Hello, i awesomly enjoy Echo with her comments, its so funny and makes the game really 100% more enjoyable, she comes alive ;). So thank you very!!! much for Echo. As for the Mirror thing, i do something wrong. When I click on the MIrror, Mirror in the "Operations" there are two slots for Mercs. With a click pn this I always only can choose Echo herself (making sure all the other members are inthe same sector, free and have Perks learned already) and all the other team members dont sho up here as an option. Help please ... :)
Hello, am I doing something wrong, but I cannot see the operation Mirror, Mirron on the sector where Echo is located. Biff operation I was able to see, but this one not. The other question, would it be possible to mirror Livewire ability to reveal enemies in the sector with intel? Thanks, perfect mods....
UPDATE: got it working, mirrored Lifewire’s talent, but is not working…
I was thinking... could you create another sexy she-merc expert in survival, with a Perk which would allow the squad to take rest in the middle of nowhere (except on sea of course...) as if they were in a city/bar ?
Cause I wouldn't even know where/how to start... and you're the best about creating new Merc with new Perks . By the way "Echo" looks also as survival-girl.
Please add instruction on 'Mirror, Mirror' usage. (or have Echo already taking up one slot) I tried placing two operators in them besides Echo, and task never seemed to finish. Tried placing one operator in it, and nothing happened. Until I placed Echo and another operators.
Thanks for the feedback. Yes, in the next update I'll add some more clarifications. Best would be to force her as one operator (my original intention), but did not yet figure out how. Once I do, it will be the good solution.
FYI, I have now re-added the conversation voice links here too, there was a mixup with the steam upload. So there is a v1.01 uploaded to Nexus too, and if you extract, it will have a different folder name than v1.0 - so make sure you use one only (e.g. delete 1.0). Thanks.
Pretty cool merc with your usual quality: nice custom voice, witty comments, funny recruitment dialogue, good portraits, and a great potential for growth with that sweet 90 Wisdom. Seamless gameplay with no bugs encountered for a couple hours, will report if any occurs. A mainstay overall.
As for Mirror, mirror, any perk that is tied to or involves an inventory item should be excluded. Namely Barry, Blood, Thor and Livewire perks. Thanks for your quality mods, hopefully with many more to come.
Some info: - Due to the fact that conversations are not yet officially supported by modding, it means that any other mod modifying Flag Hill or the Witch conversations would get conflict (one would overwrite the other). Also with any future patches to these conversations there might be issues. Hopefully all this can be solved once official modding support for conversations come. Still, I hope you'll forgive this somewhat "dirty" addition for the sake of additional flavour - There is banter in this mod. I could test it via console, it triggers&runs well, but didn't yet have opportunity to experience this during normal gameplay (due to lack of time), Hopefully ithese will trigger nicely. - Last but not least, ANY personal perk can be copied by Echo. But as I see. certain perks are not meant to be used by other merc (than the original one), e.g. there seems to be references in the code to the exact merc having the perk, e.g. Barry. This might be an issue during gameplay - based on your future feedback I will probably need to limit the perks to exclude some really "individual " perks later.
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The other question, would it be possible to mirror Livewire ability to reveal enemies in the sector with intel?
Thanks, perfect mods....
UPDATE: got it working, mirrored Lifewire’s talent, but is not working…
Yes, I believe Livewire's talent is hardcoded to Livewire. There are a couple of these talents, which is unfortunate (ie. Barry's explosives).
Nice merc with great perk as ususal !
I was thinking... could you create another sexy she-merc expert in survival, with a Perk which would allow the squad to take rest in the middle of nowhere (except on sea of course...) as if they were in a city/bar ?
That's a nice idea for a perk, why don't you give it a try?
By the way "Echo" looks also as survival-girl.
I tried placing two operators in them besides Echo, and task never seemed to finish.
Tried placing one operator in it, and nothing happened.
Until I placed Echo and another operators.
Best would be to force her as one operator (my original intention), but did not yet figure out how. Once I do, it will be the good solution.
FYI, I have now re-added the conversation voice links here too, there was a mixup with the steam upload.
So there is a v1.01 uploaded to Nexus too, and if you extract, it will have a different folder name than v1.0 - so make sure you use one only (e.g. delete 1.0).
Thanks.
hehe... gonna be a riot though
As for Mirror, mirror, any perk that is tied to or involves an inventory item should be excluded. Namely Barry, Blood, Thor and Livewire perks. Thanks for your quality mods, hopefully with many more to come.
- Due to the fact that conversations are not yet officially supported by modding, it means that any other mod modifying Flag Hill or the Witch conversations would get conflict (one would overwrite the other). Also with any future patches to these conversations there might be issues. Hopefully all this can be solved once official modding support for conversations come. Still, I hope you'll forgive this somewhat "dirty" addition for the sake of additional flavour
- There is banter in this mod. I could test it via console, it triggers&runs well, but didn't yet have opportunity to experience this during normal gameplay (due to lack of time), Hopefully ithese will trigger nicely.
- Last but not least, ANY personal perk can be copied by Echo. But as I see. certain perks are not meant to be used by other merc (than the original one), e.g. there seems to be references in the code to the exact merc having the perk, e.g. Barry. This might be an issue during gameplay - based on your future feedback I will probably need to limit the perks to exclude some really "individual " perks later.