78 comments

  1. KhansGuard
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    A MUST HAVE!!!!!! Its defintely cool to finish big bases and seeing a big group of your teamates hanging out at the tables/hangout areas and not look stiff. Their animations makes it seem like theyre genuinely having a good time. Being an assassin also makes this so funny!! Seeing them look so peaceful in their sleep. fidgeting in their deep sleep as Im completely emptying their inventory😂😂 It is a super immersive mod. Love it
  2. Hurameshi
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    I noticed a little glitch with your mod, most of the time when a character sits, it start flickering in place, that happens with any character, player and NPC.
    If I reload a save it stops and the animations works for a while, but after some time the glitch starts again.

    If I remove the mod the glitch stops, but I do wanna use this mod, it looks cool the animations, it increase immersion. Is there any tips to fix this?
    1. SCARaw
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      this is mod conflict, but yeah i had to increase sitting speed animation from almost 0 to make animation of sitting play
    2. Hurameshi
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      Would you know wich mod conflict with it? Actually I'm gonna put my load order here to see if you know witch one would conflict with it:

      Spoiler:  
      Show
      Dark Vanilla UI.mod
      Minor Mesh Fixes.mod
      Fixing Clipping Issues.mod
      More Clipping Fixes.mod
      CCO.mod
      CCO_RACES.mod
      Market Stalls.mod
      Distant Towns.mod
      traders.mod
      Trade Prices.mod
      shoppingecon.mod
      Expanded Name Set.mod
      citizens.mod
      Children.mod
      Players AI.mod
      Each Persons Life.mod
      consumealcohol.mod
      Backpack Distribution.mod
      NewRecruits.mod
      RecruitPrisoners.mod
      TameBeasties.mod
      Pocket Change.mod
      Longer Mercenary Contracts.mod
      Faction Caravans.mod
      Npc-Sized-Barges.mod
      Move Mod.mod
      AnimationOverhaul.mod
      Immersive non-combat animations.mod
      Slave Diversity.mod
      Kill Item.mod
      Chatting.mod
      Let's Talk.mod
      New Storage and stuff.mod
      II - Indoor Industry.mod
      256 recruit and squad.mod
      Make Katanas Stronger.mod
      GenderEqualityForDustBandits.mod
      Burned Alive.mod
      Simple Camping Extras.mod
      More training dummys.mod
      Craftable Backpacks.mod
      Fast Travel Machine.mod
      FTM no carry patch.mod
      Unlock all blueprints.mod
      SCAR's pathfinding fix.mod
      Outpostlife.mod
      Outpostlife Patch2.mod
      Reactive World.mod
      RW Distant Towns.mod
      RP & RW Compatibility Patch.mod
      Kenshi Improvement Project.mod
      Kenshi Improvement Project Reactive World Patch.mod
      In-Game Biome Map (No Colour).mod
      -KCF autogenerated patch-.mod


      From what I can tell, I only got 2 other animation mods, but I set yours last to overwrite any animation conflicts.
      But it shouldn't conflict, because one is combat animation and the other is animation for crafting.
    3. SCARaw
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      When you have new races or race edits you might need compatibility patch for new race to use inca animation
      
      im not sure which one of your mods change vanilla race meshes and why or why would you install something so crashy XD
      but thats most likely the case, they play vanilla animation which is 0.02 speed, but its as it
      Inca just change speed to 0.70 and supply real animation under base
      you can also just remove the mod, idk why im the one being blamed for modding vanilla game to make it better
      i never wanted people to use half of your modlists with my animation mod
    4. Hurameshi
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      Well... aside of this glitch I haven't got any troubles playing the game, I'm reaching 50+ hours on my current save and the mods have been working well with it.
      The CTD Fix Patch is definitely doing it's job. 

      But I'm not blaming you, just asking if you had any insight, I like these type of mods that increase immersion.

      I'll check your Compatibility Tutorial, the problem is, I don't know which mod is conflicting. 😂

      Thanks mang! 😎7
    5. Hurameshi
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      Duuude I found out the reason of the problem I was having. 
      There's nothing to do with mods at all, the mods are working fine, yours including.

      Was something else, a .CT file I was running to speed building process, cause I have no patience to wait for building(I know it's not immersive, but...), and the file speeds animations as well, so all animations including the one for crafting are speed up by the file.
      Sorry, should have investigate better before asking for help. 

      If anyone else is having similar problems, this might help them as well.

      Thanks mang! 😎7 
    6. BranimusPrime
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      Having the same issues with females twitching and not doing the animations. How do i find the correct .CT file or check it out?
    7. Hurameshi
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      .CT is the format of Cheat Tables, that comes with pré-made cheats that will work on every session of your gameplay.
      I use it to speed constructions, and when is on, it speeds the animations, all animations it kind of works as a speed hack, but only affect characters movements. 
  3. D0G911
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    Hello!!Your mod does not work with the mod
    "Wakigawa's Animation Overhaul"
    NPCs just sit and animation does not happen +
    conflicts with other mods there is no animation (for example)
    Robots cannot sit on a chair in a bar Is it possible to fix this?
    1. SCARaw
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      Yes, remove wakigawas animation
      idk what to tell you, i modified the game of kenshi and tested the mod with all already public animation mods avaible at the time
      i don't care how many people will copy after me i m not monopolist, nor i can enforce my level of quality control on other people
    2. D0G911
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      I like your mod but Wakigawa's Animation Overhaul also fixes critical animation in the game... what to do...
      I will continue searching....
      thanks for answering :)
    3. SCARaw
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      this mod fixes animation errors too...
      just try it?
    4. D0G911
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      Here's what I got... VIDEO
      All mods are taken from Steam Your mod and :
      Immersive non combat animations
      Lively Bars
      Lively Bars Fix
      The bar has really become more alive, I'm glad about that!There are errors, not all chairs are sat on and my robots don't have animations (It's not critical) I haven't tested it on people...
      I had to abandon the previous mod, it conflicted with other mods.If you suddenly make additions, I'll be waiting impatiently :)
      I hope you haven't stopped creating mods, I use many of your mods :)
      Thank you for the mod :) I'll be waiting for more animations!!!
      ps: Google translator sry =\
  4. Drake0713
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    Seems like some of your images are broken - just seeing a little icon instead of pictures on the description page... or is it just me?
    1. SCARaw
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      it is, im working on it, but i prioritized performance mods the most since they actually require some efforts to install
    2. SCARaw
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      took me eternity, i have no good excuse. but its done :)
    3. Drake0713
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      Dunno why these sites sometimes eat image files, happens to my Steam Guides sometimes too
  5. DuckyDuckerson
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    Hey SCARaw! Noob modder here. Just wanted to ask if this mod is compatible with general modifications mod. 

