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musicalmushr00m

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239 comments

  1. musicalmushr00m
    musicalmushr00m
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    PSA: There is an extremely rare bug that can occur on some NVIDIA graphics cards which causes massive bloom propagation (typically on surface reflections). 

    This, unfortunately, is impossible for me to reproduce, even on NVIDIA card (2080 Ti), and as such is not a bug with Lighting Ultimate, as there is no way for me to fix this specific problem.

    As a possible solution/workaround, I recommend the following:

    Delete HITMAN's shader cache:

    • Go to %localappdata%\Io Interactive\HITMAN3
    • Delete both PipelineCache.bin and PipelineLibrary.bin files.

    Update your graphics card drivers to the latest available:
  2. TheAlkaris
    TheAlkaris
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    Getting a deployment error with this mod. SMF had an update, and it fails to deploy this mod when applying. I pretty much have everything selected on Vanilla+. It gets down to deployingvanilla+ s3\trapped\chunk7\scene_bellflower.entity.patch.json
    and fails with async error, I didn't seem to have any issues with it before the update. I'm using GE-Proton9-23, and here is the full debug log;

    https://hastebin.com/share/cixidebixi

    Some other odd issues are if you hit Apply multiple times, sometimes it fails to deploy, while other times it doesn't fail to deploy the mod, like it will get stuck applying a lighting mod for one map, but then pass on the next Apply deployment, and fail on the next one after that. It's inconsistent when it fails to deploy when applying this mod.
  3. BombasticTurtle
    BombasticTurtle
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    NOT FIXED with Freelancer Variations like both mod pages claim.
  4. AmANugget
    AmANugget
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    does this work with Freelancer Variations ?
    1. monkeypox233
      monkeypox233
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      nope still keeps saying deploy unsuccessful 
  5. swagyth
    swagyth
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    Why are all options off? Do I need to change them all to vanilla+?
  6. FallenWerewolf
    FallenWerewolf
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    DEL
  7. slayer0527
    slayer0527
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    I've been enjoying this Awesome Mod for a while. Do you have any plans to remove the lighting effects specfic to seven deadly sins?
  8. ex4mpleee
    ex4mpleee
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    This improves my fps somehow. Online runs much worse usually than singleplayer. Thanks for the mod!
    1. musicalmushr00m
      musicalmushr00m
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      Thank you! Appreciated.
    2. ex4mpleee
      ex4mpleee
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      Im actually interested in how this improves my fps. Did you do anything fog related cuz fog particles destroy my gpu on some games
    3. musicalmushr00m
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      I'm honestly not sure by how much this would improve fps, but yes many of the postprocessing effects are just fully disabled.
      I imagine that does something (however minimal).
  9. TheOmega1123
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    Awesome mod, it has been protecting my eyes for a long time now.

    May I sugest to add some screenshots to the mod options? There are a lot of variants for some maps, and I cant really tell the difference. Im using the first ooption for each map because of this.

    I understand if it is a ton of  work to do.
    1. musicalmushr00m
      musicalmushr00m
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      Planned. Will be added in a future version. I understand all the options can get kind of overwhelming.
      Thanks for the kind words!
  10. GrandisTectona
    GrandisTectona
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    Does the issue with IO's box reflection cache bug, 
    still happen if using ray traced reflections?
    Cheers.
    1. musicalmushr00m
      musicalmushr00m
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      Yes, unfortunately. Not much I can do about that until BOXC generation is finally completed and implemented. Sorry about that.
  11. Qrosis
    Qrosis
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    This mod is absolutely incredible! The improvements are all immediately noticeable, thank you!
    1. musicalmushr00m
      musicalmushr00m
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      Thank you! Much appreciated.