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ChuckSharts

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ChuckSharts

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About this mod

Adds a ton of new guns and attachments, modifies a bunch of vanilla guns, revamps all attachments.

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Ver 3.042 Changed M4A1, M16, and M4CQBR to use the M4A1 mag tag instead of the more specific M4 Steel mag tag

Ver 3.041 Fixed holder config preventing AKM mags from being added to mag pouches.

Ver 3.04 Updated Holder config stuff in line with Common mod dependencies 0.04. You will need to update this mod and that one.

This fixes a few issues, and allows for changing how the items in holders are oriented. straightened up the UMP45 mags in the mag holders.
45 ACP ammo boxes can now go in the side pouch.
This is a required update if you update the other mods. 

Ver3.03 Added in missing Bulletproof vest remodel that shouldve been in the 3.0 update.
Made the 6B helmet take damage
Adjusted the 1911 and UMP mags for cleaning. Hopefully a bit better now, I had the best success using the front tip of the brush.

Ver3.02 fixed 6B Helmet headlamp beam conflict

Ver3.01 fixed RD704 hand position.


Version 3.0 Update

Over a year in the making!

Added lots of stuff. A lot I will probably forget when typing this. Don't have too much time right now to write a proper changelog, so briefly,

ADDITIONS

New Caliber 45 ACP

New handguns M1911A1, M45 (with working slide and hammer action, hammer moves and locks back when you pull the slide, and moves forward when you pull the trigger!)

New SMG UMP45
33rnd glock mag
new attachments, Aimpoint Comp M4, and dovetail attachments PKAA and NPZ. 45 cal Supressor for new guns
New higher tier helmet and vest.

FIXES
Canted sight and Big rail flashlight will properly save their orientation when loading or going to diff levels. Press B to swap between right and left orientation!

Fixed a lot guns that appear in level with my new level config system. Note: bolotky village Kedr stash will still crash the game ONLY on the first visit to the level. If you want to get it the first time you are in that level, leave the level and return and you should not crash.

LPVO zoom seems to work correctly now.


UPDATE 3.0 CLOSING NOTES

There are bound to be things I missed so bear with me. Hope you enjoy. Chuck

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Adds a ton of new guns and attachments, modifies a bunch of vanilla guns, revamps all attachments.


Some of the Items in the wikipage table are not released yet.


INSTALL INSTRUCTIONS

Step 1: Delete (or move) all my mods out of your paks folder.
Step 2: Download the Content file, and the dependency file.
Step 2.5: Download one of these files Common Mod Dependencies. If you are using The Stalker Mod or The Scavenger Mod , download the Dependency files that correspond with those mods.

Step 3 (Optional): Download the "Chuck's Compatible Mods" file. This contains all my other mods that are meant to be played with this mod. Don't download my other mods from their pages, just download this. If one of my other mods is not in this zip file, don't use it, it is already included in the main content file.
Step 4: extract all the files you downloaded and put them all in your pak folder.
Done! 

Alternatively,

Use vortex and install the FOMOD version of the mod.

Took off the fomod as it was giving people trouble.

3/10/25 Update 2.24
Minor update for Holder config compatibility. You will need to update the common mod dependencies as well. 


6/15/24 Update 2.22
Minor update for vanilla SKS suppressor upgrade
Removed references to SKS in DTK suppressor and PU scope descriptions.

6/3/24 Update 2.21
lots of bug fixes and new features.
  • fixes for scav no shop unique weapons
  • fixes for in world stash guns having messed up attachments
  • Slight changes to mosin and svd models to accommodate this
  • Fixed LPVO zoom function
  • My foldable guns can now be put in the backpack (this will be as if you have the carry foldables mod)
  • Enabled a second primary weapon holder slot on the backpack
  • R700 Mags can now be put in the mag pouches, RPK drums cannot
  • R700 Mags should spawn now
  • All AKs have the mag quick eject(hitting the mag with another mag) functionality restored.




5/19/24 Update 2.12
Released new dependency file for use with the Common Mod Dependencies mod. This allows for compatibility with other mod authors adding in brand new guns.  




Placeholder for more in depth details page:
It's finally here! version 2.0 of the mod. Hope you enjoy. All the new stuff is in the loot tables for all versions of the mod.
SKS uses the PBS silencer now, you may want to remove the DTK supressor before you install



Update 2.111
Fixed SKS suppressor upgrade issue with vanilla dependency file. 

Update 2.11
Fixed SKS suppressor upgrade issue with both scav mod dependencies.
Fixed MP5 attachment issue with new GameplayTag file.


Update 2.10
Updated Content file with previous patches + new fixes. Download the 1.1GB content file again and delete your old ChucksCustomItems pak and the patch pak.
Uploaded new dependency files with fixes to the Kedr, adds its missing top big rail mount and changes the clamp block top rail to a rail B. Originally, I intended this to only mount a Viper B or PK06, But I have just about given up on that, So just know that is what it is for. It will look funny if you put a long scope on it.
2.09 update
Fixed issue where R700 mags would not spawn as loot.
2.08 update
Fixed other issue causing R700 mag not to appear in Vanilla and Scav mod versions. 
Added patch file that fixes;
  • Flashlight beams, should be as they were in vanilla.
  • Collision on RailB flashlight and canted rail sight. This caused the guns they were attached to to stick in place sometimes.
  • AK100s not hiding parts of the gun that it should depending on the upgrade installed. 
Updated FOMOD with these fixes, Patch file installs with main content and tags file.
2.07 update
Patch to fix R700 mag not listed in the shop. Vanilla and both Scav dependencies affected only. Stalker mod users don't worry abut this one.
2.06 update
Added missing suppressor mount for R700
2.05 update
Updated all dependency files to properly spawn the starter loot that spawns in the tower after every tide.
2.01 update
Added the RPK mag to the shop
Set all the new guns to security level 0 (Stalker Only)




TIMESCALE CONFIGURATION

Instructions

1. Extract zip file to its own folder. Open that folder.
2. Determine which version you are using. Are you running the scav mod dependencies? The Stalker dependencies? Vanilla?
3. Double click the TimeScale.bat file that corresponds to the version you are using.
4. Type in the minutes per hour you would like to use. I guess this can be any positive number. A value of one will make it 1.0 second = 1 minute in game and a value of 60.0 will make it where 1 minute = 1 minute in game. IMPORTANT: The value needs to be to one decimal place. Example 22.3, 10.0, 100.8, ETC.
5. Read any prompts that pop up. you may have to type f, or y at some points. If you do this more than once it will ask you if you want to overwrite. Type y
6. Copy the zzz_TimeScale_P.pak file that this creates to your pak folder. 

Do not delete any of the files in the folder. They are required for this bet file to work correctly.