100 comments
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hi. can tell me plz how you add animation to Angle grip mod.
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I saw your comment about not being able to work on this for a while, but just want to let you know that game patch 1.3 seems to have partly broken things here. It seems to work ok if you enable it and then load a saved game, but enabling it before starting a NEW game seems to cause a variety of issues.
It canceled settings from the "Custom Settings" mod, it conflicted with "Expanded Loadouts" (caused a never-ending load screen when trying to add an AK47 with AK Grenade launcher to Ivan's default loadout), and much worse and more important, it caused a strange issue where some mercs (seemingly at random) couldn't move at all on the first sector map, and once you exit the sector view to go to the satellite / map screen, you could NOT re-enter the sector (either before or after the battle).
This all happened using the "Nice Weapon Mod - Beta" version, which was working as intended as far as I could tell prior to the 1.3 update. -
update for 1.3 or 1.4 in december maybe? we may get 1.4 updateds in next three week(in other words is earlly december), and maybe make Compatibility with Tons of Guns and Timmeh's Weapons Overhaul?
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Привет! Не совсем понял, как поставить на версию Steam? Кто то уже пробовал?
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(Извините, если это плохо переведено. Мне пришлось использовать Google Translate)
Вы просто распаковываете загруженный архив в "C:\Users\<USER NAME>\AppData\Roaming\Jagged Alliance 3\Mods" (Не уверен, что на русском они называются одинаково), и этот мод появляется там как подпапка. Затем запустите JA3 и включите мод в менеджере модов.
Обратите внимание, что изменения, связанные с игровым патчем 1.3, могут на данный момент привести к его поломке.
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Is the update to 6.10 from 6.9 save compatibility?
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no Compatibility with Timmeh's Overhaul and rato's overhaul?
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Caliber conversion - AR15, AK ---> what is it?
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And what about 5.45mm for AK-74 with 45 bullets mags as in reality?
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Fair enough. Looks like there are certain improvements that show no image when selected in the modify menu. Is this normal?
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No problem, keep up the good work. With the last update I don´t even know if I could play the game again at least in this new version :D
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no Compatibility with Timmeh's Overhaul and Rato's Overhaul????
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This mod is starting to stray into "kitchen sink" territory. May I recommend splitting it into modules so users can pick and choose what aspects they want? (I.e. only additional weapon mods, only damage/AP changes, or the whole enchilada). You can make all modules play together nicely by setting dependencies in the metadata.
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Cool, thank you.
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Yes, please, could you keep the core of your mod on one side and what you would like to add on the other?
Many of us, I believe, used your excellent mod for what it brought to the accessories, in addition to other mods that focus on modifying calibers, damage, etc.
If you wish to develop these other aspects, could you make it possible for us to choose between these different aspects? There are already several weapon overhauls, etc., and modders tend to create too complex mods starting from an idea that was very relevant.
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I really like your mod. I know this may be a big ask but I was hoping you could put out an excel spreadsheet so weapons can be compared. Seeing what mods and the damage values will assure that the player intelligently mods their weapons. Thank you.