File information
Last updated
Original upload
Created by
SeelenschwarzUploaded by
SeelenschwarzVirus scan
Tags for this mod
Main files
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7zip
Optional files
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7zip archive
Biome Food Expansion:
https://steamcommunity.com/sharedfiles/filedetails/?id=1984752079 -
Requires:
General Modifications
ACC - Basic
ACC - Races -
7zip archive
+New Version for Potatoes (added with GenMod Version 245)& Flowers -
Foulhounds:
https://steamcommunity.com/sharedfiles/filedetails/?id=1882920758 -
Grievewraiths:
https://steamcommunity.com/sharedfiles/filedetails/?id=1729572902 -
This is a compatibility mod, the main mods are needed.
Hives Expanded:
https://steamcommunity.com/sharedfiles/filedetails/?id=1688546539 -
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Needs:
Iron Skimmer:
https://steamcommunity.com/workshop/filedetails/?id=1754874175 -
All in one Animations Patch, if you use not all animation mods ignore the orange message.
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Needs:
TIHYD_ZOO:
https://steamcommunity.com/workshop/filedetails/?id=1742844278 -
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This submod increases the spawn rate of all Alpha Animals by 3x
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Miscellaneous files
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This submod changes the process of crafting books, there is only one kind of half-eaten book for the regular books and the ancient science books.
In addition, the number of regular books would be increased at all vendors. -
This Sub Mod is the first module of GenMod Hard Mode. the backpacks will be reset to a 1x stack by this mod and the Athletics Multiplier will be reduced and the Combat Skill Debuff will be higher.
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The second module of the Hard Mode, increases the stats and HP of the animals, also reduces the number of death items and increases their number at some animal squads. Alphas can no longer be carried so they can not be used as a training doll or tamed.
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This mod increases stats of some NPCs, and some groups now have bowmen, and also the number of squads has been changed.
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7zip archiv
+ all Vanilla Gear
+ all GenMod Gear -
Deutsche Übersetzung als Submod unter GenMod laden !
Old files
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Changes 43 to 50
Added 700+ Names, Add Coal Drill III, add Bonedog textures + Alpha Bonedog, add NPC Children (UC),
add Bull textures, add merc Bowman, add craftable books & ancient books, add beak thing textures + alpha beak thing -
Version 192 - 193
Version History:
https://www.nexusmods.com/kenshi/mods/95?tab=posts -
145 - 146
Adding uranium to Foliage System.
+ Importing/ new Game is recommend
Fishing Redone -
194 - 195
Version History:
https://www.nexusmods.com/kenshi/mods/95?tab=posts
!Animal Bags Update! -
Version 196 - 197
(just fixes)
Version History
https://www.nexusmods.com/kenshi/mods/95?tab=posts&BH=0 -
Version 198:
small fixes
https://www.nexusmods.com/kenshi/mods/95?tab=posts&BH=1 -
51 to 58
New crops: sugarcane,papyrus,soybeans,cabbage,cocoa
New Foods and building stuff
diverse changes and new researches -
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111 - 112
Mushroom Farm XS, Add skin spider textures, adds skin spider alpha, compressed crop textures, added Copper ingot -
147 - 150
Bandits, Civilians, Peasants got Names.
Added Animal Bags (Invisible, wearable by all animals/robot, 5x5 sized / 3x stack)
Manual Refineries, Processors, Manufractures sperated/ Buildable with higher tech versions
New Sheds
New Leveldata -
59 to 63
Added chocolate Items, added new raptor textures, added alpha raptor,new sugarcane mesh,
New Crop Corn & Sunflowers, added manual grinder & oil press -
Some fixes, new sheds.
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199 - 204
Version History:
https://www.nexusmods.com/kenshi/mods/95?tab=posts -
113 - 115
Sheds gets higher stacklimit, Hydroponic & Adv. Hydroponic - Cotton, Hybrid Copper Drill I - II, Metal Chest fixed, All GenMod Buildings are category-tagged as [GenMod] -
Version 154 - 155
Rewardchest - Alpharum:
Removed from the cities to ensure better compatibility with mods that change cities.
Small Storage Stones:
moved to Category "Storage [Small]"
new entries taken from Vanilla Version 1.0.22 -
64 to 69
Adds resource oil, adds petroleum, adds lantern crafting, adds salad bowl & vegetable oil, adds extended building variation - using 3 new stone resources to built re textured buildings.
