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BFrizzleFoShizzle

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BFrizzleFoShizzle

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219 comments

  1. BFrizzleFoShizzle
    BFrizzleFoShizzle
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    RE_Kenshi dev here:
    If you have crashes or experience bugs, either use the in-game bug/crash reporter (accessible via the RE_Kenshi settings menu) or message me on Discord (my contact info is in the readme) so I can track it down and fix it.
    Also check the "bugs" tab on Nexus to see if anyone else has reported a similar issue. Post any extra info you might have there.
    Cheers, and have fun!
  2. Syq111
    Syq111
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    Out of random,game crashes on launcher startup on latest version,reinstalation works to some moment,then game get corrupted to point i have to verify files
    1. NewVegasPasserby
      NewVegasPasserby
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      Same here. Launcher coudn't appear even/
  3. mhgo95
    mhgo95
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    The guy who did the Max Level DLL said you could add the code. Have you gotten around to it? Would love that!
    1. BFrizzleFoShizzle
      BFrizzleFoShizzle
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      I ultimately decided to not add this as a core feature, but you should be able to work around the compatibility issue with that mod by disabling the hash check: https://github.com/BFrizzleFoShizzle/RE_Kenshi/wiki/RE_Kenshi-Features#Disable-hash-check
    2. mhgo95
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      Thanks! 
  4. CrunkAintDead
    CrunkAintDead
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    I have been updating the mod Simple Map Fixes, but I seem to be struggling to get the heightmap to update as a RE_Kenshi mod, followed your guide here:
    https://github.com/BFrizzleFoShizzle/RE_Kenshi/wiki/Loading-the-heightmap-from-your-mods-folder

    I followed this step by step but still can't get it to work, any clue what I might be doing wrong?
    1. CrunkAintDead
      CrunkAintDead
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      So I figured out something, it seems that the mod I was creating works from following the tutorial. If I go to the RE_Kenshi settings and set it to "use vanilla heightmap implementation" it works.

      Is there a way to update the heightmap for the other two options using the json?
    2. BFrizzleFoShizzle
      BFrizzleFoShizzle
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      The same method should work, but the paths are slightly  different (you should be able to see this in the file I/O logs if you use that)
      The path used in the fast heightmap code is "data/newland/land/fullmap.tif" (I might fix this to match the vanilla implementation in the next release)
      The path used in the compressed heightmap code is "data/newland/land/fullmap.cif" - you can generate this file for your mod using a command-line utility (CompressTools.exe) packaged with the RE_Kenshi installer, found in the tools folder.
    3. CrunkAintDead
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      I was able to generate a corrected compressed heightmap just fine, when I checked the IO log file I didn't find the file path for fullmap.cif sadly.
    4. CrunkAintDead
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      Since Fullmap.cif didn't show up in my log IO file I tried this code. This did not work sadly.

      {
      "FileRebinds" : {
      "data\\newland/land\\fullmap.tif" : "$(modroot \"Heightmap Fix\")/fullmap.tif"
      "data\\newland/land\\fullmap.cif" : "$(modroot \"Heightmap Fix\")/fullmap.cif"
      }
      }
    5. BFrizzleFoShizzle
      BFrizzleFoShizzle
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      Check the forward/back slashes vs what I commented, they're different for the compressed map + fast map code vs vanilla (I will probably fix this in the next release while also maintaining backwards compatibility with how they are now so either works).
      I think this should work on the current version (again due to issues in the current implementation, you'd need two rebinds for the .tif file):
      {
      "FileRebinds" : {
      "data\\newland/land\\fullmap.tif" : "$(modroot \"Heightmap Fix\")/fullmap.tif",
      "data/newland/land/fullmap.tif" : "$(modroot \"Heightmap Fix\")/fullmap.tif",
      "data/newland/land/fullmap.cif" : "$(modroot \"Heightmap Fix\")/fullmap.cif"
      }
      }
      I'll also double-check the file I/O logging gets fixed. Pretty sure I know which of my recent changes broke the logging for the non-vanilla implementations.
      Edit: I added a bug report for this, thanks for reporting the issue to me.
    6. CrunkAintDead
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      Thanks for the help, I will try this code soon and let you know if I have issues
  5. JLanePT44
    JLanePT44
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    Can someone help?
     I am trying to add this mod to get sound on the Star Wars mod. I manually downloaded, opened winrar, extracted to kenshi under steamapps (not the mod folder), ran the installer, it asked where to put it but the field was blank, so I just chose the game kenshi app, it said successfully installed, ran game, mod is not listed.
  6. Nateoid
    Nateoid
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  7. Singularityws
    Singularityws
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    I can't change the attack slots, at least it doesn't update. Want 3, and I'm always stuck at 5.
    1. Oblivion2022
      Oblivion2022
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      On the right side, there is a box. Did you check it? It allows to modify attack slots/squads etc... 
    2. Zapper3000380
      Zapper3000380
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      I'm also having this issue. Importing the same save with the new changes to attack slots doesn't do anything either, its stuck at 5.

      EDIT**(1/18/2024): I don't know what happened, but after loading my latest save (same one that was imported) and going to a new biome, the attack slots were finally updated. Maybe it was because of the area change, or because I both did an import and multiple restarts, or all of the above. Not too sure.

      EDIT 2**(1/27/2024): Double-checked later, but what I said above isn't true anymore. Just fought a bunch of Beak Things with my attack slots set to 3, and 5 of them were attacking at once. Wack.

      SOLVED**(1/27/2024): I think I figured out what's going on. One of my existing mods (Combat Tweaks) is setting my attack slots to 5, and that seems to be overriding the Attack Slot setting for RE_Kenshi. Woops.
  8. ManuelPues
    ManuelPues
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    Can't get it to work at all, won't recognize my Kenshi when I scan for it.
  9. Stray0rabbies
    Stray0rabbies
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    This is clearly amazing
  10. GrowthOfPark
    GrowthOfPark
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    As of testing. If you turn on steam recording, then it crashes instantly. And you cant download the mod and so on.
    IF that happens, go turn off the steam recording. If it still crashes, then make an import in game
  11. Kebarys
    Kebarys
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    Do NOT install this mod. It breaks the game.