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Atampy26

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Atampy26

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37 comments

  1. Sprayy
    Sprayy
    • supporter
    • 5 kudos
    Thanks, it works perfectly with the latest steam version, playing with peakcock.
  2. Nehebkau0455
    Nehebkau0455
    • member
    • 1 kudos
    Question: What lines i need to edit/delete to have no text prompt for the action? I have no hud and i'd like this to be invisible as well. Thank You kindly!
  3. meowm3rss
    meowm3rss
    • supporter
    • 0 kudos
    Does this work on controller? 
    1. Goofball2039
      Goofball2039
      • member
      • 0 kudos
      It gives me the option to lock doors on xbox controller (X button), but the guards still opened the door when looking for me??
    2. Bullyram97
      Bullyram97
      • premium
      • 0 kudos
      I believe from the description it states that only unaltered guards can’t open the doors, so if they’re searching for you I suspect that’s why they’re opening the doors
  4. it5me2
    it5me2
    • member
    • 0 kudos
    how can i change the button?if fight near door,sometimes it will lock door first not hitman
    1. mrmeeseeks91
      mrmeeseeks91
      • supporter
      • 0 kudos
      same problem for me. I love the mod but died several times because 47 decided to lock a door insteaf of melee :D
  5. LuxManifestus
    LuxManifestus
    • supporter
    • 0 kudos
    Good mod; great idea. I like how the guards can break a door open during an alert. Would it be possible to add a requirement of possessing the key to a door or a lockpick to lock that particular door, for difficulty balancing purposes (bathrooms, etc. excepted, I guess)? Keep up the good work.  
    1. MonkutPaik
      MonkutPaik
      • supporter
      • 11 kudos
      +1
  6. windowsgamer
    windowsgamer
    • member
    • 0 kudos
    does this prevent random civilians from wandering into areas locked by keycard that it makes literally no sense that they can access?
  7. Nehebkau0455
    Nehebkau0455
    • member
    • 1 kudos
    could we perhaps have a mod where doors remain closed after being unlocked? and or where the doors stay open when opened? thank You for all the awesome mods!!
    1. Agent92dzd
      Agent92dzd
      • member
      • 0 kudos
      use Hitman 2016 Movement https://www.nexusmods.com/hitman3/mods/318
    2. Nehebkau0455
      Nehebkau0455
      • member
      • 1 kudos
      ;)
  8. darkmatter8813
    darkmatter8813
    • member
    • 0 kudos
    This is one of the funnest new mods I've seen! I just started playing with it, and I've already had multiple instances where it's been very nice to be able to lock an NPC in a bathroom!

    It's also funny: There have been many comments online where Hitman players would like a prison level in a Hitman game, and IOI has said they can't do it because they can't make locked doors for NPCs. You just proved them wrong, and for free!
    1. KevinRuddMP
      KevinRuddMP
      • premium
      • 59 kudos
      IO proved themselves wrong, in Chongqing IO scripted it so when you're in the data core the doors lock and NPCs can't enter!
    2. kingwilfre
      kingwilfre
      • member
      • 2 kudos
      they have a history of lying (see the camera switch button's history for example)
  9. shauny86
    shauny86
    • member
    • 0 kudos
    Quite enjoying experimenting with this. What would I need to edit to prevent guards from breaching doors? Having a play around with blocking off entry/exit routes
    1. Atampy26
      Atampy26
      • supporter
      • 74 kudos
      If you go into "lockable doors.entity.patch.json" and change:
      { "x": 5.25, "y": 5.25, "z": 1 }
      to
      { "x": 50, "y": 50, "z": 50 }it should prevent guards from breaching doors.
    2. shauny86
      shauny86
      • member
      • 0 kudos
      Sadly they still charge through, even if I make the values 500
    3. Atampy26
      Atampy26
      • supporter
      • 74 kudos
      Are you making sure to re-deploy the mods afterwards?
    4. shauny86
      shauny86
      • member
      • 0 kudos
      Yeah completely removed and then redeployed. Also disabled other possibly conflicting mods
    5. Atampy26
      Atampy26
      • supporter
      • 74 kudos
      Maybe try deleting the SMF cache folder
    6. shauny86
      shauny86
      • member
      • 0 kudos
      Wiped the cache, disabled all other mods, and redeployed but no luck ;-(
  10. Somethingwhatever
    Somethingwhatever
    • premium
    • 67 kudos
    Very useful mod. I have noticed that NPCs sometimes manage to open the doors even when you lock them, though, but overall it's been working as intended.
    1. Atampy26
      Atampy26
      • supporter
      • 74 kudos
      That's mostly intentional