Hi very good Mod But im having 1 prob where the autonomy(T) doesnt work basically my Zoi just stands there sometimes moving But once i removed the mod they seem to work again Doin Stuff like normal Strange Huh not a big deal tho Keep up the good work
Yes, it's not a bug, it's just that in the programming, to be autonomous, Krafton makes the Zoi move according to four desires. Except that its four desires are part of the gauges that are always full, so it won't move. You have to get the other God mod so the gauges decrease but you don't die. This way, your Zoi will be autonomous and move all the time.
Okay. I loaded up the game and the mod sets every InZoi's karma to 100 percent good. I also noticed when doing karma dropping interactions the Karma still 100 percent good. Could you make the mod not change the town's karma to 100 percent good, and change it so the karma doesn't automatically decaying on it own but can manually be dropped when doing karma negative social and interactions.
Also would it be possible to only have the household your playing as have no needs decay?
I have a question. Does this disable the decay of Needs and Karma or just it fill the Needs and Karma to 100? I'm wondering because I do want InZois to have bad Karma.
I'd like to ask for some guidance. I tried to use your mod as a template to adjust Zoi needs (since I think it's desperately needed) but I can't seem to get it to work x.x I've tried adjusting the MinValues for the StaticBasicInfo and the Values for the StatDecayInfo for each need. Is there something else that I'm missing? I am quite amateur when it comes to modding and know basically nothing about coding xD I really only have experience with Sims 4 mods so any wisdom you can bestow would be greatly appreciated <3
Hi my friend, Yes, of course, no problem, you can change them. I advise you to start by changing the values.
"MinValue": -100.0, "MaxValue": 100.0,
This allows you to assign values to decrease or increase statistics. There are many other values, but for now, it's not recommended to touch them if you're not familiar with them. Be careful not to forget anything in your code, otherwise you risk breaking your interface/icons.
Unfortunately I've tried everything you stated (aside from the nonrecommended ones) and it had no effect x.x It continued working as you originally intended for some reason
Drop me your screenshot please for look. Ty for feedback. The v1.5 bug only occurred when creating a new game, the correct icons were no longer displayed in the interface.
What should I pay attention to when taking a screenshot?
I tested it once more this morning: 1. Drop your fresh downloaded mod in inZOI/BlueClient/Content/Paks/~mods 2. Load Game and my current savegame 3. Set time control to 4 (very fast) 4. Just watch my hunger continuously decreasing
Perhaps it has something to do with my generell simulation-settings (4h for a day)?
UPDATE: I tested new Game: same result I also download your other mod (Yoco Free Donuts v1) and it also didnt function
so...i guess, i made something wrong - but i have no idea, what it is...
Ok, i am a fool. I just dont know, i need "Mod Enabler" as requirement. My bad
I'm currently using version 1.4.I think it's affecting Zoi's walking style—it looks like they're walking as if really tired.I believe this only happens when you place the mod file before creating a new Zoi alter.However, I tested it with a Zoi that was created before I added the mod, and it wasn't affected.I can't really fix it myself. Even when all of Zoi's needs are full, they still look tired when walking.
I am having the same exact issue here . The mod was working fine on my usual save , but on my new save all the Zois I create end up walking like if they were exhausted . They even get stuck like this after I remove the mod .
51 comments
But im having 1 prob where the autonomy(T) doesnt work basically my Zoi just stands there sometimes moving
But once i removed the mod they seem to work again Doin Stuff like normal
Strange Huh not a big deal tho
Keep up the good work
You have to get the other God mod so the gauges decrease but you don't die. This way, your Zoi will be autonomous and move all the time.
God Mod here : https://www.nexusmods.com/inzoi/mods/452
Also would it be possible to only have the household your playing as have no needs decay?
I've tried adjusting the MinValues for the StaticBasicInfo and the Values for the StatDecayInfo for each need. Is there something else that I'm missing?
I am quite amateur when it comes to modding and know basically nothing about coding xD I really only have experience with Sims 4 mods so any wisdom you can bestow would be greatly appreciated <3
Yes, of course, no problem, you can change them. I advise you to start by changing the values.
"MinValue": -100.0,
"MaxValue": 100.0,
This allows you to assign values to decrease or increase statistics.
There are many other values, but for now, it's not recommended to touch them if you're not familiar with them.
Be careful not to forget anything in your code, otherwise you risk breaking your interface/icons.
Good luck, young Padawan!
**update, rebooted game and its fine :)
I install the mod, load my latest savegame and the values still go down.
Version 1.6 states you have to start a new game - perhaps this is my the problem?
Edit: nonetheless big thx for your work!
The v1.5 bug only occurred when creating a new game, the correct icons were no longer displayed in the interface.
What should I pay attention to when taking a screenshot?
I tested it once more this morning:
1. Drop your fresh downloaded mod in inZOI/BlueClient/Content/Paks/~mods
2. Load Game and my current savegame
3. Set time control to 4 (very fast)
4. Just watch my hunger continuously decreasing
Perhaps it has something to do with my generell simulation-settings (4h for a day)?
UPDATE:
I tested new Game: same result
I also download your other mod (Yoco Free Donuts v1) and it also didnt function
so...i guess, i made something wrong - but i have no idea, what it is...
Ok, i am a fool.
I just dont know, i need "Mod Enabler" as requirement. My bad
Sorry for the inconvenience