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About this mod
Expanded Vanilla Armor adds many new armors made from base game assets and distributes them throughout the world.
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Credits and distribution permission
- Other user's assets All the assets in this file belong to the author, or are from free-to-use modder's resources
- Upload permission You are not allowed to upload this file to other sites under any circumstances
- Modification permission You must get permission from me before you are allowed to modify my files to improve it
- Conversion permission You are not allowed to convert this file to work on other games under any circumstances
- Asset use permission You must get permission from me before you are allowed to use any of the assets in this file
- Asset use permission in mods/files that are being sold You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
- Asset use permission in mods/files that earn donation points You are not allowed to earn Donation Points for your mods if they use my assets
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- Mirrors
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Name Steam Workshop - Changelogs
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Version 1.5.6
- organized all crafting lists by alphabetical order
this is a big change that required deleting entries in the crafting lists, so let me know if I missed something as soon as possible - ashland shirt now requires additional research "Treated Leather" to be unlocked at the research bench
as before with advanced armor smithing, this is new research and you'll still be able to craft the ashland shirt if it was already unlocked before - removed weak armor, like ronin's samurai armor, from strong npcs like elite hunters and similar samurai
- buffed ronin's samurai armor coverage
- nerfed ranger armor coverage, weather protection and bonuses
- nerfed rebel samurai armor coverage and bonuses
- changed drifter goggles crafting to clothing bench
- changed ninja clothpants, ninja ragpants, and flotsam pants crafting to leather bench
- enabled coloring on some of the samurai armors
Unfortunately, it was extremely buggy when I tried applying my custom color map to these armors, so for now I'll only be able to enable coloring until I find a solution. - new belt slot flotsam mask variant "visage of narko"
when worn with the old mask, the new mask will override it. It's a pretty cool function.
However, this may be temporary. I'm not sure I want to use the overlap feature like that or make a bunch of extra meshes.
- organized all crafting lists by alphabetical order
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Version 1.5.5
- changed advanced armor smithing to appear at the research bench. This is actually new research, so the old AAS blueprint was renamed to Knight Armor. Previous blueprints which relied on the old AAS, now require the new research at the research bench. If you've already used the old AAS blueprint and any others that relied on it, they should still appear in the crafting menu regardless of this change.
- buffed tsume mk3 a bit
- removed knight armor from spawning on low level skeleton bandits. It still spawns on upgraded skeleton bandits
- tweaked upgraded skeleton bandit armor spawns
- added a new overlap mesh for knight armor so it has better interactions with pants like samurai legplates
- modified the mesh of holy armor so more parts are affected by its color map these changes apply to the entire set
- renamed the Assassin mask to Cultist mask. It's now associated with another, more fitting group and can only be found there. also tried to fix the seam that appears on the mask
^also enabled a unique version of the mask that spawns on their guards^
cultist mask is crafted at clothing bench instead of the leather bench which was an error
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Version 1.5.4
- fixed accidental mesh replacement of the female assassin's shirt with the female assassin's leather armor. The aforementioned armor should be using the corrected mesh now
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Version 1.5.3
- fixed police jacket wrong material type
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Version 1.5.2
- finally replaced that terrible thumbnail
(workshop only for now, nexus has different dimensions) - all BELT items will now only provide weather protection and/or fitting bonuses. NO damage resistance
- optimized a few textures saving around ~16mb!!
- reduced the size of a few color maps
- Rebalanced a lot of stuff. Mostly made the stats and penalties more consistent with their vanilla counterparts
- rebalanced barbarian/berserker leathers and merc shoulder plates with the hope of making them actually worth wearing
- Added more penalties to the assassin's leather armor because it was super overpowered compared to the other medium leather armors
- Changed tsume headgear to a pair of belt slot goggles
- nerfed ranger armor a bit
- also changed the ranger coat stats so its more like the dust coat
- mercenary hats no longer require advanced armor smithing to craft
- removed BURNING protection from ashland turtleneck. it was kinda pointless since players that want death laser protection would just use the dustcoat anyways.
- Tin Can Padded can now be dyed through faction color schemes
- rebalanced armor in this update: the entire tsume/talon set, ragpants (light, med, hev), plate jackets medium and heavy (all colors), police jacket Mk1 and Mk2 (all colors), barbarian/berserker leathers, mercenary shoulder plates, ranger coat, ranger armor, assassin's leather armor, and possibly others.
