version 1.2: - Adjusted mouse control sensitivity to be more in line with the camera - Mount will move away from the camera while holding left or right mouse button, this improves handling.
Version 1.1: - Added Acceleration Toggle on Right Mouse Button - Added No Vertical Mouse movement version - Added Make your Own utility in Miscellaneous
!!! FAQ - Please read before asking question !!!
Q: How do I invert controls? A: For mouse download the inverted version of the mod. For controller go into the game settings Gameplay Options > Inverted Flight Controls.
Q: Can you make the camera move up and down while flying ? A: Not with remapping unfortunately, that action simply does not exist.
Q: My mount can't move forward on ground with the left stick. A: Moving forward has been remapped to 'A'. Couldn't find a way to differentiate between flight and ground movement.
Request: could you make a combat edit? I would like to switch Y (shield) to A (jump) during combat. While in combat, I find it easier to press A for shield then Y for shield. But I want RT (spell wheel) to stay the same for Y and A.
While in combat (NOT spell wheel); A = shield Y = jump
I don't know if it would work but you can try with the Make Your Own tool (Miscellaneous download)
Locate the line with "AM_Jump" and change the Key from Gamepad_FaceButton_Bottom to Gamepad_FaceButton_Top Locate the line with "AM_Protego" and change the Key from Gamepad_FaceButton_Top to Gamepad_FaceButton_Bottom
Could you tell me where you extracted the DefaultInput.ini from? I'm modding the Nintendo Switch version and want to swap the interact button from Y to A and Dodge from A to Y. But I want to edit the DefaultInput.ini that the Switch has and not use the PC one as a base in case things are different.
Hello, been using this a while and works just fine. However.. I use keyboard and mouse and am using the default file with no invert for the Y axis. When flying slow, moving the mouse left or right is.. kinda inverted. Sliding the mouse left pushes the character to the right and vice versa, resulting in some difficult to control swinging. No problemo, I thought. I'll just use your Make Your Own file and simply invert the X axis. And it worked. Lovely drifting to the left or right, as in pushing right with the mouse makes the broom slide right etc. Yay!
But. Now I have no vertical (Y) axis. As in can't go up or down pushing the mouse up or down. Nay! Any idea's? (No, not accidently using the no vertical file, I checked). Thanks.
If you changed any of the key bindings in the game prior to installation you may need to reset all keys to default. You can redo the bindings afterwards.
I would like like for it to be like this: Steering with mouse is only activated when holding shift (flight speed) or left mouse button (speed boost). This way, I would be able to look to the sides while moving forward and enjoy the view.
I'm afraid this is not achievable with remapping (what this mod does). We would need someone to rewrite the whole thing which I don't even know if it's at all possible.
Sadly you can't add a shift modifier to axis mappings, I tried but it does nothing.
The axis available are Mount_Move_Y and Mount_Move_X, that's it. No way to differentiate between flying, accelerating or even being ground. Can't even differentiate between broom and beast mounts. Can't add conditions either, it's very limiting.
I wished I could do more but with mapping alone there is not a lot I could do.
Doesn't work at all for me. I tried setting flight controls back to default and still not working. Do you need to reset all of your keybinds back to default? If so, that's a deal breaker.
You can either reset the bindings then do them again, which i understand is a hassle or you can do the following.
Assuming you only care about mouse controls - Make sure the game is closed - Go in the folder %localappdata%\Hogwarts Legacy\Saved\Config\WindowsNoEditor - Open Input.ini with a text editor (ie. notepad) - Locate the line that starts with AxisMappings=(AxisName="MountVertical",Scale=1.000000,- Add the following after that line AxisMappings=(AxisName="Mount_Move_Y",Scale=1.000000,Key=RightMouseButton,GroupName="Mounts|Core",SortIndex=15) AxisMappings=(AxisName="Mount_Move_Y",Scale=1.000000,Key=LeftMouseButton,GroupName="Mounts|Core",SortIndex=15) AxisMappings=(AxisName="Mount_Move_X",Scale=2.000000,Key=MouseX,GroupName="Mounts|Core",SortIndex=20) AxisMappings=(AxisName="MountVertical",Scale=4.000000,Key=MouseY,GroupName="Mounts|Vertical",SortIndex=30) If you want inverted mouse, change Scale=4.000000 to Scale=-4.000000
Could you make a version where up and down is not change from default on controller? (ie up is down and down is up - like in the Better Broom Controls mod)
Q: How do I invert controls? A: For mouse download the inverted version of the mod. For controller go into the game settings Gameplay Options > Inverted Flight Controls.
