Mod works as intended, however, in the Unleash version (only the unlock) you adjusted the cooldown of Incendio and increased it to 30 seconds, so if you do the dueling dummy quest, you will not be able to complete it unless you remove the mod prior.
Thanks for catching that! It explains why I had an initial bug for Imperius having no cooldown (I was testing the uber version). It looks like when I was trying to apply default 30s cooldown to Imperius I modified Incendio instead. I've just uploaded 1.02 which hopefully now is all good - I compared the file against a clean version and I see only the unlocking changes now.
Hey what's up everyone? So I'm trying to figure out this mod stuff. I downloaded and extracted the "UnlockUberDarkArts" files into the Pheonix/Content/Pak/~MOD location. I have the spells in my listing and I can place them to use. But when I try to use them it just fizzles and sparks and never shoots anything. Is there a certain time that it becomes ACTUALLY available to use or is it an issue with something else? Any help would be greatly appreciated.
EDIT: I am also at Hogsmeade. I also removed every other mod I had in that file and it still doesn't work (can it not be used in a town?). I also tried using the Hogwarts Mod Merger or whatever was suggested in the description and that didn't solve anything. I added the "_P" to the file name and still nada. I normally like to think I'm pretty good at figuring this stuff out on my own, but I am just at a loss.
For anyone who's wondering. The unlock the dark arts version does work. Just rename the file and put "z" at the front of it. (as long as it is prioritized last in the folder of ~mods) (At least in my case. I also merged it first before renaming the file.)
For the life of me I cannot get this to work. I had it working for a couple hours until I decided to get the Dark Arts Flight mod. After that, it no longer works, even after removing the flight mod. Have tried putting the Dark Arts spells mod first, and last in the mod merger list but no luck. Just randomly stopped working completely.
After some testing, it appears that this mod is NOT compatible with the "Alohomora Unlocked" mod, even with Mod Merger. Have tried loading both mods first, middle, and last in the load order, but no dice. If Alohomora Unlocked is active, all dark arts spells are locked.
Edit: If anybody runs into this issue, remove Alohomora Unlocked, start the game and assign your dark arts spells where you want them. Then re-add the Alohomora Unlocked mod. DO NOT OVERWRITE YOUR DARK ARTS SPELLS IN THE SPELL SET until they are where you want them, then overwrite any duplicates. You will still have the dark arts in your spell sets and can use them, you just cant re-equip them if they are unassigned, but you can re-assign them from an already equipped spell slot.
Mod worked fine until the 20th for me. Made a new character and the mod will not work with the new character no matter what I do. I've updated the mod to its newest version, am running it as my only mod, and have followed all instructions. Since it was working before, I can only assume a game update broke it.
Hmm interesting... I've updated the game and I've just started a new game, playing until I could access the spells list. As you can see I've got only Lumos and all the unforgivables unlocked.
I'm sorry maybe im not understanding this mod or i am doing something wrong i tried this mod several times with it not showing up in game and my spells are locked still (i did the add the p at the end , manually downloaded it into pak files but still nope nothing.. My spells are locked still and pretty much idk.. maybe you can provided a answer to why?
sadly i can confirm that this mod is fake, it dose not work like others have said. it is installed correctly and I've tested it thourough followed all instructions perfectly. only the mod author and his couple friends claim it works. not sure why the mod author uploaded a fake mod that is untested but it defiantly don't bode well for me supporting mods in the future. verry sad.
44 comments
EDIT: I am also at Hogsmeade. I also removed every other mod I had in that file and it still doesn't work (can it not be used in a town?). I also tried using the Hogwarts Mod Merger or whatever was suggested in the description and that didn't solve anything. I added the "_P" to the file name and still nada. I normally like to think I'm pretty good at figuring this stuff out on my own, but I am just at a loss.
Have tried putting the Dark Arts spells mod first, and last in the mod merger list but no luck. Just randomly stopped working completely.I had it working for a couple hours until I decided to get the Dark Arts Flight mod.After that, it no longer works, even after removing the flight mod.Edit: If anybody runs into this issue, remove Alohomora Unlocked, start the game and assign your dark arts spells where you want them. Then re-add the Alohomora Unlocked mod. DO NOT OVERWRITE YOUR DARK ARTS SPELLS IN THE SPELL SET until they are where you want them, then overwrite any duplicates. You will still have the dark arts in your spell sets and can use them, you just cant re-equip them if they are unassigned, but you can re-assign them from an already equipped spell slot.
If you have other mods, you need to use the Mod Merger with this mod or else it will conflict with others and therefore not work.