I agree that this mod is a bit of a cheat but the idea remains excellent, ideally it would be something like a 1 in 10 chance of being able to recruit a unit with an influence of certain characteristics and maybe the stronger the unit the lower the chance of success it would allow to add a mechanism in its own right to the game, walking around with strong prisoners would be of real interest if we have a chance of being able to convert them
V.816 Genesis. Dont let me use the mod. Get grey in the selection of the active mods and dont let me start the game. I put in every place up and down. I gat all mods that came with Genesis on the download.
same happened. I was able to use the old version alone with the Genesis mod installed. Overwrite file when copying v.2? windos asked and I said yes. I can't use the mod right now because it says missing file doesn't run the mod.
I had a mod to recruit next to genesis, and coincidentally after putting the level V walls (I don't know if it's from a mod) next to the Double-Barret Harpoon Auto-Turret and Harpon Auto-Turret MKII light (they are not automatic , needs people like the normal ones), in my base there were two Crimson Rogues (mod factions I think) walking around calmly and suddenly they were unconscious, I took them to bed to rest and when they got up they received harpoons inside, so it also happens with unrecruited people.Then I saw that among mine there were wounded and as I received assaults from the shadowed I did not give it importance, then I "recruited" the outcast immortals (they are hostile) and when I went out to stop a raid, they began to shoot at mine and it is very annoying , if the AI considers them enemies it will be better not to have turrets unless there is a fix, instead they do nothing to the recruited Phoenix Lord.
This is a known bug, I described it on the main page. To turrets do not work on allies who have recently been enemies must pass time, several reloads and new saves.
is there any mod that allows me create army of 100+ fighters fore testing purposes ? perhaps some cheat table or console command or save editor ? i cant find anything on google ;/ thanks in advance
do you mean start with or squad size limit? because there are several 256 squad size limit mods and Deus Vult Crusader armour&start(s) V4 has a 99 crusaders start and I swear there was a cheat 256 crusaders start mod out there somewhere
whelp i gone long way and used recruitable prisoners mod, havin 100+ chars even low lvl seriously f__k up the game, im almost not attacked by anyone and nobody visits my camp
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and maybe the stronger the unit the lower the chance of success
it would allow to add a mechanism in its own right to the game, walking around with strong prisoners would be of real interest if we have a chance of being able to convert them