PSA: There is an extremely rare bug that can occur on some NVIDIA graphics cards which causes massive bloom propagation (typically on surface reflections).
This, unfortunately, is impossible for me to reproduce, even on NVIDIA card (2080 Ti), and as such is not a bug with Lighting Ultimate, as there is no way for me to fix this specific problem.
As a possible solution/workaround, I recommend the following:
Delete HITMAN's shader cache:
Go to %localappdata%\Io Interactive\HITMAN3
Delete both PipelineCache.bin and PipelineLibrary.bin files.
Update your graphics card drivers to the latest available:
Latest update of Hitman World of Assassination new update version 3.320 breaks with Lighting Ultimate Mod, the mod fails to deploy when Lighting Mod is enabled.
Is there an easy way to tone down SSAO? That bothers me a lot more than bloom to be honest. From the looks of it Hitman 2 and Hitman 3 are using the same technique, except just as bloom it was made stronger by 20 times or so causing black borders everywhere, especially grass.
That seems to be the only solution at the moment. MXAO isn't perfect, but it looks a lot better than in-game SSAO. I have tried editing files in this mod, by changing different values. While “m_bSSAOEnabled” works and disables the effect, none of the other parameters like “m_vSSAOStrengthNearFar” do anything. At least, it didn't do anything in Sapienza.
Getting a deployment error with this mod. SMF had an update, and it fails to deploy this mod when applying. I pretty much have everything selected on Vanilla+. It gets down to deployingvanilla+ s3\trapped\chunk7\scene_bellflower.entity.patch.json and fails with async error, I didn't seem to have any issues with it before the update. I'm using GE-Proton9-23, and here is the full debug log;
Some other odd issues are if you hit Apply multiple times, sometimes it fails to deploy, while other times it doesn't fail to deploy the mod, like it will get stuck applying a lighting mod for one map, but then pass on the next Apply deployment, and fail on the next one after that. It's inconsistent when it fails to deploy when applying this mod.
I'm honestly not sure by how much this would improve fps, but yes many of the postprocessing effects are just fully disabled. I imagine that does something (however minimal).
Awesome mod, it has been protecting my eyes for a long time now.
May I sugest to add some screenshots to the mod options? There are a lot of variants for some maps, and I cant really tell the difference. Im using the first ooption for each map because of this.
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This, unfortunately, is impossible for me to reproduce, even on NVIDIA card (2080 Ti), and as such is not a bug with Lighting Ultimate, as there is no way for me to fix this specific problem.
As a possible solution/workaround, I recommend the following:
Delete HITMAN's shader cache:
Update your graphics card drivers to the latest available:
vanilla+ s3\trapped\chunk7\scene_bellflower.entity.patch.json
and fails with async error, I didn't seem to have any issues with it before the update. I'm using GE-Proton9-23, and here is the full debug log;
https://hastebin.com/share/cixidebixi
Some other odd issues are if you hit Apply multiple times, sometimes it fails to deploy, while other times it doesn't fail to deploy the mod, like it will get stuck applying a lighting mod for one map, but then pass on the next Apply deployment, and fail on the next one after that. It's inconsistent when it fails to deploy when applying this mod.
I imagine that does something (however minimal).
May I sugest to add some screenshots to the mod options? There are a lot of variants for some maps, and I cant really tell the difference. Im using the first ooption for each map because of this.
I understand if it is a ton of work to do.
Thanks for the kind words!