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SCARaw

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SCARaw

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  1. StephBurn
    StephBurn
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    Is it not compatible with CATO mod? Can't enter the longhouse building after buying in squin. Fixing the navmesh or importing dosent help. Can enter the building after disabling this mod.
    1. SCARaw
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      no idea what is cato mod, but sounds like conflict, sorry to hear that
  2. pizzascum
    pizzascum
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    sorry I use steam workshop for kenshi, do i just drop this mod folder into the mods folder in the kenshi directory? 
    1. SCARaw
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      yes, just make sure its not in zip
  3. Babaloo321
    Babaloo321
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    Is this unnecessary if using your other mod Better Building System? If not, should this mod be placed after Better Building System? Or would it go before it?

    Loving your fixes for this game, btw. Awesome work!
    1. SCARaw
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      this is different mod, it affect buildings you can place - aka collision files
      it affect buildings already in the game and ones you might wanna build
      as such it kind of needs his own mod, i can't just gobble all changes into 1 mod
      and expect people to chew it without questions, i wanna respect the idea for the mod
      and people willing to try it
  4. ilogdey25
    ilogdey25
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    Having the mod installed prevents me from entering the Bughouse weapon shop at Blister Hill.  CTRL+SHIFT+F11, F12 Fix, Navmesh regenerate and using the Engine Mesh Updater does not fix it.

    Character just gets stuck at the entrance and cannot go in and cannot leave if pushed inside.
    1. SCARaw
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      Thank you, i will work on that
      problem is with my staircase collision
      characters in kenshi seems to really dislike stairs
    2. SCARaw
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      hey so, i m able to enter this specific bughouse and leave with version 3,4 fresh from holy citizen start
    3. ilogdey25
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      So that building is not a weapon's shop but a barracks in the base game.  It seems that it is Reactive World that changes it into a weapon's shop.

      Anyways, I did some testing using only this mod, the Nobodies Blister Hill start from Steam Workshop and the KCF Patch from RE_Kenshi.  In this testing I've found that the ability to enter the barracks is random.  Some starts I can enter, some starts I can't.

      Running the game with only the Blister Hill start and the KCF Patch it seems I can enter and leave the barracks every start.

      Running the game with all my mods, including this one, the chances to be able to enter the barracks is random.

      I am running version 1.0.55 of Kenshi with Performance Fix, PSO, Kenshi CTD Fix and Engine Mesh Updater.

      The mods I'm running are
      Unofficial Patches for Kenshi.mod
      Basic UI.mod
      Calm Ambient Sound.mod
      Distant Towns.mod
      Thicc_Foliage.mod
      Let's Talk.mod
      Immersive non-combat animations.mod
      AnimationOverhaul.mod
      Fog Hunt.mod
      Better Building System.mod
      Metal Framework.mod
      Dropped Models Deluxe.mod
      Reactive World.mod
      RW Distant Towns.mod
      Windy World's End.mod
      Naming Fixes Project.mod
      SCAR's Better ai for NPCes.mod
      SCAR's pathfinding fix.mod
      king AI fix.mod
      PersonalityFIx.mod
      FogHuntBalance.mod
      Foodcube_is_a_Lie.mod
      Scraphouse Fixes.mod
      Building Collision Fix.mod
      More Names.mod
      -KCF autogenerated patch-.mod
    4. SCARaw
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      i think unofficial patches have integrated other bughouse mod and both conflict??
      im not sure
    5. ilogdey25
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      I've checked the UPK changelog and can't find another fix like Less Buggy Bughouse or anything related to bughouses though if there is one there's a possibility it wasn't added to the changelog.
    6. GE0DZ
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      Just chiming in on this with what info I have.

      The Unofficial Patches for Kenshi don't do anything to buildings aside from incorporating Slopeless (Nexus version), removing a broken mesh in the Swamp Dome, and editing the meshes used in a bridge to fix some incomplete modeling.

