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JaeCee

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JaeCee

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44 comments

  1. shrimpgang
    shrimpgang
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    Sticky
    Confirmed working perfectly, also did not effect future quests with Sebastian.
    1. JaeCee
      JaeCee
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      Thanks for confirming! Updated description.
    2. spillkongen
      spillkongen
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      how did you make it work i can add it to spell slots but it wont let me use the spell
    3. shrimpgang
      shrimpgang
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      Literally installed it into my pak file and it just worked.
  2. alyamjac
    alyamjac
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    Locked
    Sticky
    Mod works as intended, however, in the Unleash version (only the unlock) you adjusted the cooldown of Incendio and increased it to 30 seconds, so if you do the dueling dummy quest, you will not be able to complete it unless you remove the mod prior.
    1. JaeCee
      JaeCee
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      Thanks for catching that! It explains why I had an initial bug for Imperius having no cooldown (I was testing the uber version). It looks like when I was trying to apply default 30s cooldown to Imperius I modified Incendio instead. I've just uploaded 1.02 which hopefully now is all good - I compared the file against a clean version and I see only the unlocking changes now.
  3. notsocozygamer
    notsocozygamer
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    Hey what's up everyone?  So I'm trying to figure out this mod stuff.  I downloaded and extracted the "UnlockUberDarkArts" files into the Pheonix/Content/Pak/~MOD location. I have the spells in my listing and I can place them to use. But when I try to use them it just fizzles and sparks and never shoots anything. Is there a certain time that it becomes ACTUALLY available to use or is it an issue with something else?  Any help would be greatly appreciated.

    EDIT: I am also at Hogsmeade.  I also removed every other mod I had in that file and it still doesn't work (can it not be used in a town?).  I also tried using the Hogwarts Mod Merger or whatever was suggested in the description and that didn't solve anything. I added the "_P" to the file name and still nada.  I normally like to think I'm pretty good at figuring this stuff out on my own, but I am just at a loss.
  4. alberrtodrum
    alberrtodrum
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    Hello, the mod works for me but the cooldown of the spells does not, does anyone know how to make the cooldown work?
  5. eillim
    eillim
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    For anyone who's wondering. The unlock the dark arts version does work. Just rename the file and put "z" at the front of it. (as long as it is prioritized last in the folder of ~mods) (At least in my case. I also merged it first before renaming the file.) 
  6. Dued1tyAnimatronic
    Dued1tyAnimatronic
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    Nothing is working, even with all of the fixes. Any ideas?
  7. xxfal13nxx
    xxfal13nxx
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    For the life of me I cannot get this to work. I had it working for a couple hours until I decided to get the Dark Arts Flight mod. After that, it no longer works, even after removing the flight mod. Have tried putting the Dark Arts spells mod first, and last in the mod merger list but no luck. Just randomly stopped working completely.
    1. xxfal13nxx
      xxfal13nxx
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      After some testing, it appears that this mod is NOT compatible with the "Alohomora Unlocked" mod, even with Mod Merger. Have tried loading both mods first, middle, and last in the load order, but no dice. If Alohomora Unlocked is active, all dark arts spells are locked.

      Edit: If anybody runs into this issue, remove Alohomora Unlocked, start the game and assign your dark arts spells where you want them. Then re-add the Alohomora Unlocked mod. DO NOT OVERWRITE YOUR DARK ARTS SPELLS IN THE SPELL SET until they are where you want them, then overwrite any duplicates. You will still have the dark arts in your spell sets and can use them, you just cant re-equip them if they are unassigned, but you can re-assign them from an already equipped spell slot.
    2. Geouf
      Geouf
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      Thank you xxfal13nxx for spotting this incompatibility! I'll give a try to your method.
  8. WhiteRabbitKizi
    WhiteRabbitKizi
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    Mod worked fine until the 20th for me. Made a new character and the mod will not work with the new character no matter what I do. I've updated the mod to its newest version, am running it as my only mod, and have followed all instructions. Since it was working before, I can only assume a game update broke it.
    1. JaeCee
      JaeCee
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      Hmm interesting... I've updated the game and I've just started a new game, playing until I could access the spells list. As you can see I've got only Lumos and all the unforgivables unlocked.

    2. monhest62689
      monhest62689
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      same
  9. milly1011
    milly1011
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    spells are unlocked but cooldown didnt change with neither version :(
  10. savior007
    savior007
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    I'm sorry maybe im not understanding this mod or i am doing something wrong i tried this mod several times with it not showing up in game and my spells are locked still  (i did the add the p at the end , manually downloaded it into pak files but still nope nothing..   My spells are locked still and pretty much idk..  maybe you can provided a answer to why?
    1. alyamjac
      alyamjac
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      You don't need to add a P.

      If you have other mods, you need to use the Mod Merger with this mod or else it will conflict with others and therefore not work.
  11. Cincinnatinightrider84
    Cincinnatinightrider84
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    sadly i can confirm that this mod is fake, it dose not work like others have said. it is installed correctly and I've tested it thourough followed all instructions perfectly. only the mod author and his couple friends claim it works. not sure why the mod  author uploaded a fake mod that is untested but it defiantly don't bode well for me supporting mods in the future. verry sad.
    1. alyamjac
      alyamjac
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      The mod works fine. You most likely didn't use Hogwarts Mod Merger and have a conflicting mod that is preventing it from working as intended.
  12. ItsSoVeryFluffy
    ItsSoVeryFluffy
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    Has anyone been able to use the spells?
    1. ItsSoVeryFluffy
      ItsSoVeryFluffy
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      ok i am a crazy person. lol. ok you can only use the spells in combat. got it.