For Graphics Settings Tweaking. [table]sg.AntiAliasingQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.AntiAliasingQuality.NumLevelsNumber of settings quality levels in sg.AntiAliasingQuality default: 5 (0..4)sg.EffectsQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.EffectsQuality.NumLevelsNumber of settings quality levels in sg.EffectsQuality default: 5 (0..4)sg.FoliageQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.FoliageQuality.NumLevelsNumber of settings quality levels in sg.FoliageQuality default: 5 (0..4)sg.PostProcessQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.PostProcessQuality.NumLevelsNumber of settings quality levels in sg.PostProcessQuality default: 5 (0..4)sg.ResolutionQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 10..100, default: 100sg.ShadingQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.ShadingQuality.NumLevelsNumber of settings quality levels in sg.ShadingQuality default: 5 (0..4)sg.ShadowQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.ShadowQuality.NumLevelsNumber of settings quality levels in sg.ShadowQuality default: 5 (0..4)sg.TextureQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.TextureQuality.NumLevelsNumber of settings quality levels in sg.TextureQuality default: 5 (0..4)sg.ViewDistanceQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command) 0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.ViewDistanceQuality.NumLevelsNumber of settings quality levels in sg.ViewDistanceQuality default: 5 (0..4)[/table]
Will this mod void any achievements? The last achievement "Mods Please Ban" I need requires me to kill an x amount of a specific enemy. However, the devs weren't using their head and these enemies doesn't spawn post game completion. No way in hell I will start a new game just to grind the bounty again. I am ready to uninstall this game from my library and move on. I'm tired of waiting for a patch so I want to know if this mod can just spawn the enemies so I can kill them and "earn" this final achievement.
I have a super dumb problem. Cheated my way in the game and missed the boss fight where you get the Sweezy gun. Any one knows the console command to get it? I am further in the game and do not feel like starting anew.
Do you have a list of object-type or enemy types somewhere? Would be useful to know how to really use the summon command. All I was able to summon was Lugloxes
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[table]sg.AntiAliasingQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.AntiAliasingQuality.NumLevelsNumber of settings quality levels in sg.AntiAliasingQuality
default: 5 (0..4)sg.EffectsQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.EffectsQuality.NumLevelsNumber of settings quality levels in sg.EffectsQuality
default: 5 (0..4)sg.FoliageQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.FoliageQuality.NumLevelsNumber of settings quality levels in sg.FoliageQuality
default: 5 (0..4)sg.PostProcessQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.PostProcessQuality.NumLevelsNumber of settings quality levels in sg.PostProcessQuality
default: 5 (0..4)sg.ResolutionQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
10..100, default: 100sg.ShadingQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.ShadingQuality.NumLevelsNumber of settings quality levels in sg.ShadingQuality
default: 5 (0..4)sg.ShadowQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.ShadowQuality.NumLevelsNumber of settings quality levels in sg.ShadowQuality
default: 5 (0..4)sg.TextureQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.TextureQuality.NumLevelsNumber of settings quality levels in sg.TextureQuality
default: 5 (0..4)sg.ViewDistanceQualityScalability quality state (internally used by scalability system, ini load/save or using SCALABILITY console command)
0:low, 1:med, 2:high, 3:epic, 4:cinematic, default: 3sg.ViewDistanceQuality.NumLevelsNumber of settings quality levels in sg.ViewDistanceQuality
default: 5 (0..4)[/table]
https://digilander.libero.it/ZioYuri78/
Would be useful to know how to really use the summon command.
All I was able to summon was Lugloxes
Some basic commands;
toggledebugcamera
showdebug
stat levels
summon <object-type>
open <level-name>
summon Grunt_Bulldog_NoItems_BP_C
But you have to be in debug-camera to be able to actually summon anything.