Mourn,The white orangutan is stuck in a ruins that is not the original location,And the town is inaccessible,NPCs are all standing at the gate of the city and can't interact in any way,
the holy inquisitor in rebirth. he just doesn't spawn, and if i can't kill him, i can't destroy the holy nation
you actually can fix the blood reaver chiefs spawn in the FCS, recently I was tinkering with the blood reaver camps and the chief, I changed so many stats I don't even know what fixed it
causes buildings in Black Scratch to swap (Waystation bar to a barracks, main Tech Hunter HQ to a residential) causing not only for there to not be a single bar, but also seemingly messes with Bo, who is necessary (I think) to the Anti-Slaver ‘questline’
21 aug I asked my friend to write comment in Steam about cannibal spawn. You fixed this, BUT now (I noticed this just now) cannibals AI is totally broken, and I checked this, I removed your mod and put original RW instead - this action repair this issue. After this, I puted your mod again instead and problem is returned. I completely sure, this is this mod. Approximately 80% cannibals has broken AI and they ignore all provocations except direct attack. They ignore even assasination. I have some screenshots, but I didn't bother to look, how I can puted them in to this message. Anyway, thank you for try to make compatibility patch. I hope, you can fix any problems in your mod in the nearest future.
The idea of this patch is very creative and helps to be able to use these two mods without problems, but as you describe in the mod this patch does not need Reactive World however I am currently using Universal Wasteland and one of its patches allows it to work well with Reactive World. https://www.nexusmods.com/kenshi/mods/779
The problem is, that patch necessarily requires the Reactive World plugin for it to work, my question is, does it matter if I have Reactive World installed and also installed this patch? It's not clear to me since this patch does not need Reactive World as I repeat.
Hey I just found this patch, so in essence, this adds most of the content from reactive world to living world? Because I want to run both, so this seems awesome.
I am not sure if this is a bug, but quite a number of Hungry Bandits are idling around in the Hub. They aren't hostile either. Is this behavior normal?
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It ought to work fine but those are also famous last words in Computer Science :-P
Really loving the option to combine both RW + LW.
The problem is, that patch necessarily requires the Reactive World plugin for it to work, my question is, does it matter if I have Reactive World installed and also installed this patch? It's not clear to me since this patch does not need Reactive World as I repeat.