- finally replaced that terrible thumbnail
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Version 1.5.1
- fixed ranger coat crafting...
increased ranger armor crossbow penalty
- fixed ranger coat crafting...
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Version 1.5.0
- ~7 new items
- Most notably 2 kettle hats, a sallet, and a coat inspired by the NCR Veteran armor from Fallout New Vegas.
- Ashland Shirt - buffed weather protection and price by 20%. Lower penalties
- Tsume armors - removed the pouches. This is because the texture for them no longer exists. the mk2 still has its cute canteen tho. also edited the model shading
- reduced garru pack no light spawn rate AGAIN.
- reduced ashlander shirt spawn rate because again the game loves to randomly spam stuff
- Police Armor is now part of the Tsume set. This is currently placeholder so blueprints/crafting/etc can change again cause idk what to do with it
- merged a few textures saving around ~10mb. More optimizations to come. there's A LOT of inefficient use of texture space in this mod.
- added a bunch of armors to the artifacts list so a lot of stuff will spawn as loot where armor can be found in ruins
^the spread sheet will not reflect this change for now
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Version 1.4.6
- removed gar pack no light from all shops except farm shops also reduced spawn chance
- added some fisting protection to barbarian, berserker and merc shoulder plates
- reduced assassin leahter armor left arm coverage by 10%
- increased ragplate arm coverage by 5%
- removed penalties from samurai open helmet and changed armor class to medium
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Version 1.4.5
- fixed greatcan crafting
- there might be unfinished content and other changes i made with this fix i kinda forgot to write em down
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Version 1.4.4
- attempted to fix merc cuirass again
- nerfed knight set stats mainly increasing cut eff and lowering blunt res.
- small increase to heavy merc penalties
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Version 1.4.3
- fixed merc cuirass crafting
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Version 1.4.2
- added hide beard tag to knight helmet
- fixed flotsam armor texture. i forgot to change the material so this will most likely result in the black texture bug. oops.
- made flotsam tabi longer also added an overlap mesh to reduce clipping
- changed name of medium armor rags for less confusion
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Version 1.4.1
- fixed armored rags medium bp name
- distributed flotsam set bps to more vendors
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Version 1.4.0
- Remember to delete the old icons in kenshi folder
Note that this will probably be the last update for some time (probably) (maybe) (idk) - ~16 new items, check spreadsheet for detail
- Gusoku armor - Optimized geometry + remodel, renamed to Flotsam Armor
also finally fixed the texture that's been fucking broken since release - Dark Kabuto - remade model, renamed to Flotsam Helmet
- Dark Plated Boots - remade model, renamed to Flotsam Tabi
- Dark War Hats - remade model, renamed to Flotsam Masked/Iron Hat
- Plated Assassin's Rags - edited model and texture, renamed to Assassin's Rags - Plated
- Assassin's Legplates - remade model, renamed to flotsam thighplates
- Assassin's Pants - remade model, renamed to flotsam pants
- Blood mask - optimized material. Due to this, it may appear with a black texture. Buy/craft new ones.
- overhauled names of certain armors. I think it's a lot more boring but better organized.
Mainly the assassin, plate jackets, samurai, and rag armors. This includes derivatives of such armors like pants and helmets. - balancing changes. mainly tweaks to penalties for the plate jackets.
- + other things i forgot oop
- Remember to delete the old icons in kenshi folder
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Version 1.3.3
- fixed my mod causing wooden sandals texture to bug out
- Just to clarify, I didn't accidentally modify or overwrite anything. This happened because ONE FILE in my mod happened to share the same file name as one in the base game. For whatever reason, this caused my texture to apply to the wooden sandals because it shared the same file name as the ninja sandals. DESPITE my file having an entirely different file path. (???)
