A MUST HAVE!!!!!! Its defintely cool to finish big bases and seeing a big group of your teamates hanging out at the tables/hangout areas and not look stiff. Their animations makes it seem like theyre genuinely having a good time. Being an assassin also makes this so funny!! Seeing them look so peaceful in their sleep. fidgeting in their deep sleep as Im completely emptying their inventory😂😂 It is a super immersive mod. Love it
I noticed a little glitch with your mod, most of the time when a character sits, it start flickering in place, that happens with any character, player and NPC. If I reload a save it stops and the animations works for a while, but after some time the glitch starts again.
If I remove the mod the glitch stops, but I do wanna use this mod, it looks cool the animations, it increase immersion. Is there any tips to fix this?
Would you know wich mod conflict with it? Actually I'm gonna put my load order here to see if you know witch one would conflict with it:
Spoiler:
Show
Dark Vanilla UI.mod Minor Mesh Fixes.mod Fixing Clipping Issues.mod More Clipping Fixes.mod CCO.mod CCO_RACES.mod Market Stalls.mod Distant Towns.mod traders.mod Trade Prices.mod shoppingecon.mod Expanded Name Set.mod citizens.mod Children.mod Players AI.mod Each Persons Life.mod consumealcohol.mod Backpack Distribution.mod NewRecruits.mod RecruitPrisoners.mod TameBeasties.mod Pocket Change.mod Longer Mercenary Contracts.mod Faction Caravans.mod Npc-Sized-Barges.mod Move Mod.mod AnimationOverhaul.mod Immersive non-combat animations.mod Slave Diversity.mod Kill Item.mod Chatting.mod Let's Talk.mod New Storage and stuff.mod II - Indoor Industry.mod 256 recruit and squad.mod Make Katanas Stronger.mod GenderEqualityForDustBandits.mod Burned Alive.mod Simple Camping Extras.mod More training dummys.mod Craftable Backpacks.mod Fast Travel Machine.mod FTM no carry patch.mod Unlock all blueprints.mod SCAR's pathfinding fix.mod Outpostlife.mod Outpostlife Patch2.mod Reactive World.mod RW Distant Towns.mod RP & RW Compatibility Patch.mod Kenshi Improvement Project.mod Kenshi Improvement Project Reactive World Patch.mod In-Game Biome Map (No Colour).mod -KCF autogenerated patch-.mod
From what I can tell, I only got 2 other animation mods, but I set yours last to overwrite any animation conflicts. But it shouldn't conflict, because one is combat animation and the other is animation for crafting.
When you have new races or race edits you might need compatibility patch for new race to use inca animation
im not sure which one of your mods change vanilla race meshes and why or why would you install something so crashy XD but thats most likely the case, they play vanilla animation which is 0.02 speed, but its as it Inca just change speed to 0.70 and supply real animation under base you can also just remove the mod, idk why im the one being blamed for modding vanilla game to make it better i never wanted people to use half of your modlists with my animation mod
Well... aside of this glitch I haven't got any troubles playing the game, I'm reaching 50+ hours on my current save and the mods have been working well with it. The CTD Fix Patch is definitely doing it's job.
But I'm not blaming you, just asking if you had any insight, I like these type of mods that increase immersion.
I'll check your Compatibility Tutorial, the problem is, I don't know which mod is conflicting. 😂
Duuude I found out the reason of the problem I was having. There's nothing to do with mods at all, the mods are working fine, yours including.
Was something else, a .CT file I was running to speed building process, cause I have no patience to wait for building(I know it's not immersive, but...), and the file speeds animations as well, so all animations including the one for crafting are speed up by the file. Sorry, should have investigate better before asking for help.
If anyone else is having similar problems, this might help them as well.
.CT is the format of Cheat Tables, that comes with pré-made cheats that will work on every session of your gameplay. I use it to speed constructions, and when is on, it speeds the animations, all animations it kind of works as a speed hack, but only affect characters movements.
Hello!!Your mod does not work with the mod "Wakigawa's Animation Overhaul" NPCs just sit and animation does not happen + conflicts with other mods there is no animation (for example) Robots cannot sit on a chair in a bar Is it possible to fix this?
Yes, remove wakigawas animation idk what to tell you, i modified the game of kenshi and tested the mod with all already public animation mods avaible at the time i don't care how many people will copy after me i m not monopolist, nor i can enforce my level of quality control on other people
I like your mod but Wakigawa's Animation Overhaul also fixes critical animation in the game... what to do... I will continue searching.... thanks for answering :)
Here's what I got... VIDEO All mods are taken from Steam Your mod and : Immersive non combat animations Lively Bars Lively Bars Fix The bar has really become more alive, I'm glad about that!There are errors, not all chairs are sat on and my robots don't have animations (It's not critical) I haven't tested it on people... I had to abandon the previous mod, it conflicted with other mods.If you suddenly make additions, I'll be waiting impatiently :) I hope you haven't stopped creating mods, I use many of your mods :) Thank you for the mod :) I'll be waiting for more animations!!! ps: Google translator sry =\
Hey SCARaw! Noob modder here. Just wanted to ask if this mod is compatible with general modifications mod.
