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2. Inside the CriPakTools-master folder, you enter the "build" folder, there, you will copy the CriPakTools.exe and paste it inside the CriPakTools folder.
3. After that, follow this path: dev_hdd0/game/BLJS10318/USRDIR/data/sim. There, you will copy your "data0.cpk" and "dataRegion0.cpk" and paste it inside the CriPakTools folder, make sure to make a backup for these files.
4. Search in Windows for "cmd"
5. In CriPakTools folder, copy its address.
6. In cmd, type "cd", add an space and paste the address.
7. Now to mod actually mod the game (I will use my Jotaro mod as an example). To replace the model (bod files), type: "CriPakTools.exe dataRegion0.cpk 3jtr11bod1.xfbin 3jtr11bod1.xfbin" To replace the textures (col files), type: "CriPakTools.exe data0.cpk 3jtr11col0.xfbin 3jtr11col0.xfbin"
8. Now that the CPKs files are modded, place them back to the "sim" folder (same path dev_hdd0/game/BLJS10318/USRDIR/data/sim)
If you're still confused try watching this tutorial: https://youtu.be/dqYi0-D2JuY?t=269 keep in mind this is for the original All Star Battle though.