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- Hogwarts Legacy
- Mods
- User Interface
- Display current Date Time
Display current Date Time
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Version2.0
- Download:
- Manual
File information
Last updated
Original upload
Created by
WinterElfeasUploaded by
WinterElfeasVirus scan
Tags for this mod
Main files
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Separate in different mod file to work with Vortex
1.4: changed approach, no more ExecuteAsync and using a single LoopAsync
1.4a: fix hide clock / notification instantly after starting a conversation / cutscene -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.3: new font and new notification look that autosize to text content
1.3a: fix notification stays visible / block menu if open while visible
Miscellaneous files
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Uploading this in case I stop modding and / or anyone wants to change / improve the UI part in Unreal Engine, or feel like transposing the whole mod logic (from script) in a single Blueprint mod
1.1: latest UI
Old files
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Display Date Time after a Loading / Wait
1.3: added a Clock under the minimap.
Known issues: in some non-critical interfaces (e.g loom, creature care, etc.) the clock stays visible -
Display Date Time after a Loading / Wait
1.3: added a Clock under the minimap.
> Known issues: in some non-critical interfaces (e.g loom, creature care, etc.) the clock stays visible
1.3a: randomize Chunk ID -
Separate in different mod file to work with Vortex
1.3: fix notification not showing directly after loading / wait
1.3a: added options enabled by DEFAULT to reduce every how often the clock refresh to try to mitigate crashes (see description changelog) -
Separate in different mod file to work with Vortex
1.4: changed approach, no more ExecuteAsync and using a single LoopAsync -
Separate in different mod file to work with Vortex
-
Separate in different mod file to work with Vortex
-
Separate in different mod file to work with Vortex
1.3: fix notification not showing directly after loading / wait -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.0a: added script in zip
1.0b: fixed unused displayTimeAfterWaitOrLoad
1.0c: fixed unused displayMapClock -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.0a: added script in zip
1.0b: fixed unused displayTimeAfterWaitOrLoad
1.0c: fixed unused displayMapClock
1.0d: fixed put False for mod UI -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.2: WARNING, removed the UE4SS script from that file for Votex, still NEED to download it -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.2: WARNING, removed the UE4SS script from that file for Votex, still NEED to download it -
Temporary file to get feedback if appear more consistently with Blueprint Apparate
REMOVE the one from LogicMods to test this one
Mod name for BP Apparate F8 menu: DisplayDateTime -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.0a: added script in zip -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.1: updated the structure to work with Vortex -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.0a: added script in zip
1.0b: fixed unused displayTimeAfterWaitOrLoad -
Blueprint Apparate version of the UI.
Mod name for BP Apparate F8 menu: DisplayDateTime
1.3: new font and new notification look that autosize to text content -
Display Date Time after a Loading / Wait
1.1: added custom UI -
Display Date Time after a Loading / Wait
1.0a: small fix moved Hook on wait outside of ClientRestart to avoid multiple re-hook
1.0b: fix typo Wednesday -
Display Date Time after a Loading / Wait
1.1: added custom UI
1.1a: changed ChunkId to 297 to not conflict with another mod (no need to update if you have no conflicts) -
Display Date Time after a Loading / Wait
1.2: added alternative version that does not display month / year
Change onlyDisplayTimeAndDay to true at the beginning of the script -
Display Date Time after a Loading / Wait
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Display Date Time after a Loading / Wait
1.0a: small fix moved Hook on wait outside of ClientRestart to avoid multiple re-hook -
Uploading this in case I stop modding and / or anyone wants to change / improve the UI part in Unreal Engine