I've made this mod work before in my game and it worked absolutely fine. However, some time after, I remember adding a bunch of animation mods and the GenMod mod and your mod hasn't worked since. I think I might have made some conflicts and i don't know what might have caused it or how to fix it.
I love your mod and it makes the game that much more immersive and would just like it to work again :<
"i added bunch of mods" try moving it to the bottom of load order and hope this will help (its terrible solution, but fastest)
as for genmod or any other dead mod any big mod last time updated before 2021 is a risk, not to mention i didn't play test every mod on earth most mods i saw have tendencies to add made-up bullcrap which makes me angry and sad at the same time
Fortunately, I seem to have fixed the problem by deactivating Wakigawa's Animation Overhaul (GenMod wasn't the problem lmao.) Still, it's a shame that I cant play with your mod and that one since i kinda loved its clipping fixes and some of the animations but hey, it iz what it iz haha.
I can't manage to make the animations work on modded races. I've made patches for combat animations before just the same way (adding them to Animation Files on the race) but it isn't working with this. I'm importing the save with the load order as follow:
INCA other animation mods new race mods INCA for new race patch
Whats the name of the race you are trying to patch? if race is made in standalone mod it should works like a charm problems start when someone take existing mod race and twist it into overhaul... also having other animation mods loaded after inca might simply overwrite animations you are trying to present on character
with these data i can only speculate whats up... sounds like one of the uwe issues if i have to guess, but again you can try to take the race from standalone mod make a patch for the standalone mod and it will works as long as there is no other animation mod on top of inca
Found the culprit. It was conflicting with 'Wakigawa's Animation Overhaul' which is a cool mod that changes a lot of vanilla animations. Vanilla races where working with both mods, but custom races were not. I'll disable it, I like both mods but I'll keep using INCA at least for now. Thanks for the help.
edit - Actually I made another patch for that other mod and now they're all working.
i also wanted to mention that people are more than free to release compatibility patches for my mods, i m always happy to see support for other mod/modlist and mod will be displayed in Required file as mod requiring original inca
"i aim to improve the game not directly change it - hard to explain, lets just say my method of applying animation prevent conflicts or issues, but limit possibilities for my mods)"
We are very fortunate that you're so considerate SCARaw! Your philosophy of limiting possibilities to prevent conflicts and issues is very much appreciated! Thank you SCARaw!
i don't make sequels, it would mean i would left old mod in the dust instead of continue with my progress idk if thats a pun or stab, but i did not spend eternity in blender for fluid animations to receive that i would like you to take your toxicity elsewhere. thanks.
i m sorry, just getting paranoid with messages i don't understand from people i seen before MAYA is cool shortcut, but its push specific impression on people which for creative work of this project, it''s too cocky for now once i get very advanced in technical methods in the mod or in case of technical work i can be more confident with title or briefs i m proud of what i got in 2.4, but its far from what i would dream to achieve for this project, therefor any elevated or pre-assuming name/description must be taken with distance or in humorous form "immersive" is already not immersive enough (for what i wanted and modding limits blocked), but i can't run blender at all (right now) to improve :(
Well I've been using a mix of 1 and 2 across my squads and already it's a vast improvement, just seeing slight motions everywhere around the base while I do stuff already looks so much better and more natural than all the statues I had before :)
78 comments
If I reload a save it stops and the animations works for a while, but after some time the glitch starts again.
If I remove the mod the glitch stops, but I do wanna use this mod, it looks cool the animations, it increase immersion. Is there any tips to fix this?
Minor Mesh Fixes.mod
Fixing Clipping Issues.mod
More Clipping Fixes.mod
CCO.mod
CCO_RACES.mod
Market Stalls.mod
Distant Towns.mod
traders.mod
Trade Prices.mod
shoppingecon.mod
Expanded Name Set.mod
citizens.mod
Children.mod
Players AI.mod
Each Persons Life.mod
consumealcohol.mod
Backpack Distribution.mod
NewRecruits.mod
RecruitPrisoners.mod
TameBeasties.mod
Pocket Change.mod
Longer Mercenary Contracts.mod
Faction Caravans.mod
Npc-Sized-Barges.mod
Move Mod.mod
AnimationOverhaul.mod
Immersive non-combat animations.mod
Slave Diversity.mod
Kill Item.mod
Chatting.mod
Let's Talk.mod
New Storage and stuff.mod
II - Indoor Industry.mod
256 recruit and squad.mod
Make Katanas Stronger.mod
GenderEqualityForDustBandits.mod
Burned Alive.mod
Simple Camping Extras.mod
More training dummys.mod
Craftable Backpacks.mod
Fast Travel Machine.mod
FTM no carry patch.mod
Unlock all blueprints.mod
SCAR's pathfinding fix.mod
Outpostlife.mod
Outpostlife Patch2.mod
Reactive World.mod
RW Distant Towns.mod
RP & RW Compatibility Patch.mod
Kenshi Improvement Project.mod
Kenshi Improvement Project Reactive World Patch.mod
In-Game Biome Map (No Colour).mod
-KCF autogenerated patch-.mod
From what I can tell, I only got 2 other animation mods, but I set yours last to overwrite any animation conflicts.