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Version 1.3.2
- Talon Helmet MkII - new armor; totally forgot to add this
- Talon set - description changed, removed pointless buffs. stats are now the same as tsume
- Tsume set - descriptions changed,
- Experimental Armor Blueprint - renamed to ancient blueprint, greatly increased rarity
- Drifter's Goggles - decreased blueprint rarity for great library
- Fortress Hat - removed duplicate entry from great library vendor list
- Police Jacket Set - increased penalties
- Ragpants set - added some harpoon resistance
- Samurai Scout/Thighplates - rebalanced stats
- Mask Type 95 - added some racial exclusions for hivers and skeletons
- Drifter's Goggles - added some racial exclusions for hivers and skeletons
- Blood mask - added some racial exclusions for hivers
- Mesh rags - added a few minor penalties
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Version 1.3.1
- Ninja Zori - new armor
^Basically the old ninja sandals but with a much more efficient texture. - Ninja Footwraps - renamed to ninja tabi, rebalanced stats
- Samurai Thighplates - tweaked spawning rates
- Other small things i dont remember
- Ninja Zori - new armor
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Version 1.3.0
- Remember to delete your old icons if you want them to update
Heavy Samurai Armor may appear bugged after this update. No idea why. Only seems to effect existing copies of the armor. - 23 New items; refer to spreadsheet for details (not including remakes)
- Medium Plate Jacket - remade model
- Heavy Plate Jacket - remade model
- Police Jacket MkII - remade model
- Clothpants / Armored - remade models
- Medium Plate Jacket - renamed to Mercenary Plate Jacket, remade model
- Heavy Plate Jacket - renamed to Armored Jacket, remade model
- Ninja Sandals - renamed to Ninja Footwraps, edited model
- Tsume Armor - edited model
- Samurai Rags - Edited model, increased coverage
- Heavy Samurai Helmet - edited model
- Berserker leathers - increased left arm coverage from 30% to 50%
- Samurai Sandals - boosted combat speed mult
- Heavy leather - removed cut eff. and reduced melee resistances
- Holy Heavy - renamed to Okran's Chest Plate
- Unholy Heavy - renamed to Narko's Chest Plate
- Holy Medium - renamed to Blessed Chest Plate
- Plated Hessian - renamed to Holy Thighplates
- Unholy Plated Hessian - renamed to Unholy Thighplates
- Removed Gusoku armor from NPCs and most vendors because it has too many polygons
- Added more stuff to new npcs
- Several optimizations
- Re-balanced mostly everything
- Bunch of other stuff I was too lazy document
- Remember to delete your old icons if you want them to update
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Version 1.2.1
- Police Jacket MkII - edited model
- Heavy Leather Armor - small model tweak
- Black Cargopants - actually renamed them to Padded cargos this time
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Version 1.2.0
- You may have to regenerate your armor icons as some armors have had some visual changes. Not required, but just for consistency.
- Ninja Rag Pants - new armor
- Heavy Leather Armor - new armor
- Dust Skirt - new armor
- Dust Rags - new armor
- Berserker Leathers - new armor
- Reinforced Rag Skirt - new armor
- Outlaw's Armor- new armor
- Metal Armor - new armor
- Ronin's Samurai Armor - new armor
- Samurai Sandals - new armor
- Light/Heavy Samurai Armor - remade model, stats adjusted to reflect visual changes
- Light/Medium Merc Leather Armor - renamed to Light/Medium Leather Armor and edited model for consistency with heavy leather
- Rag Hood - adjusted UV, also don't know why these keep having 100% spawn chance on certain NPCs, so they're disabled on those NPCs
- M/F Tsume Armor MK I/II - edited model, tweaked bone weighting, should have somewhat less clipping this armor is annoying
- Added "don't colorize" setting to several armors to prevent unintended coloring
- Removed Short Drifter's Boots since they were part of a set I didn't finish
- Black Cargopants - renamed to Padded Cargos
- Removed my chest armors from certain swamp NPCs
- Edited several armor/blueprint descriptions
- Fixed several normal maps using the wrong compression (reduced file size by ~60 mb!!)