      I do know that when I was just playing Kenshi on my own and using Cities Rebalanced - Shek Kingdoms, I couldn't get into the Bughouse next to the main entrance with certain characters that were too big/tall. In the end I ended up using Less Buggy Bughouse at that time because it was the only fix I could find to my issue (this mod didn't exist yet, and Kindrad does some pretty good work). Best guess is maybe it might have something to do with that? There were a few characters I was able to get into the building prior to that by crouching.
    7. SCARaw
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      hey, no worries i redo the collision like 7 times until it clicked...
      its problematic because for me every single time i did it it passed the playtests so i got no idea if people just install mod in wrong order or if i did something wrong
      you can literally see even in my oldest video i go casually to 4 different bughouses and all of them works
  5. Drake0713
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    I've had an issue with the Longhouse - twice now, characters have been unable to get past the doorway.  Once in Mongrel and a 2nd time in a ruined outpost occupied by dust bandits.  Ctrl-shift-f11 couldn't fix it
  6. afyrius
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    Hi I have an issue with the Bughouse building where characters enter and exit it through the sides (not the door), just when the curvature of the entrance ends. Thanks for your hard work and sorry for the inconveniences. 
    1. SCARaw
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      Bughouse base use the original mesh for its base, sadly i don't know how to make this mesh perfect, but i will try to cook something later
      for now just deactivate mod, sorry for the troubles, its kind of hard for me to invent the solution mostly because when i playtest things on my end everything works and i m trying to break it and travel to different cities to ensure s#*! will work, just not the world ends for now, location is only good for thieving and remote in any of my saves
      i would like the mod to break on playtests so i could immediately detect issues
    2. afyrius
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      Your mod is too good to be removed from my playlist just for a little hiccup. Yeah for some reason I only tend to see this on World's End. No worries, sorry for troubling you. Cheers and thanks!
    3. SCARaw
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      I know it sounds funny but my internet broke
      Isp error
      Router denny every request from every device...
      I will have to work this out but it takes a lot of waiting for responces 

      I can do with hotspots and stuffs but i cant properly research at home and trial and error lead me to where mod is now...since issue is related to knowledge of how to do better colllisions im very delayed 
    4. afyrius
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      Thank you very much for the new version of the mod. Kenshi can wait, you have made a sizable contribution to the game so no worries. Cheers.
      P.D. Hope your internet has been fixed.
    5. SCARaw
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      thanks
      i will improve the mod page

      after wprking on this mod i hit even harder wall so honestly where mood is alltime low
      i had no idea s#*! can get worse xD
      so for now i just trying to improve what i can there
  7. Drake0713
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    Not trying to rush you or anything but would it be ok to load eg Less Buggy Bughouse after this mod until the bughouse issues can be resolved?
    Would that overwrite correctly or just cause more problems?
    1. SCARaw
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      should be fine
    2. Drake0713
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      Thanks mate!
      Appreciate all the work you do, really amazing stuff.
  8. afyrius
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    Hi SCARaw as always you surprise us with a great mod. A small inconvenience however, characters inside a Longhouse have their feet inside the floor, sticking out only the knees; and they cannot exit the building by themselves, only if you select a character outside to walk to the stairs and right-click to pick up a character inside. Cheers, sorry for troubling you.
    EDIT: I did the CTRL+SHIFT+F11 with no avail, and also CTRL+SHIFT+F12 plus fix stuff but nothing to fix.
    1. SCARaw
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      working on the fix...

      • fixed


      so issue was quite complex
      My collision was cursed bcs i added the base needlessly which made interior collision being lower than it should
      After the fix
      collision did not worked at 1st because apparently bin files are big deal and i had to delete old and generate new
      now it works tested on 3 longhouses 2 in stoat and one player-made
    2. SCARaw
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      AAAAAAAAaaaaaaaaaaaaaa
      so 3.1 fixed being trapped in the building
      but i just know why people are drowning in the floor xD
      THERE IS NO FLOOR
      this game never had any floor collision ever!
      im currently working on the fix for all 3 buildings that i wishfully believed to have floor collision handled by floor
    3. afyrius
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      Thank you very much! Sorry for bringing you more problems and headaches, I'm truly sorry, but you are the only one who can solve this issue. Thanks, Kenshi Wizard SCARaw.
    4. SCARaw
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      its not your fault, i should have made s#*! right the first time
      if anything i appreciate the feedback and pointing out flaws to improve in the project, im about to drop version 3.3 with floors fixed
    5. afyrius
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      Fixed! Thank you for your dedication and your brilliant work. Cheers.