About this mod
Short story? This is some basic balancing to make all races more viable and be good at their own thing.
Also I removed cut efficiency, because it is stupid. >)
And some minor visual changes.
- Permissions and credits
- Changelogs
- Donations
Combat speed on all gear set to 1, on heavy armour you already have lot of penalties like dodge and dex. And races
which are using heavy gear, already have other penalties. It actually hurts a lot, too much. Light classes
already have high speed. So... Yeah
Removed cut efficiency and decreased armour values accordingly.
Hiver Soldier Drone
-Can t wear ANY armour (unless modded)
-Blood colour changed to grey (192 192 192)
-Cant wear hats, shirts or shoes (this is compatible with all mods, at least should be)
-Combat move speed multiplier changed to 1,3
-Dexterity gain increased to 1,5x
-Heal rate increased to 3x
-Hunger rate increased to 0,8x
-0,8x exp change stats: Labouring, Engineering, Smithing, Assassination, Medic, Thieving, Turrets, Farming, Cooking, Stealth,
-1,2x exp change stats: Polearms, Strength, Melee Defence, Heavy weapons, Blunt, Katanas, Hackers, Sabres.
-Body part HP value and hitrate changes: Legs - 100hp 35hr, Arms 100hp 40hr, Stomach 250 100, Chest 300hp 140hr.
Overall I wanted to make changes to this class because they are supposed to be bred warriors for protecting their hive.
Humans or even Sheks weren't supposed to be bred for war, they just were evolved naturally as a reaction to their
environment. So it makes sense for Hiver Soldiers being this naturally strong, but their inability to wear any armour,
not even hive-made shirts, make them really bad in later stages of a game, even with high toughness.
I made them really tough nuts on the start and decent when you get going. But for the price of them being near useless,
when you want to take on something stronger.
Hiver Worker Drone
-Can wear only Hive made armour.
-Blood colour changed to grey (192 192 192)
-Hunger rate changed to 0,4
-0,8x exp change stats: Strength, Attack, Defense, Toughness
-1,2x exp change stats: Swimming, Polerarms, Medic.
Yeah... This one. These guys are a go-to for every base. Low hunger is great in the early game. For some reason they had
"toughness" bonus, even when they are supposed to be weak and only good at manual labour.
I added polearms as a bonus, just because NPC hivers use them and it is a go-to weapon against animals.
Hiver Prince
-Can wear only light armour.
-Blood colour changed to grey (192 192 192)
-0,8x exp change stats: Farming
-1,2x exp change stats: Assassination
-1x exp change stats: Strength
This class was meant to be a thief, kind of. So I added assassination bonus to fit it even better.
Scorchlander
-Combat move speed mult: 1,3 from 1,1
-0,8x exp change stats:Engineering
-1,2x exp change stats: Medic, Cooking, Toughness, Dexterity
-1x exp change stats: Smithing.
-0,5x exp to strength
-All body parts health decreased to 90 hp from 100
-Vision Range mult:2
Pretty much making this subrace survivalist and removing weird smithing bonuses, they are supposed to be creative, smithing isn't creative work, unlike cooking. So I changed it. This subrace became
glass cannon, and great at scouting.
Greenlander
-1,2x exp change stats: Smithing
-0,8x exp change stats: Cooking
Well rounded character, it is more fitting that they are good at smithing and not great at cooking to their scorchlander
counter parts.
Sheks
-0,8x exp change stats: Katanas, Crossbows
-1,2x exp change stats: Heavyweapons, Hackers, Strength
-Hunger rate 1,3
-All body parts increased to 130
The best warrior race in late stages of the game can wear full gear, unlike skellies or hivers. But has to go certain gear and has a high hunger rate, So I reinforced it even further.
Skeletons
-Combat speed 0,8x from 0,9x
-Heal rate changed from 2 to 0,5
Oh boy, this race... Most overpowered in early game and mid game. And still good in later stages, even without
gear that they cant wear.
These 2 changes are HUGE to skellis balance, we will see.
This mod should be compatible with everything unless other mods change the same numbers. It doesn't affect modded races.
It works with SAVED games, but some things can be weird. Like Scorchlanders having 100 hp. Don't worry, after they get hurt, it will stay on 90.