@domxx1 Yes. If you download Make Your Own you can do it easily
For the left stick you want to modify in the file is those 2 lines +AxisMappings=(AxisName="Mount_Move_X",Scale=1.000000,Key=Gamepad_LeftX,GroupName="Default",SortIndex=20) +AxisMappings=(AxisName="Mount_Move_X",Scale=1.000000,Key=Gamepad_RightX,GroupName="SouthPaw",SortIndex=20)to +AxisMappings=(AxisName="Mount_Move_X",Scale=-1.000000,Key=Gamepad_LeftX,GroupName="Default",SortIndex=20) +AxisMappings=(AxisName="Mount_Move_X",Scale=-1.000000,Key=Gamepad_RightX,GroupName="SouthPaw",SortIndex=20) This should do the trick.
Excellent idea, tho I was hoping for a single change done to sticks, Left-stick for movement, right for camera, any chance for that super simple version? =)
edit: meaning, no need for the extra button changes
Left-stick for movement is too vague, would it moves up and down or forward and backward? If it's up and down then you can no longer go forward and backward (slowly), that's why it's remapped to 'A' and 'X'.
- right trigger for forward, - left trigger for reverse --- - Left stick - up down and turning , without use of gas you aren't moving like a car, just a broom in the sky obv
With left stick the turning speed needs to be adjusted symmetrically with the camera turning speed to be able to avoid the weird bug where the character on mount does 180's n gets stuck with the camera
- Right stick camera only left right, if you can figure out how to add up n down camera that'd be amazing
One of the big issue is that the movement is relative to the camera/screen, not the player.
You are not turning the player but moving him to left or right of the screen. Similarly there is no forward and backward, but rather away or toward the camera.
As much as I would like to; and believe me, i do; this behavior cannot be changed with remapping.
I know this doesn't have to do with your mod persay, but I was just curious if you know how I would be able to just swap the LB to mount broom and the potion drinking to 3 in the tool wheel. Is that possible by just altering the input.ini?
There is no action to mount the broom outside the item menu, and no action to drink a flask while in the item menu. It is only possible to map to action that exist in their context, as far as I know.
50 comments
version 1.2:
- Adjusted mouse control sensitivity to be more in line with the camera
- Mount will move away from the camera while holding left or right mouse button, this improves handling.
Version 1.1:
- Added Acceleration Toggle on Right Mouse Button
- Added No Vertical Mouse movement version
- Added Make your Own utility in Miscellaneous
!!! FAQ - Please read before asking question !!!
Q: How do I invert controls?
A: For mouse download the inverted version of the mod. For controller go into the game settings Gameplay
Options > Inverted Flight Controls.
Q: Can you make the camera move up and down while flying ?
A: Not with remapping unfortunately, that action simply does not exist.
Q: My mount can't move forward on ground with the left stick.
A: Moving forward has been remapped to 'A'. Couldn't find a way to differentiate between flight and ground movement.
While in combat (NOT spell wheel);
A = shield
Y = jump
Thank you
Locate the line with "AM_Jump" and change the Key from Gamepad_FaceButton_Bottom to Gamepad_FaceButton_Top
Locate the line with "AM_Protego" and change the Key from Gamepad_FaceButton_Top to Gamepad_FaceButton_Bottom
Hope this helps
I use keyboard and mouse and am using the default file with no invert for the Y axis.
