Don't really know the English word (Fluxweed?) but you have to seed and harvest a plant to learn - I think - Wingardium Leviosa from Prof. Garlick ... maybe Flippendo, but seeding without beeing able to buy the seed is a bit ... complicated! ^^
Yes, my fault ... but: As you mentioned I deactivated your mod in the blueprint loader
but the Fluxweed-seed isn't buyable
I only can buy manure - and, no, I don't have the seed in my inventory! :-) This is the same at any seed I had to buy at the Magic Neep, I only could buy diittany.
Ha ha, yeah I know. I haven't updated the dittany seed mod's description yet. But the fluxweed mod states:
This mod uses pakchunk 1009. That's the same pakchunk as the Dittany Seed Bug Fix mod. I used the same pakchunk deliberately because these two mods are not compatible with each other - you can't have both installed at the same time or they'll both try to change the same inventory item. Delete the Dittany Seed Bug Fix mod from your ~mods folder before using this mod.
Ok, with your new mod I'm able to buy the seed - but I can seed and harvest the Fluxweed as often as I want: The order doesn't change - in other words: It's impossible to solve it. Now I hope that'll change if I disable the SQL-Mod (forever, that's much to complicated! :-( ) otherwise I have to start completely over! :-(
Yeah SQL Mod Menu is a complicated mod, and the mods inside it to unlock things can break quests. I don't think that removing it will solve your problem, unfortunately. Do you have a save file from before you were given Prof Garlic's mission(s)?
Hi i know this is a bit of a longshot but wondered if it is possible for you to make the same "fixes" for the other 3 seeds you can buy from Magic Neep, the dittany and fluxweed seed mods works perfect...I need to buy them again because for some reason I don't have them in my collection "the yellow check mark thingy" is not there but I have bought them it just didn't register as collected I think.....I know SQL Mod menu could fix this but UICore is not working anymore...
Unzip it, put the contents in your ~mods folder, press F8 in-game and enter MySeedBugFix.
It uses pakchunk 1009 like the other seed bug fixes, so remove those if they're still installed.
This mod will put the other five types of seed in Timothy Teesdale's first five inventory slots. If he has less than five inventory items some seeds will be missing, but he usually has at least five so you should be okay.
Not that I know of. The game provides no information on what might have caused a crash so there's no way to know how to fit them. The game devs have debug information, I'm sure, but the shipped version of the game doesn't.
hello is there any chancy you could make a mod that can fix the potions class thing thats similar to this my friend and i had used sql and have 999 of the things we need already and it doesnt let us progress
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But you have to buy the fluxweed seeds from the Magic Neep, not Dogweed and Deathcap.
You get the three combat plants from Dogweed and Deathcap. Is one of those missing?
I only can buy manure - and, no, I don't have the seed in my inventory! :-) This is the same at any seed I had to buy at the Magic Neep, I only could buy diittany.
That shouldn't be too difficult. Give me an hour to create & test it...
The mod is up! You'll find it here. Let me know if it works!
Unzip it, put the contents in your ~mods folder, press F8 in-game and enter MySeedBugFix.
It uses pakchunk 1009 like the other seed bug fixes, so remove those if they're still installed.
This mod will put the other five types of seed in Timothy Teesdale's first five inventory slots. If he has less than five inventory items some seeds will be missing, but he usually has at least five so you should be okay.