0 of 0

File information

Last updated

Original upload

Created by

icouldifiwantedto

Uploaded by

icouldifiwantedto

Virus scan

Safe to use

Tags for this mod

19 comments

  1. Nightfairy181188
    Nightfairy181188
    • premium
    • 0 kudos
    Could you please do the same for 'Dogweed and Deathcap'? There's the same problem! :-(
    1. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      Is there a mission involving Dogweed and Deathcap? I don't remember it. What's it called? What do you have to collect?
    2. Nightfairy181188
      Nightfairy181188
      • premium
      • 0 kudos
      Don't really know the English word (Fluxweed?) but you have to seed and harvest a plant to learn - I think - Wingardium Leviosa from Prof. Garlick ... maybe Flippendo, but seeding without beeing able to buy the seed is a bit ... complicated! ^^
    3. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      Yes I suppose it would be! 😂

      But you have to buy the fluxweed seeds from the Magic Neep, not Dogweed and Deathcap.

      You get the three combat plants from Dogweed and Deathcap. Is one of those missing?
    4. Nightfairy181188
      Nightfairy181188
      • premium
      • 0 kudos
      Yes, my fault ... but: As you mentioned I deactivated your mod in the blueprint loader
      
      but the Fluxweed-seed isn't buyable
      

      I only can buy manure - and, no, I don't have the seed in my inventory! :-) This is the same at any seed I had to buy at the Magic Neep, I only could buy diittany.
    5. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      Oh right, so you need a second mod to provide fluxweed seeds at the Magic Neep?

      That shouldn't be too difficult. Give me an hour to create & test it...
    6. Nightfairy181188
      Nightfairy181188
      • premium
      • 0 kudos
      Hey, don't hurry, it's a favour not a duty! :-D
    7. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      It's no trouble - I have a few mods to publish today so I may as well start with this one. 😁

      The mod is up! You'll find it here. Let me know if it works!
    8. Nightfairy181188
      Nightfairy181188
      • premium
      • 0 kudos
      It works fine!! But this is a little funny! :D
      
    9. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      Ha ha, yeah I know. I haven't updated the dittany seed mod's description yet. But the fluxweed mod states:
      This mod uses pakchunk 1009. That's the same pakchunk as the Dittany Seed Bug Fix mod. I used the same pakchunk deliberately because these two mods are not compatible with each other - you can't have both installed at the same time or they'll both try to change the same inventory item. Delete the Dittany Seed Bug Fix mod from your ~mods folder before using this mod.
    10. Nightfairy181188
      Nightfairy181188
      • premium
      • 0 kudos
      Ok, with your new mod I'm able to buy the seed - but I can seed and harvest the Fluxweed as often as I want: The order doesn't change - in other words: It's impossible to solve it. Now I hope that'll change if I disable the SQL-Mod (forever, that's much to complicated! :-( ) otherwise I have to start completely over! :-(
    11. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      Yeah SQL Mod Menu is a complicated mod, and the mods inside it to unlock things can break quests. I don't think that removing it will solve your problem, unfortunately. Do you have a save file from before you were given Prof Garlic's mission(s)?
    12. Nightfairy181188
      Nightfairy181188
      • premium
      • 0 kudos
      Of course not - had to start over! :-(
    13. pikewyn
      pikewyn
      • member
      • 0 kudos
      Hi i know this is a bit of a longshot but wondered if it is possible for you to make the same "fixes" for the other 3 seeds you can buy from Magic Neep, the dittany and fluxweed seed mods works perfect...I need to buy them again because for some reason I don't have them in my collection "the yellow check mark thingy" is not there but I have bought them it just didn't register as collected I think.....I know SQL Mod menu could fix this but UICore is not working anymore...
    14. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      Sure, here you go: https://mega.nz/file/If02nQqK#Y0CK6h2F6A5kpbsxtRsbV-6xRb8mRAQlGONp5eGdpVI

      Unzip it, put the contents in your ~mods folder, press F8 in-game and enter MySeedBugFix.

      It uses pakchunk 1009 like the other seed bug fixes, so remove those if they're still installed.

      This mod will put the other five types of seed in Timothy Teesdale's first five inventory slots. If he has less than five inventory items some seeds will be missing, but he usually has at least five so you should be okay.
  2. azmismkn7
    azmismkn7
    • member
    • 0 kudos
    Hi, there. Is this mod can fix crash after I'm buying the item quest for welcome to Hogsmaede quest??
    1. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      Not that I know of. The game provides no information on what might have caused a crash so there's no way to know how to fit them. The game devs have debug information, I'm sure, but the shipped version of the game doesn't.
  3. dezbo
    dezbo
    • member
    • 0 kudos
    hello is there any chancy you could make a mod that can fix the potions class thing  thats similar to this my friend and i had used sql and have 999 of the things we need already and it doesnt let us progress
    1. icouldifiwantedto
      icouldifiwantedto
      • premium
      • 264 kudos
      I think you can fix that by editing the mod in SQL Mod Menu to only give you 500. Then you can collect the extra ingredients and progress the quest.