But it shouldn't conflict, because one is combat animation and the other is animation for crafting.
im not sure which one of your mods change vanilla race meshes and why or why would you install something so crashy XD
but thats most likely the case, they play vanilla animation which is 0.02 speed, but its as it
Inca just change speed to 0.70 and supply real animation under base
you can also just remove the mod, idk why im the one being blamed for modding vanilla game to make it better
i never wanted people to use half of your modlists with my animation mod
The CTD Fix Patch is definitely doing it's job.
But I'm not blaming you, just asking if you had any insight, I like these type of mods that increase immersion.
I'll check your Compatibility Tutorial, the problem is, I don't know which mod is conflicting. 😂
Thanks mang! 😎7
There's nothing to do with mods at all, the mods are working fine, yours including.
Was something else, a .CT file I was running to speed building process, cause I have no patience to wait for building(I know it's not immersive, but...), and the file speeds animations as well, so all animations including the one for crafting are speed up by the file.
Sorry, should have investigate better before asking for help.
If anyone else is having similar problems, this might help them as well.
Thanks mang! 😎7
I use it to speed constructions, and when is on, it speeds the animations, all animations it kind of works as a speed hack, but only affect characters movements.
"Wakigawa's Animation Overhaul"
NPCs just sit and animation does not happen +
conflicts with other mods there is no animation (for example)
Robots cannot sit on a chair in a bar Is it possible to fix this?
idk what to tell you, i modified the game of kenshi and tested the mod with all already public animation mods avaible at the time
i don't care how many people will copy after me i m not monopolist, nor i can enforce my level of quality control on other people
I will continue searching....
thanks for answering :)
just try it?
All mods are taken from Steam Your mod and :
Immersive non combat animations
Lively Bars
Lively Bars Fix
The bar has really become more alive, I'm glad about that!There are errors, not all chairs are sat on and my robots don't have animations (It's not critical) I haven't tested it on people...
I had to abandon the previous mod, it conflicted with other mods.If you suddenly make additions, I'll be waiting impatiently :)
I hope you haven't stopped creating mods, I use many of your mods :)
Thank you for the mod :) I'll be waiting for more animations!!!
ps: Google translator sry =\
I've made this mod work before in my game and it worked absolutely fine. However, some time after, I remember adding a bunch of animation mods and the GenMod mod and your mod hasn't worked since. I think I might have made some conflicts and i don't know what might have caused it or how to fix it.
I love your mod and it makes the game that much more immersive and would just like it to work again :<
Thank you!
try moving it to the bottom of load order and hope this will help (its terrible solution, but fastest)
as for genmod or any other dead mod
any big mod last time updated before 2021 is a risk, not to mention i didn't play test every mod on earth
most mods i saw have tendencies to add made-up bullcrap which makes me angry and sad at the same time
Fortunately, I seem to have fixed the problem by deactivating Wakigawa's Animation Overhaul (GenMod wasn't the problem lmao.) Still, it's a shame that I cant play with your mod and that one since i kinda loved its clipping fixes and some of the animations but hey, it iz what it iz haha.
Thank you again for helping! :D
INCA
other animation mods
new race mods
INCA for new race patch
if race is made in standalone mod it should works like a charm
problems start when someone take existing mod race and twist it into overhaul...
also having other animation mods loaded after inca might simply overwrite animations you are trying to present on character
with these data i can only speculate whats up...
sounds like one of the uwe issues if i have to guess, but again you can try to take the race from standalone mod
make a patch for the standalone mod and it will works as long as there is no other animation mod on top of inca
edit - Actually I made another patch for that other mod and now they're all working.
also good to hear
glad it works now and have fun
We are very fortunate that you're so considerate SCARaw! Your philosophy of limiting possibilities to prevent conflicts and issues is very much appreciated! Thank you SCARaw!
idk if thats a pun or stab, but i did not spend eternity in blender for fluid animations to receive that
i would like you to take your toxicity elsewhere. thanks.
This mod: INCA
More Animations You Admire: MAYA
get it? ;P you are too quick to assume ill intent
MAYA is cool shortcut, but its push specific impression on people
which for creative work of this project, it''s too cocky for now
once i get very advanced in technical methods in the mod or in case of technical work i can be more confident with title or briefs
i m proud of what i got in 2.4, but its far from what i would dream to achieve for this project, therefor any elevated or pre-assuming name/description must be taken with distance or in humorous form
"immersive" is already not immersive enough (for what i wanted and modding limits blocked), but i can't run blender at all (right now) to improve :(