000 gold, 10 ore, 10 sulfur.
Kennels: sulfur 1 -> 2.- Barrow mound: gold 3250, crystal 3 -> 4.
Mansion: gold 6250 -> 6500, wood 8 -> 10, crystal 8 -> 12, requires Undead transformer.
Dragon graveyard: also requires Magic guild level 2.
Temple of the damned: also requires Magic guild level 2.
Undead transformer: Renamed to Evil transformer. Now transforms creatures into undead or demons:
Level 1-2 - transform into skeletons,
Level 3 - transform into ghosts or cerberi (depends on level 2 dwelling in this town),
Level 4 - transform into vampires or venom spawns (depends on level 3 dwelling in this town).
If there is no dwelling, transform into undead.
Dragons still transform into bone dragons.
Chaos
Creatures:
Orc: hp 12 -> 14, damage 1-3 -> 2-3, movement 18 -> 22, gets "Ranged Stun" ability.
Minotaur: attack 16 -> 19, defense 15 -> 18, movement 18 -> 22, growth 6 -> 7, cost 230 -> 210, gets "Positive morale" ability, "Block" reworked.
Efreet: cost 850 -> 800.
Nightmare: mana 6 -> 10.
Hydra: movement 22 -> 28.
Troglodyte: hp 14 -> 15, damage 2-3 -> 2-4, attack 11 -> 12.
Troll: hp 45 -> 50, attack 16 -> 14, defense 15 -> 20.
Pirate: attack 11 -> 12, defense 9 -> 8.
Goblin knight: exp 157 -> 180.
Buildings:
NEW BUILDING Cave lair: Allows to recruit Trolls, Evil Eyes and Troglodytes for free (works like weaker creature portal but creatures cost 0 gold), Requires Den of Thieves or Orc Towers, Cost: gold 4000, ore 8, crystal 2.
Statuary garden: mercury 0 -> 1.
Labytinth: requires Thieves gauntlet -> Requires Battle academy.
Black wood: wood 14 -> 12, mercury 5 -> 6.
Hydra pond: wood 16 -> 12.
Dragon cave: also requires Magic guild level 2.
Thieves gauntlet: replaced with Cave lair.
Nature
Creatures:
Sprite: exp 7 -> 8.
Wolf: movement 22 -> 26, growth 15 -> 18, exp 11 -> 9.
Elf: damage 3-4 -> 3-5, movement 18 -> 24.
White tiger: damage 6-8 -> 6-10, attack 19 -> 20, defense 19 -> 20.
Griffin: attack 19 -> 20, defense 19 -> 20, cost 800 -> 760.
Unicorn: hp 80 -> 85, speed 6 -> 7.
Faerie dragon: exp 612 -> 621.
Air elemental: exp 74 -> 77, gets "ignore first strike" ability.
Earth elemental: damage 9-14 -> 10-15, hp 50 -> 60, exp 77 -> 74. Gets "stone skin" ability.
Water elemental: hp 38 -> 30, speed 5 -> 3, exp 73 -> 77.
Fire elemental: movement 20 -> 24.
Waspwort: movement 8 -> 12.
Gargantuan: damage 28-40 -> 16-28, attack 32 -> 26, defense 32 -> 26, speed 4 -> 3, shots 16 -> 10, exp 800 -> 614, cost 2 crystals -> 2 mercury. Gets "Two melee attacks" in addition to "Shoots twice" (United in one "Strikes and shoots twice" ability).
Buildings:
NEW BUILDING Adventurer's Guild: Allows to hire Order and Death heroes in the tavern, Requires Tavern, Cost: gold 1000, wood 15.
Unicorn glade: gold 6500 -> 6250.
Blacksmith: gold 3500 -> 3000, wood 20 -> 10, ore 0 -> 4.
Creature portal: Gargantuans are available (1.1 per week).
Sacred grove: wood 4 -> 0, crystal 1 -> 3, gems 0 -> 3, mana +3 -> +12.
Might
Creatures:
Centaur: growth 9 -> 10, cost 40 -> 35.
Harpie: attack 16 -> 17, growth 8 -> 9, cost 110 -> 95.
Nomad: attack 16 -> 18, defense 13 -> 14, gets "Can retreat from combat" ability.
Cyclop: attack 30 -> 28.
Ogre mage: attack 18 -> 20, defense 16 -> 18, movement 18 -> 24, mana 6 -> 8, exp 101 -> 120, gets "Sparks", "Speed" and "Snake strike" spells.
Behemoth: movement 22 -> 28, gets "Gate destroyer" ability.
Gnasher: gets "Charge" ability.
Buildings:
NEW BUILDING War Institute: University with Tactics, Combat, Scouting and Nobility skills, Requires Fort, Cost: gold 4500, wood 5, ore 5, crystal 1, sulfur 1, mercury 1, gems 1.
