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ChuckSharts

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ChuckSharts

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392 comments

  1. ChuckSharts
    ChuckSharts
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    TO ANYONE HAVING ISSUES WITH THE MOD

    Many people who have had issues with the mod have not had my "ChucksGameplayTags_P.pak" file in their mod folder. This is a required file. The fact that I see a different number of unique downloads on my tags file and the Content file is not good.

    You no longer need ChucksGameplaytags_p.pak or chucksTags_p.pak. Delete them.

    #######IF YOU ARE GOING TO POST SAYING YOU HAVE AN ISSUE WITH THE MOD########
    Provide a screenshot of your pak folder. I cant help you if I don't know what mods may or may not be missing, or conflicting. 

    INSTALL INSTRUCTIONS IF YOU MISSED IT ON THE DETAILS PAGE


    Step 1: Delete (or move) all my mods out of your paks folder.
    Step 2: Download the Content file, and the dependencies file.
    Step 2.5: Download one of these files Common Mod Dependencies. If you are using The Stalker Mod or The Scavenger Mod , download the Dependency files that correspond with those mods.

    Step 3 (Optional): Download the "Chuck's Compatible Mods" file. This contains all my other mods that are meant to be played with this mod. Don't download my other mods from their pages, just download this. If one of my other mods is not in this zip file, don't use it, it is already included in the main content file.
    Step 4: extract all the files you downloaded and put them all in your pak folder.
    Done! 

    Alternatively,

    Use vortex and install the FOMOD version of the mod.
  2. Zackmar
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    The MP5 in this mod now feels really bad to hold, it aims much lower than the front hand "holds it". To shoot straight, I have to hold my hand at 45-50 degrees, aiming left/right feels strange too, none of the other weapons do this :(
  3. GoldenSouls14
    GoldenSouls14
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    not sure if it's intended or a failure on my side but the UMP45 can only be held in one hand with no prompt for holding with two hands. otherwise looks good and sounds great
    1. ChuckSharts
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      Hmm, what controllers are you using?
    2. GoldenSouls14
      GoldenSouls14
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      sorry for late reply, i am using the Valve index, i can get a video later of it if need be.
  4. Kino434
    Kino434
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    I NEVER thought this mod would get updated again, and here it is with new attachments, a whole new caliber, new guns and some other stuff I probably forgot to mention since there is so much.
  5. cheeselander56
    cheeselander56
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    chuck im still having problems with my mod
    the none of the uniqe guns are there
    1. ChuckSharts
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      I would need to see what paks are in your pak folder to help you. If this is the case you have not downloaded and installed one of the required paks 
    2. cheeselander56
      cheeselander56
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      pak all i have is scav mod and dependencies 
    3. ChuckSharts
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      Then you still need the content file and the common mod dependencies file. Reread the install instructions
    4. cheeselander56
      cheeselander56
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      i cant figure out how show you my pak folder do you have discord?
    5. ChuckSharts
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      upload it to imgur and post the link
    6. ChuckSharts
      ChuckSharts
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      It sounds like you need to download this and this
    7. cheeselander56
      cheeselander56
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      figured out
      thanks chuck
  6. DrJairo
    DrJairo
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    This is a true awesome work. Really looking forward into further update. 

    And there is some minor issues in recent version. 
    1. New helmet breaks the headlight. With new helmet, headlight becomes flicker and really dim.
    2. When mounting the new dovetail OKP7 sight on the AKS-74U, the modeling collides with ironsight. I think it would be better to move the dovetail sight one slot back on the 74U.

    Thanks for update!!
  7. JumpyNick
    JumpyNick
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    lol it would be sick if you made a mod that makes the player models clothes into like the urban responder set in tarkov
  8. nexussux99
    nexussux99
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    will this conflict with frenzyCs kimber mod as he has done his own .45 cal
    1. ChuckSharts
      ChuckSharts
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      Probably not, as that mod changes the TT and PPSH ammo to 45. It will probably result in two .45 ammo types in the game.
    2. nexussux99
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      yea makes sense thanks for your input

      'frenzy also changed the colour of the ammo boxes to make things easier to differentiate between the two
    3. Cecilnezuto
      Cecilnezuto
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      Can confirm there is now two types of .45 ACP now. Been using headcanon to tell me the reason for 2 types of the same round is either because different manufacturer, one are boxes of dirty rounds made by other explorers or the Radius is up to its usual trickery.
  9. SNB8272
    SNB8272
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    and here I thought you'd never release .45 ACP
  10. morphium4all
    morphium4all
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    When I started the game with the modpack all looked fine and now when I looked back in the shop after already putting some time in the game all the added custom weapons are invisible in the shop. Can I fix that somehow or what could cause this? I also used the mod "R3mainsCustom Items V1.5" but it looked just fine when I started the game. I saw all of your weapons added to the game and also the ones from the ther weapon modpack.


    1. ChuckSharts
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      With the new update today, all shop issues should be fixed. install the new file from this mod and from Common mod dependencies and you should be good. 
  11. Echolonation1912
    Echolonation1912
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    Heyoo, I very much like the retextures and new weapons, fun as hell. It works with all but one mod I've downloaded, that being the Change Time Scale in the Radius mod. I saw in the description something I assume to get around not being able to use the timescale mod but I'm not one for knowing how to change files or getting technical in general when it comes to configuring mods, I just let my mod installer do the work. I'm using Vortex btw if that has anything to do with it. Will there be a video tutorial available for my dumb ahh or are you currently in the process of making the timescale mod compatible?

    Thank you lots for your time
    1. ChuckSharts
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      That mod will never be compatible itself unfortunately, but you can change the timescale with the timescale config script under the common mod dependencies mod, check out the optional files on that mod for it.