Tip: If you find disabling the vignette makes it too bright/saturated. InnerRadius=Enabled, OuterRadius=Disabled = reduces it by ~half but doesn't make it crazy bright.
So for those wondering (like myself) how to increase pre-existing items in your inventory. Hit the tilde (~) key or whatever you have it set to to bring out the menu. Hit on World tab, then Player Entity. In the picture you can see I typed in HumanoidInventory, right click to view the entity. From there it will bring up a list of items that you have in your inventory. For this example I'll be editing how much Ridge wood I have.
From here you would right click on where it says "StackableComponent" how I have it highlighted in red and click on View Entity when it presents itself after you right click the stackablecomponent area. From there it will bring up another menu that shows you the amount you currently have, and then from there you can increase or decrease(if you want) what you have in your inventory.
I have not yet figured out a way to *ADD* items/components but I will see how possible this is to do?
*KEY NOTE* If the item does not appear in your inventory initially, drop the item for whichever stats you edited, and then it should appear in the inventory(at least it did for me this way).
This helped a lot for how to duplicate items in my inventory. I wish there was a way to add items also. After I altered an items amount, I saved then loaded the save, and it showed the items new amount for me.
What happened to your remastered version? The page no longer exists. Thanks for this though, I love being able to play on easy mode just to get through the story.
I am an unemployed senior SW developer and would like to upgrade some functionality if possibe while preparing to find a job again after some year of brake in carrier...
I found you Github repo here: https://github.com/Nukem9/HZDCoreEditor
using my old github repo search tool, which was just a task for apply for a React job (you can use if you like): https://findrepo.github.io/?query=user%3ANukem9
but it is for you other mod.
Is it possible to share this HZDGameplayTweaks source code too for free to upgrade?
In the toml config file this is mentioned: https://github.com/Nukem9/HZDCoreEditor/tree/master/hzd_test so the hzd_test project. Can this be build as the winhttp.dll? I am not that familiar with dll and .NET stuff, but with some starting info can dig into. For first look it has some mention of the dll: https://github.com/Nukem9/HZDCoreEditor/blob/master/hzd_test/winhttp_exports.cpp so I will start searching for how to build based on that :)
I want to change some stuff like the search bae us the Name property column as in game displayed, for inventory editing a menu item for better editing inventory items quantities, easier to add usefull stuff in less click with the touchpad :) as I am using gamer laptop and xboxone controller and no mouse guy :)
Sorry if it is not public and forget it.
Congrats for the tool!
p.s.: How can you test it while development as it renders in game? Any wiki or markdown etc. tutorial page etc yet for this tool?
Cheers, Mike
edit: we downloaded the project and started to build, have missing libraries like Toml++, Detour and ImGui and some build errors, we try to look up in github, but maybe soem SDK is misssing....
edit2: can you tell us the verisons you used? It looks like its 2 years old libs etc and very hard to find the ones make your code to build. for exampel detour cannot detect architecture, its set as x64 in VisualStudio, but stull build error...
edit3: we found the libraries and your detour in one of your repos, now build errors are all about formatting strings, 'std::basic_format_string<char>::basic_format_string': call to immediate function is not a constant expression I replaced with latest FMT library but still errors with format, the format_to_n has no v version like vformat etc :( .... 'fmt::v11::fstring<>::fstring': call to immediate function is not a constant expression
My HZDCoreEditor repository is effectively a public code dump with no support. There are no tutorials or documentation. It was made with one purpose in mind: an experimental playground for modifying Horizon Zero Dawn game code and assets.
If I have time later this month I can update its dependencies and get hzd_test compiling again. No promises though.
EDIT: I don't monitor these comment threads. Contacting me here isn't the best place.
517 comments
Click here for the Horizon Forbidden West version.
InnerRadius=Enabled, OuterRadius=Disabled = reduces it by ~half but doesn't make it crazy bright.
From here you would right click on where it says "StackableComponent" how I have it highlighted in red and click on View Entity when it presents itself after you right click the stackablecomponent area. From there it will bring up another menu that shows you the amount you currently have, and then from there you can increase or decrease(if you want) what you have in your inventory.
I have not yet figured out a way to *ADD* items/components but I will see how possible this is to do?
*KEY NOTE* If the item does not appear in your inventory initially, drop the item for whichever stats you edited, and then it should appear in the inventory(at least it did for me this way).
Thank you for this. Helped me out alot.
I am happy finding your mod for HZD.
I am an unemployed senior SW developer and would like to upgrade some functionality if possibe while preparing to find a job again after some year of brake in carrier...
I found you Github repo here:
https://github.com/Nukem9/HZDCoreEditor
using my old github repo search tool, which was just a task for apply for a React job (you can use if you like):
https://findrepo.github.io/?query=user%3ANukem9
but it is for you other mod.
Is it possible to share this HZDGameplayTweaks source code too for free to upgrade?
In the toml config file this is mentioned:
https://github.com/Nukem9/HZDCoreEditor/tree/master/hzd_test
so the hzd_test project. Can this be build as the winhttp.dll?
I am not that familiar with dll and .NET stuff, but with some starting info can dig into.
For first look it has some mention of the dll:
https://github.com/Nukem9/HZDCoreEditor/blob/master/hzd_test/winhttp_exports.cpp
so I will start searching for how to build based on that :)
I want to change some stuff like the search bae us the Name property column as in game displayed, for inventory editing a menu item for better editing inventory items quantities, easier to add usefull stuff in less click with the touchpad :) as I am using gamer laptop and xboxone controller and no mouse guy :)
Sorry if it is not public and forget it.
Congrats for the tool!
p.s.: How can you test it while development as it renders in game?
Any wiki or markdown etc. tutorial page etc yet for this tool?
Cheers,
Mike
edit: we downloaded the project and started to build, have missing libraries like Toml++, Detour and ImGui and some build errors, we try to look up in github, but maybe soem SDK is misssing....
edit2: can you tell us the verisons you used? It looks like its 2 years old libs etc and very hard to find the ones make your code to build.
for exampel detour cannot detect architecture, its set as x64 in VisualStudio, but stull build error...
edit3: we found the libraries and your detour in one of your repos, now build errors are all about formatting strings, 'std::basic_format_string<char>::basic_format_string': call to immediate function is not a constant expression
I replaced with latest FMT library but still errors with format, the format_to_n has no v version like vformat etc :( ....
'fmt::v11::fstring<>::fstring': call to immediate function is not a constant expression
If I have time later this month I can update its dependencies and get hzd_test compiling again. No promises though.
EDIT: I don't monitor these comment threads. Contacting me here isn't the best place.