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WinterElfeas - UltimateCoffee0814

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WinterElfeas

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114 comments

  1. dx3rek
    dx3rek
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    Possible to have a version where it slows down while not just in combat aiming?
    1. WinterElfeas
      WinterElfeas
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      Feel free to edit the script and remove that piece of code:

      and BipedPlayer.bInCombatMode
  2. Aldoir
    Aldoir
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    I installed it via Vortex but it doesn't work. I use several mods, so far there have been no problems with any of them, only this one.
    1. KaiSilvers
      KaiSilvers
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      seconded
    2. xxGhostScythex
      xxGhostScythex
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      Installing Hogwarts Legacy mods through Vortex isn't the best option. Most mods you will come across require you to install manually
    3. k3nnyd
      k3nnyd
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      I was having crashes to desktop on every single load, whether it was fast travel or entering/exiting a dungeon.  Every single log file indicated absolutely nothing other than UE4SS.log always suddenly ending on a normal looking non-error call to this mod.  So I finally removed this mod and I haven't crashed since.  Quite aggravating that a game can crash and no log file actually threw an error including in Event Viewer.
  3. Nemesiscroo
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    I'm sorry but I have no idea what I'm doing  I downloaded ue4ss and extracted its files in Win64 next to HogwartsLegacy.exe  but last part I don't get  
    Extract the zip content at the root game folder "~\Hogwarts"is it the mod that I'm extracting if it is I did it and it's not working this is what i get when game starts

     [2024-01-10 22:22:54] Setting up mods...
    [2024-01-10 22:22:54] Starting mods (from mods.txt load order)...
    [2024-01-10 22:22:54] No mods.txt file found...
    [2024-01-10 22:22:54] Starting mods (from enabled.txt, no defined load order)...
    [2024-01-10 22:22:54] Mod 'SlowMoSwitchSpells' has enabled.txt, starting mod.
    [2024-01-10 22:22:54] Event loop start
    [2024-01-10 22:22:55] [Lua] Hooked on load / reload succesfully - Slow mo[2024-01-10 22:24:00] [Lua] Hooked on load / reload succesfully - Slow mo
  4. hymlock
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    Help! I am having the same loading issue as described below where my hooks are not loading. I know I am Making a basic programming error somewhere I am not too familiar with it. Trying to add your fix but I'm getting the following error:

    [18:41:44] Starting mod 'SlowMoSwift'
    [18:41:44] Starting mod 'SlowMoSwitchSpells'
    [18:41:44] Error: [Lua::execute_file] luaL_loadfile returned LUA_ERRSYNTAX => ...\Binaries\Win64\Mods\SlowMoSwitchSpells\scripts\main.lua:242: 'end' expected (to close 'function' at line 231) near <eof>
    [18:41:44] Event loop start

    I am adding:

    -- Register Hook to interpret keypresses
    RegisterHook("/Script/Engine.PlayerController:ClientRestart", function(Context, NewPawn)
    print("Hooked on load / reload succesfully - Slow mo")

    BipedPlayer = Context:get().Pawn

    if canTrigger then
            canTrigger = false
            ExecuteWithDelay(20000, function() -- add this
                LoadHooks()
            end) -- with end
     end

    What am I doing wrong? Please help! :)
  5. deznuts2000
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    How to you edit the code to totally freeze time while switching spells please?
  6. sololoquy
    sololoquy
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    The camera movement is very slow while holding the wand. I'm using a controller. Is it possible to make it not slow down the camera? 
    1. WinterElfeas
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      Sadly that's how the game is
  7. ValSama
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    any possibility to have the mod work without the window opening in the backround ? it look bit scary for LOL
    1. WinterElfeas
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      No sorry my contract with Russian force me to keep it.

      /s 

      Search in the ue4ss-settings file for stuff like Console Enabled and put to zero
    2. ValSama
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      tks a lot ur the best
  8. bitflipp3r
    bitflipp3r
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    Thank you for your time and effort!

    I'm totally new to ue4ss. Do you have any idea why the hooks are not registered for me?
    "Hooked on load / reload succesfully - Slow mo" is printed successfully, so "/Script/Engine.PlayerController:ClientRestart" is registered. After that, nothing happens (no prints, no slowmo in combat). I tried setting "canTrigger" to true, to skip "/Script/Phoenix.Loadingcreen" but then the next hooks were not called as well (i added prints, but nothing showed). Any tips?

    PS: I also tried the Alohomora mod to see if my setup works at all, but the mod worked fine.
    1. WinterElfeas
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      Hmm this is weird indeed, as the hook is waiting for a function to become available and should "print("Hooks for Slow Motion loaded")"  when it is done.

      If you take canTrigger out of loading, careful as I put it to false once client restart trigger:

      if canTrigger then
              canTrigger = false
              LoadHooks()
          end

      Maybe try to remove that condition at the bottom, but it risks to hook multiple times.
    2. bitflipp3r
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      Ok, awesome. I removed that surrounding if and now it works :) Thanks a lot!
    3. ravensergio
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      Hey I seem to have the same kind of problem, Both on this and on the mod with the Clock. Sometimes they work, sometimes they dont do anything. I know after I loaded the save that the time is not printed on screen, they would not work and have to restart. I think that the other mod I have (TempusImperium) is working though. Strange thing. Maybe if I also remove/comment the "canTrigger " would work ?
    4. bitflipp3r
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      You can try, but as WinterElfeas said, unfortunately this leads to multiple hooking and inconsistent behavior after a while (e.g. slowmo not stopping when releasing R2) and then crashes eventually.

      Since its working for most people, i guess the error (or bug) lies in the overall setup. For reference, i'm using the steam version + reshade on amd gpu.
    5. WinterElfeas
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      Hello,

      if not, try like that:

      if canTrigger then
              canTrigger = false
              ExecuteWithDelay(20000, function() -- add this
                  LoadHooks()
              end) -- with end
       end

      And change 20000 (20s) to a bit more how long your computer need to load a save / fast travel.
    6. bitflipp3r
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      Ok, yeah that seams to work :) 
    7. bitflipp3r
      bitflipp3r
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      The new vortex version works perfectly out of the box :)

      I used it together with https://www.nexusmods.com/hogwartslegacy/mods/942 Vortex download. Works perfect together. Maybe you could add it as a dependency?

      Would endorse again if I could :)
    8. WinterElfeas
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      Glad to hear :)
  9. lunarfreyax
    lunarfreyax
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    Version 1.2 make the game crash everytime i use accio to pick the flying page in town !
    1. WinterElfeas
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      that is very strange

      any log in the ue4ss.log file when it happens?
      anyone with the same bug?
  10. thepuni123
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    doesn't work
  11. ben9ty
    ben9ty
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    just wanted to leave a comment and say how much more enjoyable combat is now with a controller <3