Great mod idea, mate! I have a suggestion. Could you add an option where the NPCs react to a locked door as if it is a weapon. A civilian sees it is locked, then goes to find a Guard who comes and unlocks it. And if a guard finds a locked door, he unlocks it. So instead of it being an impassable door, it acts as an organic delaying tactic. Like with picking up weapons, it takes a guard a good couple of seconds to deal with it rather than immediately being able to walk through the door. Just an idea I've had :)))
Question: What lines i need to edit/delete to have no text prompt for the action? I have no hud and i'd like this to be invisible as well. Thank You kindly!
Are you disabling the HUD from the in-game settings? If you really want to remove everything, I would suggest the Simple HUD Toggle mod. Although watch out as it also hides the pause menu so you have to hit the keyboard shortcut again to re-enable the HUD to see the menu.
Bumping again in case someone wants to remake this mod. It would be great if rather than being it's own distinct locked state, it would share the state from the base game. Currently, locked can be locked or unlocked according to the vanilla game, with an additional lock state provided by the mod, and both need to be unlocked to open the door, which can be a bit confusing. Ideally, locking the door would set the flag from the vanilla game, requiring the key or a lockpick to unlock it again (unless opening it from the inside as the vanilla game allows).
I know this somewhat goes against the purpose of the mod, as NPCs normally ignore the vanilla locked state, but maybe that could also be a configuration option to alter that behavior in addition, or be its own mod working alongside.
I believe from the description it states that only unaltered guards can’t open the doors, so if they’re searching for you I suspect that’s why they’re opening the doors
Good mod; great idea. I like how the guards can break a door open during an alert. Would it be possible to add a requirement of possessing the key to a door or a lockpick to lock that particular door, for difficulty balancing purposes (bathrooms, etc. excepted, I guess)? Keep up the good work.
could we perhaps have a mod where doors remain closed after being unlocked? and or where the doors stay open when opened? thank You for all the awesome mods!!
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I know this somewhat goes against the purpose of the mod, as NPCs normally ignore the vanilla locked state, but maybe that could also be a configuration option to alter that behavior in addition, or be its own mod working alongside.