A large hiver faction overhaul mod that branches the Western Hive Faction into 3 separate, but allied, hiver factions(Each faction has their own created textures and races). Adjusts hive villages to have hiver bars, animal traders(beak things and gorillos available), and ranger stations to enforce faction laws.
Requirements
This mod does not have any known dependencies other than the base game.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Author notes
This author has not provided any additional notes regarding file permissions
File credits
Credit goes to @Arkhiel for allowing for the use of two of his mods, to expand weaponry, as a complement to this mod. His mods Arkhiel Weapons Pack and Arkhiel's Ranged Weapons, are linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=836295255and.. https://steamcommunity.com/sharedfiles/filedetails/?id=1318386856 Credit goes to @Seth_Knight for allowing for the use of one of his mods, to expand weaponry, as a complement to this mod. His mod Weapon Expansion: Ronin, is linked here: https://steamcommunity.com/sharedfiles/filedetails/?id=1370344451 Credit goes to @HatsuneNeko for allowing for the use of one of her mods, to enhance animal taming, as a complement to this mod. For those interested in a one stop shop for all the animal bags, her mod Animal Backpacks is linked here: https://www.nexusmods.com/kenshi/mods/133 Credit goes to @Baleq Qhan for allowing for the use of his map to illustrate the created hive village locations in the mod images.
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Changelogs
Version 1.7
Created Hiver Queen Rescue campaigns for the Midland Hive and Northern Hive factions.
Adjusted and fixed all Northern Hive and Midland Hive caravan merchant campaigns to be made up of the proper races.
Tweaked and balanced all weapons' stats from the Weapon Expansion: Ronin mod.
Adjusted faction flee rates for the Midland Hiver and the Northern Hivers.
Enhanced biome weather in Purple Sands, such as tornadoes, rain similar to the Vain, and a rolling fog that wanders in from the Fog Islands.
Enhanced biome weather in Sinkuun, which adds in a chance to have rain similar to other coastal areas on the continent.
Enlarged Hive Queen Huts for all hiver factions, to better fit the aesthetic of "royalty."
Adjusted the Northern Hiver dialogue to exclude factions, in which they are set up to coexist, from their attacks(regardless of race).
Various small tweaks and fixes.
Version 1.6
Added in a Savage Hivers faction of cannibalistic hivers in Purple Sands.
Adjusted some created hiver vendors.
Added in two ruined villages in Purple Sands occupied by the Savage Hivers.
Various small tweaks and fixes.
Version 1.5
Adjusted all hiver capitals. They now defend their queen as if their race's existence depends on it, as intended.
Tweaked weapon spawn levels for all created hiver characters.
Added in qualifiers for the created hiver pacifiers dialogue. Which means you cannot just pay off the hive after decapitating their queen.
Various small tweaks and fixes.
Version 1.4
Made all Midland and Northern Hivers spawns conditional upon their respective queen's health.
Adjusted some hiver town placement spawns.
Added in some world states and town overrides in the event that a hiver queen dies.
Added in a so-called "Hiver King" to all the hiver factions that will take power if the queen is killed.
Added in the ability for the hiver factions to take back some of their hiver villages, from the fogmen, after their respective queen is killed.
Added in pacifiers for the created hiver factions.
Adjusted some created hiver armor spawns.
Adjusted created hiver town spawns.
Adjusted the Northern Hivers to coexist with the Tech Hunters.
Small fixes to mod's .zone files.
Fixed Squin longhouse building issue.
Various small tweaks and fixes.
Version 1.3
Added in separate Hive Queens for the Midland Hivers and the Northern Hivers.
Added in two new towns that house the newly created hiver factions' queen and capital.
Adjusted some created squad spawns along with altering some created hiver biome spawns.
Added in more animals to the western hive animal traders.
Small ai tweaks to avoid hivers kidnappng the player and npc's out of beds.
Version 1.2
Adjusted town spawns
Added in hiver factories to all hiver villages.
Various small tweaks and fixes.
Version 1.1
Fixed town placement spawns and tweaked squad spawns.
Reworked some hiver ai goals to add more immersion, balance, and realism.
Tweaked armor spawns for hiver ranger squads.
Made Northern Hive Villages even more inhospitable to non-hivers.
Added in hiver shirts to all created hivers.
¡OUTDATED/NO LONGER BEING DEVELOPED OR SUPPORTED! This mod is no longer being updated or supported... for a more updated version of this mod's assets and a more immersive experience with said assets, check out my mod: Universal Wasteland Expansion ^Which is being actively developed and supported, for the foreseeable future...
A large hiver faction overhaul mod that branches the Western Hive Faction into 3 separate, but allied, hiver factions(Each faction has their own created textures and races). Adjusts hive villages to have hiver bars, animal traders(beak things and gorillos available), and ranger stations to enforce faction laws.
2 newly created hive factions, allied to Western Hive: Midland Hive(a darkened grayish-black variation of hivers), located in
Spoiler:
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Dreg
. Northern Hive(a red and black variation of hivers), located in
Spoiler:
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Sinkuun/Northern Coast
.
All Hive Villages had 2(or more in some cases) hive commune huts added. Hiver bars, animal traders, ranger stations, armor shops and weapon shops were added to various hive villages to add further detail and immersion. You can now take a load off and stop in at a hive village for some grog and hiver recruits or sleep off a night of beak thing hunting at a comfy bed on a nasty dirt floor at a hiver bar. Added in farms at varying hive villages to give more immersion for the hive workers.Found a bounty wanted by the hive? No problem, take them to your local hiver ranger station and collect your bounty. The following two races were added in along with a hiver animal trader: *Domesticated Beak Thing(In 3 color variations) *Domesticated Gorillo(In 4 color variations)
Armed and clothed with specific play styles in mind to create a more varied approach by hivers in Kenshi. Western Hive: General, Basic Midland Hive: Rogue-like and Under-handed Northern Hive: Brutish and Xenophobic