    I've made this mod work before in my game and it worked absolutely fine. However, some time after, I remember adding a bunch of animation mods and the GenMod mod and your mod hasn't worked since. I think I might have made some conflicts and i don't know what might have caused it or how to fix it. 

    I love your mod and it makes the game that much more immersive and would just like it to work again :<

    Thank you!
    1. SCARaw
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      "i added bunch of mods"
      try moving it to the bottom of load order and hope this will help (its terrible solution, but fastest)

      as for genmod or any other dead mod
      any big mod last time updated before 2021 is a risk, not to mention i didn't play test every mod on earth
      most mods i saw have tendencies to add made-up bullcrap which makes me angry and sad at the same time
    2. DuckyDuckerson
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      Thanks for replying! :D

      Fortunately, I seem to have fixed the problem by deactivating Wakigawa's Animation Overhaul (GenMod wasn't the problem lmao.) Still, it's a shame that I cant play with your mod and that one since i kinda loved its clipping fixes and some of the animations but hey, it iz what it iz haha.

      Thank you again for helping! :D
  6. Huerta
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    I can't manage to make the animations work on modded races. I've made patches for combat animations before just the same way (adding them to Animation Files on the race) but it isn't working with this. I'm importing the save with the load order as follow:

    INCA
    other animation mods
    new race mods
    INCA for new race patch
    1. SCARaw
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      Whats the name of the race you are trying to patch?
      if race is made in standalone mod it should works like a charm
      problems start when someone take existing mod race and twist it into overhaul...
      also having other animation mods loaded after inca might simply overwrite animations you are trying to present on character

      with these data i can only speculate whats up...
      sounds like one of the uwe issues if i have to guess, but again you can try to take the race from standalone mod
      make a patch for the standalone mod and it will works as long as there is no other animation mod on top of inca
    2. Huerta
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      Found the culprit. It was conflicting with 'Wakigawa's Animation Overhaul' which is a cool mod that changes a lot of vanilla animations. Vanilla races where working with both mods, but custom races were not. I'll disable it, I like both mods but I'll keep using INCA at least for now. Thanks for the help.

      edit - Actually I made another patch for that other mod and now they're all working.
    3. SCARaw
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      POG
      also good to hear
      glad it works now and have fun
    4. afyrius
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      Hi Huerta do you by any chance still have the patch you made? If so, can I take a look at it? Cheers.
    5. SCARaw
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      i also wanted to mention that people are more than free to release compatibility patches for my mods, i m always happy to see support for other mod/modlist and mod will be displayed in Required file as mod requiring original inca
    6. afyrius
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      Then I'll soon upload a couple of patches for INCA, and some others for Pathfinding fix. Thanks for the support, cheers.
  7. SNIPD
    SNIPD
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    "i aim to improve the game not directly change it - hard to explain, lets just say my method of applying animation prevent conflicts or issues, but limit possibilities for my mods)"

    We are very fortunate that you're so considerate SCARaw! Your philosophy of limiting possibilities to prevent conflicts and issues is very much appreciated! Thank you SCARaw!
  8. Jadex64
    Jadex64
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    Man you've done so much for the game I can't believe you don't work on Lo-Fi's development team
  9. spacefiddle
    spacefiddle
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    Hmmm.... nice new name for mod.... maybe for sequel you could create More Animations You Admire ;)
    1. SCARaw
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      i don't make sequels, it would mean i would left old mod in the dust instead of continue with my progress 
      idk if thats a pun or stab, but i did not spend eternity in blender for fluid animations to receive that
      i would like you to take your toxicity elsewhere. thanks.
    2. spacefiddle
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      .....it's neither and it's not. Sorry, I forget you are not native English speaker.

      This mod: INCA
      More Animations You Admire: MAYA

      get it? ;P you are too quick to assume ill intent
    3. SCARaw
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      i m sorry, just getting paranoid with messages i don't understand from people i seen before
      MAYA is cool shortcut, but its push specific impression on people
      which for creative work of this project, it''s too cocky for now
      once i get very advanced in technical methods in the mod or in case of technical work i can be more confident with title or briefs 
      i m proud of what i got in 2.4, but its far from what i would dream to achieve for this project, therefor any elevated or pre-assuming name/description must be taken with distance or in humorous form 
      "immersive" is already not immersive enough (for what i wanted and modding limits blocked), but i can't run blender at all (right now) to improve :(
    4. spacefiddle
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      Well I've been using a mix of 1 and 2 across my squads and already it's a vast improvement, just seeing slight motions everywhere around the base while I do stuff already looks so much better and more natural than all the statues I had before :)
    5. Jadex64
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      INCA and MAYA that actually is funny lol
  10. Cugitay
    Cugitay
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    you should post it on steam too my friend