When flying slow, moving the mouse left or right is.. kinda inverted. Sliding the mouse left pushes the character to the right and vice versa, resulting in some difficult to control swinging.
No problemo, I thought.
I'll just use your Make Your Own file and simply invert the X axis.
And it worked. Lovely drifting to the left or right, as in pushing right with the mouse makes the broom slide right etc. Yay!
But. Now I have no vertical (Y) axis. As in can't go up or down pushing the mouse up or down. Nay!
Any idea's? (No, not accidently using the no vertical file, I checked). Thanks.
If you changed any of the key bindings in the game prior to installation you may need to reset all keys to default. You can redo the bindings afterwards.
https://www.nexusmods.com/hogwartslegacy/mods/255
I didn't notice that.
Steering with mouse is only activated when holding shift (flight speed) or left mouse button (speed boost).
This way, I would be able to look to the sides while moving forward and enjoy the view.
Thank you for responding, though!
The axis available are Mount_Move_Y and Mount_Move_X, that's it. No way to differentiate between flying, accelerating or even being ground. Can't even differentiate between broom and beast mounts. Can't add conditions either, it's very limiting.
I wished I could do more but with mapping alone there is not a lot I could do.
Assuming you only care about mouse controls
- Make sure the game is closed
- Go in the folder %localappdata%\Hogwarts Legacy\Saved\Config\WindowsNoEditor
- Open Input.ini with a text editor (ie. notepad)
- Locate the line that starts with
AxisMappings=(AxisName="MountVertical",Scale=1.000000,
- Add the following after that lineAxisMappings=(AxisName="Mount_Move_Y",Scale=1.000000,Key=RightMouseButton,GroupName="Mounts|Core",SortIndex=15)
AxisMappings=(AxisName="Mount_Move_Y",Scale=1.000000,Key=LeftMouseButton,GroupName="Mounts|Core",SortIndex=15)
AxisMappings=(AxisName="Mount_Move_X",Scale=2.000000,Key=MouseX,GroupName="Mounts|Core",SortIndex=20)
AxisMappings=(AxisName="MountVertical",Scale=4.000000,Key=MouseY,GroupName="Mounts|Vertical",SortIndex=30)
If you want inverted mouse, change Scale=4.000000 to Scale=-4.000000
A: For mouse download the inverted version of the mod. For controller go into the game settings Gameplay Options > Inverted Flight Controls.
For the left stick you want to modify in the file is those 2 lines
+AxisMappings=(AxisName="Mount_Move_X",Scale=1.000000,Key=Gamepad_LeftX,GroupName="Default",SortIndex=20)
to+AxisMappings=(AxisName="Mount_Move_X",Scale=1.000000,Key=Gamepad_RightX,GroupName="SouthPaw",SortIndex=20)
+AxisMappings=(AxisName="Mount_Move_X",Scale=-1.000000,Key=Gamepad_LeftX,GroupName="Default",SortIndex=20)
+AxisMappings=(AxisName="Mount_Move_X",Scale=-1.000000,Key=Gamepad_RightX,GroupName="SouthPaw",SortIndex=20)
This should do the trick.
edit: meaning, no need for the extra button changes
Left-stick for movement is too vague, would it moves up and down or forward and backward? If it's up and down then you can no longer go forward and backward (slowly), that's why it's remapped to 'A' and 'X'.
- left trigger for reverse
---
- Left stick - up down and turning , without use of gas you aren't moving like a car, just a broom in the sky obv
With left stick the turning speed needs to be adjusted symmetrically with the camera turning speed to be able to avoid the weird bug where the character on mount does 180's n gets stuck with the camera
- Right stick camera only left right, if you can figure out how to add up n down camera that'd be amazing
You are not turning the player but moving him to left or right of the screen.
Similarly there is no forward and backward, but rather away or toward the camera.
As much as I would like to; and believe me, i do; this behavior cannot be changed with remapping.
There is no action to mount the broom outside the item menu, and no action to drink a flask while in the item menu. It is only possible to map to action that exist in their context, as far as I know.