- Some NPCs may appear ... ~freaky
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Version 1.1.2
- Ninja Sandals - Fixed crafting
- Samurai Rags - added to UC vendor list
- Samurai Rags - added blueprint to Shek, Mongrel, and UC vendor lists
- Armored Clothpants - added blueprint to great library
- Helmet - added to UC vendor list
- Helmet - added blueprint to UC vendor list
- Rag Hoods (Dyed/Black) - removed from Holy, UC, and Clothing vendor lists
- Rag Hoods (Dyed/Black) - removed blueprints from Holy and UC hat vendor lists
- Plated Rags - removed from hats vendor list
- Adjusted rag hoods spawn rates
- Corrected some blueprint typos
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Version 1.1.1
- Assassin's Vest - Increased cut/blunt def by 5%, price reduced by 20%
- Removed a test color
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Version 1.1.0
- New armor - Heavy Plate Jacket
- New armor - Medium Plate Jacket
- New armor - Plate Pants
- New armor - Empire Heavy Samurai armor
- New armor - Talon armor (recolor of existing armor)
- Tsume armor - corrected name, reduced price, adjusted stats
- Black Rag Hood - reduced NPC spawn rate and added to more NPCs
- Clothpants - added to more vendors and NPCs
- Modded Ninja Gi/Pants - added to more vendors and NPCs
- Plated Hood - added to more vendors and NPCs
- Police Jacket MK1 - adjusted mesh (male/female)
- Ninja Clothpants - added to more vendors
- Ninja Sandals - added to more vendors
- Rag Hood - added to more NPCs
- Rag Cowl - added to more NPCs
- Reinforced Armored Rags - added to South Hive Princes and Western Hive Guards
- Plated Rags - added to South Hive Princes and Western Hive Guards
- Heavy Samurai Helmet - added to UC Guards/Police
- Assassin's Vest - added to Rogue Samurai
- Armored Clothpants - removed from cloud ninjas
- Gusoku armor - removed from Rogue Samurai
- Assassin's Legplates - changed description
- Corrected some blueprint typos
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Version 1.0.0
- Initial Release
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This mod is also available on the workshop, check the mirrors tab above!
Features
For more details on what's added and where to find them, refer to the Google sheet - a complete list of every item in the mod!
Installation
Known issues
Optional Files
Mods used in screenshots
New Weapons Dissemination Mod
LORE FRIENDLY WEAPONS - INFINITE
GROUNDED: Basic Attack Animations
Vanilla Head Gear Full-coverage variant
Reworked Chainmail Textures
Faces+
Tools Used
Features
- New Items: 13 head armors, 37 chest armors, 13 leg armors, 9 boot armors, and 4 bags.
- Buy & Craft: All items can be bought and crafted.
- Distribution: Armor is distributed across NPCs and shops according to their vanilla counterparts (e.g., My samurai armor where samurai gear is sold).
For more details on what's added and where to find them, refer to the Google sheet - a complete list of every item in the mod!
Installation
- Download and extract the mod zip into Kenshi’s mods folder.
Known issues
- Reinforced armored rags has an icon bug similar to crab armor
Optional Files
Spoiler:
Skeleton clipping fix: This patch fixes clipping with armors Tsume (Talon, MK1, MK2) and the Heavy Plate Jacket. Mainly fixes MINOR clipping for the default skeleton and soldierbot. Due to FCS limitations, this will affect hivers and male humans/sheks.
NCE Patch: Patch for the mod No Cut Efficiency.
EVA Test Start: Simple start I use for testing things. Though it'd be useful to include if you want a quick preview of every item.
EVA Gloves Patch: This patch removes the gloves from the Tsume MkIII/IV and Knight armor to fix clipping with the other races. Hivers and skeletons cannot be assigned their own mesh in the FCS so the only solution is to remove the gloves. This patch only affects the male mesh, so females will still have gloves.
Show
Skeleton clipping fix: This patch fixes clipping with armors Tsume (Talon, MK1, MK2) and the Heavy Plate Jacket. Mainly fixes MINOR clipping for the default skeleton and soldierbot. Due to FCS limitations, this will affect hivers and male humans/sheks.
NCE Patch: Patch for the mod No Cut Efficiency.
EVA Test Start: Simple start I use for testing things. Though it'd be useful to include if you want a quick preview of every item.
EVA Gloves Patch: This patch removes the gloves from the Tsume MkIII/IV and Knight armor to fix clipping with the other races. Hivers and skeletons cannot be assigned their own mesh in the FCS so the only solution is to remove the gloves. This patch only affects the male mesh, so females will still have gloves.
Mods used in screenshots
New Weapons Dissemination Mod
LORE FRIENDLY WEAPONS - INFINITE
GROUNDED: Basic Attack Animations
Vanilla Head Gear Full-coverage variant
Reworked Chainmail Textures
Faces+
Tools Used
- Blender
- GIMP
- Paint.NET
- Kenshi Blender Plugin