Ogre fort: Doesn't require Tavern.
Cyclops cave: ore 4 -> 6.
Arena: wood 0 -> 3, ore 6 -> 3.
Blacksmith: gold 5000 -> 3000, wood 12 -> 8, ore 12 -> 8.
Breeding pit: wood 10 -> 15, ore 30 -> 25.
Spells
Life magic: Retribution: level 2 -> 1, now gets bonus damage from Sorcery.
Order magic: Town gate: level 3 -> 5.
Chaos magic:
Fire aura: now gets bonus damage from Sorcery.
Armageddon: damage 40 -> 80, damage increase per level 4 -> 8. Now is a fire spell.
Acid: now reduces max HP by 25% and received healing or resurrection by 75%. Renamed to "Corruption".
Nature magic:
Summoning creatures to existing stack also restores shots.
All summoning level 1 spells: increase per level 3 -> 4.
Quicksand: length 20 -> 15.
Summon imps: summoned imps can't be dispelled like illusions.
New spell: Summon gargantuans (level 5).
Adventure Movement
Adventure movement formula changed. It's "20 + 0.25 * base_movement" instead of "12 + 0.44 * base_movement".
Optional changes (turned off by default)
Undead transformer transforms creatures 1 to 1 (without exp restriction). For example, 1 imp turns into 1 skeleton.
Dwellings of the same level can be built in one town without restrictions.
Fixes
Fixed incorrectly rounded attack and defense stats on creature recruitment screen.
Fixed ranged attack value shown for non-ranged creatures in "Buy all creatures" screen (now displays 'N/A').
Fixed "Buy all creatures" screen crash if 6 types of creatures can be purchased in non-nature town.
Fixed descriptions of "Greatsword", "Dragonscale Shield", "Logbook of the Master Sailor" artifacts.
Rephrased descriptions of "Demonary" and "Ring of the Elementals" artifacts to represent additive nature of their bonuses.
Changed descriptions of spells and artifacts to represent area or movement effects in tiles instead of yards.
Fixed effects of Dragonscale Shield and all warding shields disappearing after movement of creatures.
Fixed crash when Nomad Blackbow, Horned Bow or one of GTS artifacts are generated on the map.
Fixed free cast of "Armageddon" spell.
Fixed "Armageddon" spell not triggering "Spell shackles" and "Mana leech" effects.
Fixed "First strike" spells so they can't be applied on creatures with "First strike" ability.
Fixed "Weakness" ability not working on Undead, Elemental or Mechanical enemies, although "Weakness" spell can be cast on them.
Fixed collecting stat-boosting gems with dead hero.
H4EM Campaign Editor
Added options to build/block new buildings added in mod.
Added an option to block town conversion in specific town by ticking or blocking "Convert Town" in "Buildings" tab (blocking recommended).
Added "Skills" tab for Might town to choose skills available in War Institute.
New adventure object: Diamond of Purity. Allows to redistribute all skill points of hero who picks this gem.
New adventure object: Onyx of Change. Allows to redistribute all skill points of hero who picks this gem, but hero retains basic levels of primary skills.
New adventure object: Phylactery Forge. Grants visiting heroes Immortality.
New adventure object: Fountain of Venom. Grants visiting heroes Poison Attack for one battle.
New adventure object: Fountain of Bless. Grants visiting heroes Bless for one battle.
New adventure object: Sparkling Fountain. Reduces cost of visiting heroes spells by 2 for one battle.
Added support of H4 Object Package by Karmakeld.
Added support of all Equilibris 3.55 adventure objects by Equilibris team, including artifacts.
Added possibility to give heroes all unteachable spells (Terror, Choking gas, demon summoning spells etc.). Note: Adding this spells to magic shrines or guilds doesn't work, they are available only as starting spells or with scripts
Known bugs
After rebuilding town some buildings (like universities, evil transformer etc) can be used from the town screen, if it is not reopened.
If you build in a newly converted town without reopening town screen (in this case old textures are still used for buildings), game may crash.
Some buildings images are blured (like tigers den).
TODO:
Automatic refreshment of town screen after rebuilding.
Add new adventure objects like creature banks, fountains etc (maybe also Equilibris adventure objects support).
Add new buildings to Death town.
Add interesting Grail bonuses.
Improve dead and imprisoned heroes mechanics.
Please contact Albyx and Restoration of Axeoth team if you want to use assets or plugins from this mod. WE don't approve usage of our content otherwise, even if credited.
Heroes 4 Enhancement Mod 1.2.1 by Albyx,
New graphics by Treth.
H4 Object Pack by Karmakeld and Equilibris Team.
Mod is based on Heroes 4 Modding System by RoseKavalier.
Special thanks to Zer0, ILiveinabox, Restoration of Axeoth team, discord members of H4EM for inspiring and helping in this mod development.