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Atampy26

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Atampy26

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43 comments

  1. AngrySlothGames
    AngrySlothGames
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    • 2 kudos
    Great mod idea, mate! I have a suggestion. Could you add an option where the NPCs react to a locked door as if it is a weapon. A civilian sees it is locked, then goes to find a Guard who comes and unlocks it. And if a guard finds a locked door, he unlocks it. So instead of it being an impassable door, it acts as an organic delaying tactic. Like with picking up weapons, it takes a guard a good couple of seconds to deal with it rather than immediately being able to walk through the door. Just an idea I've had :)))
  2. Nehebkau0455
    Nehebkau0455
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    • 1 kudos
    Question: What lines i need to edit/delete to have no text prompt for the action? I have no hud and i'd like this to be invisible as well. Thank You kindly!
    1. TheBoxyBear
      TheBoxyBear
      • member
      • 0 kudos
      Are you disabling the HUD from the in-game settings? If you really want to remove everything, I would suggest the Simple HUD Toggle mod. Although watch out as it also hides the pause menu so you have to hit the keyboard shortcut again to re-enable the HUD to see the menu.
    2. Nehebkau0455
      Nehebkau0455
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      • 1 kudos
      thanks. no, i use mods to hide the hud. sorry for a late reply.
  3. TheBoxyBear
    TheBoxyBear
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    Bumping again in case someone wants to remake this mod. It would be great if rather than being it's own distinct locked state, it would share the state from the base game. Currently, locked can be locked or unlocked according to the vanilla game, with an additional lock state provided by the mod, and both need to be unlocked to open the door, which can be a bit confusing. Ideally, locking the door would set the flag from the vanilla game, requiring the key or a lockpick to unlock it again (unless opening it from the inside as the vanilla game allows).

    I know this somewhat goes against the purpose of the mod, as NPCs normally ignore the vanilla locked state, but maybe that could also be a configuration option to alter that behavior in addition, or be its own mod working alongside.
    1. Atampy26
      Atampy26
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      • 91 kudos
      I believe I initially tried that but wasn't able to do it
  4. Lucasderobot
    Lucasderobot
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    when I try adding the mod (adding, not deploying) it just gets stuck and does nothing or it fails after 1 minute or so and i can try to add again
  5. deleted49159878
    deleted49159878
    • account closed
    • 7 kudos
    Thanks, it works perfectly with the latest steam version, playing with peakcock.
  6. meowm3rss
    meowm3rss
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    • 0 kudos
    Does this work on controller? 
    1. Goofball2039
      Goofball2039
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      It gives me the option to lock doors on xbox controller (X button), but the guards still opened the door when looking for me??
    2. Bullyram97
      Bullyram97
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      • 0 kudos
      I believe from the description it states that only unaltered guards can’t open the doors, so if they’re searching for you I suspect that’s why they’re opening the doors
  7. it5me2
    it5me2
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    • 0 kudos
    how can i change the button?if fight near door,sometimes it will lock door first not hitman
    1. mrmeeseeks91
      mrmeeseeks91
      • supporter
      • 0 kudos
      same problem for me. I love the mod but died several times because 47 decided to lock a door insteaf of melee :D
  8. LuxManifestus
    LuxManifestus
    • supporter
    • 0 kudos
    Good mod; great idea. I like how the guards can break a door open during an alert. Would it be possible to add a requirement of possessing the key to a door or a lockpick to lock that particular door, for difficulty balancing purposes (bathrooms, etc. excepted, I guess)? Keep up the good work.  
    1. MonkutPaik
      MonkutPaik
      • supporter
      • 14 kudos
      +1
  9. windowsgamer
    windowsgamer
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    does this prevent random civilians from wandering into areas locked by keycard that it makes literally no sense that they can access?
  10. Nehebkau0455
    Nehebkau0455
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    • 1 kudos
    could we perhaps have a mod where doors remain closed after being unlocked? and or where the doors stay open when opened? thank You for all the awesome mods!!
    1. Agent92dzd
      Agent92dzd
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      use Hitman 2016 Movement https://www.nexusmods.com/hitman3/mods/318
    2. Nehebkau0455
      Nehebkau0455
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      • 1 kudos
      ;)