Hybrid-Salt mine, cornmeal, nshima. -
116
New Resource Tin, New Research Metallurgy, Alloy: Bronze, Hybrid Drills more building mats cost, categories remade (again), dustwich icon smaller size, added trade good made by copper, tin and bronze, primitive ground mines (tin, iron, copper) -
Version 205 - 206
Version History:
https://www.nexusmods.com/kenshi/mods/95?tab=posts&BH=0 -
156 - 157 :
Set Pyrit-Like nodes back to Vanilla (Copper), Tin Resources have got their own texture/resource, Uranium is now much rarer, Fixed Small research Bench IV.
Broken Powered AI Core now give 6k cats (25k before), Iron Spiders MK II are stronger -
Version 207 - 211
Version History:
https://www.nexusmods.com/kenshi/mods/95?tab=posts&BH=0 -
70 to 72
Adds Raw Rock Salt Storage, Adds Barbell (Strength training], adds animal food- Carnivore & Herbivore Pellets + Animal Feeder (Pellets) -
Version 212 - 214
Version History:
https://www.nexusmods.com/kenshi/mods/95?tab=posts&BH -
Added Gold & Silver Resources, new storages, some fixes
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7zip Archive
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117 - 118
A lot of stuff, dont fits here:
https://steamcommunity.com/sharedfiles/filedetails/changelog/1222324217 -
73 to 76
Adds craftable Ai Cores, adds craftable engineering research, adds hive architecture
Adds 3 new textures to gorillo and goat, adds alpha gorillo, edit value chain Wheat-straw -->wheat-flour (Foodprice decreased) -
7zip archive
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119 - 121
Texture Edits Neda, Izayah, Elaina
Tashcan Carlo new dialogs
Some fixes around Tech Level 7 -
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122 - 125
Small Research Bench II - VII , Research Bench I - VII max 3 operators, New unique recruit Zirlak, Enslaved starts changes, added new enslaved starts, Reward & Quest Items System - added License: Slave Trader & License : Large Ration Packs -
Version 159:
Hydroponics Cotton:
Fixed -
Version 160 - 162:
Fixes:
+ Backpack-Crafting /Only at Backpack Workbench
+ Queen of the South / Southern Hive Textures
+ Storage : Fish Products / added missing simple grilled fish variants
Canges:
Well -->research Category "Water" -
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163 - 166
To many changes and not enough space:
https://steamcommunity.com/sharedfiles/filedetails/changelog/1222324217 -
Version History:
https://www.nexusmods.com/kenshi/mods/95?tab=posts -
126 - 127
Bounty Bonus by relations, Citizens buy Pottery & Metalware, New Storage: Foodcube, New Sheds: Clay, Food Crops, Non Food Crops, Raw Tin, Raw Uranium, tin Ingots, Indoor Wells IV - VI (Tech level 7) -
Version History:
https://www.nexusmods.com/kenshi/mods/95?tab=posts -
Version 173 - 175
https://www.nexusmods.com/kenshi/mods/95?tab=posts&BH=0 -
Version 176 - 178:
https://www.nexusmods.com/kenshi/mods/95?tab=posts&BH=0 -
A lot of changes, dont fits here:
https://steamcommunity.com/sharedfiles/filedetails/changelog/1222324217 -
Version 179 - 183:
https://www.nexusmods.com/kenshi/mods/95?tab=posts&BH=0 -
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137 - 139
Enslaved Rebirth - Starts fixed (Clothes, Race Restriction), added Bee Hives, added Flower Crop Fields, Perfume Processing -
+ Poppy Crop Field Mesh-Fix
+ Reduced artifact item generation at Worlds End & Flats Lagoon -
Changes 36 to 40
Training Dummys fixed
added Alpha Skimmer, added new Garru Textures
New Starts, Rock Salt Mining remade, added Indoor Wells
added coal & new types of energy produce -
Version History :
https://www.nexusmods.com/kenshi/mods/95?tab=posts -
Changes 40 to 42
Added Salt Drill II - III & Grindingmachine I - II, Indoor Saltgrinder remade
New Researches : Advanced salt processing I - II
Foodprices now 1,5 per charge, Foodprice multiplicator dropped to 0,7 (Before 1 ; Vanilla 0,5) -
141 - 143
3 new Land Bat Textures
Alpha Land Bat
Unique recruitable Race: Banished Hive
Some Fixes -
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Version 144:
Wildlife Diversity:
+ 3 Leviathan Textures
+ Unique Animal Recruits
Fixes:
Corn Silo to Automated Corn Silo
Soy Silo to Automated Soy Silo