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SureI llHaveIt - edited by Skepchest

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Skepchest

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14 comments

  1. takone59
    takone59
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    I agree that this mod is a bit of a cheat but the idea remains excellent, ideally it would be something like a 1 in 10 chance of being able to recruit a unit with an influence of certain characteristics
    and maybe the stronger the unit the lower the chance of success
    it would allow to add a mechanism in its own right to the game, walking around with strong prisoners would be of real interest if we have a chance of being able to convert them
  2. hanchinh
    hanchinh
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    v9 genesis  Dont let me use the mod.
  3. LuisaNewYork
    LuisaNewYork
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    V.816 Genesis. Dont let me use the mod. Get grey in the selection of the active mods and dont let me start the game. I put in every place up and down. I gat all mods that came with Genesis on the download.
    1. renestrike
      renestrike
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      same happened. I was able to use the old version alone with the Genesis mod installed. Overwrite file when copying v.2? windos asked and I said yes. I can't use the mod right now because it says missing file doesn't run the mod.
    2. Skepchest
      Skepchest
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      The problem was the lack of mods in the list, the missing I have already uploaded and you can download it. 
  4. anantasak5g
    anantasak5g
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    Does this use the same version? https://steamcommunity.com/workshop/filedetails/?id=1672832964
    1. Skepchest
      Skepchest
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      Yes, this mod was taken as a basis, but adapted for Genesis and Legendary of Kenshi
  5. Fawn
    Fawn
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    I had a mod to recruit next to genesis, and coincidentally after putting the level V walls (I don't know if it's from a mod) next to the Double-Barret Harpoon Auto-Turret and Harpon Auto-Turret MKII light (they are not automatic , needs people like the normal ones), in my base there were two Crimson Rogues (mod factions I think) walking around calmly and suddenly they were unconscious, I took them to bed to rest and when they got up they received harpoons inside, so it also happens with unrecruited people.Then I saw that among mine there were wounded and as I received assaults from the shadowed I did not give it importance, then I "recruited" the outcast immortals (they are hostile) and when I went out to stop a raid, they began to shoot at mine and it is very annoying , if the AI considers them enemies it will be better not to have turrets unless there is a fix, instead they do nothing to the recruited Phoenix Lord.
    1. Skepchest
      Skepchest
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      This is a known bug, I described it on the main page. To turrets do not work on allies who have recently been enemies must pass time, several reloads and new saves. 
  6. anantasak5g
    anantasak5g
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    Oppa, I want to recruit everyone who has in the mod. Can you help me?
  7. is there any mod that allows me create army of 100+ fighters fore testing purposes ? perhaps some cheat table or console command or save editor ? i cant find anything on google ;/ thanks in advance
    1. CreepingDarkness
      CreepingDarkness
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      do you mean start with or squad size limit? because there are several 256 squad size limit mods and Deus Vult Crusader armour&start(s) V4 has a 99 crusaders start and I swear there was a cheat 256 crusaders start mod out there somewhere
    2. whelp i gone long way and used recruitable prisoners mod, havin 100+ chars even low lvl seriously f__k up the game, im almost not attacked by anyone and nobody visits my camp
    3. anantasak5g
      anantasak5g
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      Thank you for your hard work, brother.